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Potwory na zam?wienie.

Status
Zamknięty.
Odp: Potwory na zam?wienie.

K good, ale jak mo?esz to Technomancera i Henchmana zr?b ca?e bo ich wgl nie mam i dreadbeast jak dasz rad?, do innych nie mam zastrze?e? all good ;D
 
Odp: Potwory na zam?wienie.

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dwarf Miner" nameDescription="a dwarf miner" race="blood" experience="60" speed="210" manacost="420">
  <health now="120" max="120"/>
  <look type="160" head="77" body="101" legs="97" feet="115" corpse="6007"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="1"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="1"/>
    <flag pushable="1"/>
    <flag canpushitems="0"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="1"/>
    <flag staticattack="80"/>
    <flag runonhealth="0"/>
  </flags>
	<attacks>
		<attack name="melee" interval="2000" skill="24" attack="15"/>
	</attacks>
	<defenses armor="7" defense="10"/>
	<voices interval="5000" chance="10">
		<voice sentence="Work, work!"/>
		<voice sentence="Intruders in the mines!"/>
		<voice sentence="Mine, all mine!"/>
	</voices>
	<loot>
		<item id="2148" chance="10000" countmax="10"/> --gold
		<item id="2666" chance="4500" countmax="3"/> --meat
		<item id="2553" chance="10000"/> --pick
		<item id="2649" chance="7000"/> --leather legs
		<item id="2484" chance="3000"/> --studded armor
			<item id="1987" chance="100000">
			<inside>
			<item id="2386" chance="13000"/>
			<item id="2213" chance="2000"/>
			<item id="5880" chance="200"/>
			</inside>
		</item>	
	</loot>
</monster>

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dwarf Henchman" nameDescription="a dwarf henchman" race="blood" experience="15" speed="210" manacost="0">
  <health now="350" max="350"/>
  <look type="160" head="115" body="77" legs="94" feet="114" corpse="6007"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="1"/>
    <flag staticattack="80"/>
    <flag runonhealth="0"/>
  </flags>
	<attacks>
		<attack name="melee" interval="2000" skill="29" attack="18"/>
		<attack name="drown" interval="1141" chance="18" range="1" min="-20" max="-20">
			<attribute key="areaEffect" value="bluebubble"/>
		</attack>
		<attack name="poisoncondition" interval="1453" chance="17" min="-20" max="-30"/>
		<attack name="drowncondition" interval="1831" chance="14" min="-80" max="-80"/>
	</attacks>
	<defenses armor="15" defense="20"/>
	<voices interval="5000" chance="10">
		<voice sentence="This place is for our eyes only!"/>
		<voice sentence="We will live and let you die!"/>
		<voice sentence="I will die another day!"/>
		<voice sentence="We have license to kill!"/>
	</voices>
</monster>

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dreadbeast" nameDescription="a dreadbeast" race="undead" experience="250" speed="210" manacost="800">
	<health now="800" max="800"/>
	<look type="101" corpse="6030"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="1"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="29" attack="18" poison="220"/>
		<attack name="drown" interval="1531" chance="25" range="7" min="-70" max="-90">
			<attribute key="shootEffect" value="energy"/>
			<attribute key="areaEffect" value="bluebubble"/>
		</attack>
		<attack name="lifedrain" interval="1722" chance="12" radius="3" min="0" max="-80">
			<attribute key="areaEffect" value="redshimmer"/>
		</attack>
		<attack name="skills" interval="1183" chance="23" range="7" melee="-30" duration="2000">
			<attribute key="areaEffect" value="yellowenergy"/>
		</attack>
		</attacks>
	<defenses armor="20" defense="35">
		<defense name="healing" interval="1251" chance="12" min="30" max="60">
			<attribute key="areaEffect" value="greenspark"/>
		</defense>
	</defenses>
	<elements>
		<element deathPercent="100"/>
		<element earthPercent="100"/>
		<element firePercent="55"/>
		<element energyPercent="15"/>
		<element physicalPercent="30"/>
		<element icePercent="40"/>
		<element drownPercent="75"/>
		<element holyPercent="-50"/>
	</elements>
	<immunities>
		<immunity lifedrain="1"/>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<loot>
		<item id="2148" countmax="20" chance="100000"/><!-- gold coin -->
		<item id="2229" countmax="2" chance="20000"/><!-- skull -->
		<item id="2231" chance="33333"/><!-- big bone -->
		<item id="2463" chance="2500"/><!-- plate armor -->
		<item id="5925" countmax="2" chance="5000"/><!-- hardened bone -->
		<item id="1987" chance="100000"><!-- bag -->
			<inside>
				<item id="2541" chance="2000"/><!-- bone shield -->
				<item id="2148" countmax="10" chance="50000"/><!-- gold coin -->
				<item id="2450" chance="1666"/><!-- bone sword -->
				<item id="2449" chance="10000"/><!-- bone club -->
			</inside>
		</item>
	</loot>
</monster>

#down
Wi?c w jakim celu mam go robi??
 
Ostatnia edycja:
Odp: Potwory na zam?wienie.

nazwa: Zorik Basketmania
wygl?d: Plaguesmith
Hp: 80k exp: 2k
Szybko??:szybki
Szansa na zmiana celu: (procent) - 25%
Specjalne: przesuwa skrzynki
Ataki: Pola czaru "San" dooko?a siebie, wave prosty w jednym kierunki energi.
Obrona:leczy si?, haste.
Odporno?ci: Ogie?, Lud.
Arm: 100,100
Loot: Demon armor bardzo rzadko, Mpa rzadko, 0-12 cc, Demon helmet normalnie
Odg?osy: 10 pompka albo ded, Dobra Chopca, ty mi laska nie robisz ze na zawody jedziesz.
 
Odp: Potwory na zam?wienie.

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Zorik Basketmania" nameDescription="Zorik Basketmania" race="venom" experience="2000" speed="390" manacost="0">
  <health now="80000" max="80000"/>
  <look type="247" corpse="6516"/>
  <targetchange interval="2000" chance="25"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag canpushitems="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
	<attack name="melee" interval="2000" skill="105" attack="70"/>
	<attack name="holy" interval="1251" chance="11" radius="5" target="0" min="-260" max="-410">
		<attribute key="areaEffect" value="holyarea"/>
	</attack>
	<attack name="energy" interval="1642" chance="12" length="8" spread="0" min="-321" max="-462">
		<attribute key="areaEffect" value="energyarea"/>
	</attack>
</attacks>
  <defenses armor="100" defense="100">
    <defense name="healing" interval="1251" chance="9" min="164" max="274">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="speed" interval="1953" chance="20" speedchange="620" duration="7000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
  </defenses>
  <elements>
  <immunities>
	<immunity fire="1"/>
    <immunity ice="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="3000" chance="30">
    <voice sentence="10 pompka albo ded"/>
    <voice sentence="Dobra Chopca"/>
    <voice sentence="ty mi laska nie robisz ze na zawody jedziesz"/>
  </voices>
  <loot>
	<item id="2160" chance="60000" countmax="12" /> --cc
	<item id="2472" chance="1200" /> --MPA
	<item id="2494" chance="400" /> --demon armor
	<item id="2493" chance="11000" /> --demon helmet
  </loot>
</monster>
 
Odp: Potwory na zam?wienie.

* Nazwa potwora - Administrator
* Wygl?d potwora - Black Knight
* Ilo?? HP i expa - exp 100k, hp 300k
* Szybko?? - ma?a
* Szansa na zmian? celu (w procentach) - 30%
* Specjalne -brak
* Ataki - co? w stylu ataku slim
* Obrona - brak
* Odporno?ci- brak
* Ilo?? defa i arma - 100, 100
* Loot oraz cz?stotliwo?? wypadania - 100 cc cz?sto.
* Odg?osy- Tibia.net.pl zapraszamy na Portal o tibi Muhashaaa!
 
Odp: Potwory na zam?wienie.

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Administrator" nameDescription="Administrator" race="blood" experience="100000" speed="240" manacost="0">
  <health now="300000" max="300000"/>
  <look type="131" head="95" body="95" legs="95" feet="95" addons="3" corpse="6080"/>
  <targetchange interval="3000" chance="30"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="70" attack="40"/>
  </attacks>
  <defenses armor="100" defense="100"/>
  <voices interval="5000" chance="10">
    <voice sentence="Tibia.net.pl zapraszamy na Portal o tibi Muhashaaa!" yell="1"/>
  </voices>
  <loot>
    <item id="2160" countmax="65" chance="60000"/> --cc
    <item id="2160" countmax="35" chance="50000"/> --cc
  </loot>
</monster>
 
Odp: Potwory na zam?wienie.

Okey next real potwory:

I plx by by? real parali?, walenie zale?ne od skill, atk itd.

- bog raider
- dragon lord
- cyclops
- minotaur archer
- the weeked count


Z g?ry thx mistrzu.
 
Odp: Potwory na zam?wienie.

PHP:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Bog Raider" nameDescription="a bog raider" race="venom" experience="800" speed="250" manacost="0">
    <health now="1300" max="1300"/>
    <look type="299" corpse="8951"/>
    <targetchange interval="1000" chance="10"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag canpushitems="1"/>
      <flag staticattack="90"/>
      <flag targetdistance="1"/>
      <flag runonhealth="0"/>
    </flags>
	<attacks>
		<attack name="melee" interval="2000" skill="65" attack="31" poison="-80"/>
		<attack name="lifedrain" interval="1164" chance="9" min="-90" max="-140">
            <attribute key="areaEffect" value="redshimmer"/>
		</attack>
		<attack name="earth" interval="1019" chance="12" radius="3" target="0" min="-100" max="-175">
            <attribute key="areaEffect" value="bubbles"/>
		</attack>
		<attack name="earth" interval="1851" chance="11" range="7" min="-96" max="-110">
            <attribute key="shootEffect" value="poison"/>
			<attribute key="areaEffect" value="greenbubble"/>
		</attack>
        <attack name="speed" interval="2175" chance="11" target="1" duration="4000" speedchange="-520">
            <attribute key="areaEffect" value="smallplants"/>
		</attack>
	</attacks>
	<defenses armor="20" defense="25">
		<defense name="healing" interval="1629" chance="10" min="48" max="92">
            <attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
	    <element physicalPercent="-5"/>
		<element energyPercent="-10"/>
		<element earthPercent="30"/>
		<element icePercent="-5"/>
		<element holyPercent="-5"/>
		<element deathPercent="5"/>
		<element firePercent="85"/>
	</elements>
    <immunities>
      <immunity paralyze="1"/>
      <immunity invisible="1"/>
	  <immunity lifedrain="1"/>
    </immunities>
    <voices interval="2000" chance="5">
      <voice sentence="Tchhh!"/>
      <voice sentence="Slurp!"/>
    </voices>
  <loot>
    <item id="2148" countmax="70" chance="60000"/> --gold
    <item id="2148" countmax="34" chance="50000"/> --gold
    <item id="8472" chance="1280"/> --GSP
    <item id="8473" chance="640"/> --UHP
    <item id="8872" chance="580"/> --belted cape
	<item id="10583" chance="9490"/> --boggy dreads
	<item id="1987" chance="100000"> --bag
	  <inside>
		<item id="8912" chance="1070"/> --springsprout rod
		<item id="2647" chance="1920"/> --plate legs
		<item id="8873" chance="100"/> --hibiscus dress
		<item id="7591" chance="1870"/> --GHP
		<item id="8891" chance="110"/> --pal armor
	  </inside>
	</item>
  </loot>
</monster>
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="dragon lord" nameDescription="a dragon lord" race="blood" experience="2100" speed="230" manacost="0">
  <health now="1900" max="1900"/>
  <look type="39" corpse="5984"/>
  <targetchange interval="3000" chance="10"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="300"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="60" attack="40"/>
    <attack name="fire" interval="1241" chance="12" range="7" radius="4" min="-100" max="-200">
      <attribute key="shootEffect" value="fire"/>
      <attribute key="areaEffect" value="firearea"/>
    </attack>
    <attack name="firefield" interval="1184" chance="7" range="7" radius="4" target="1">
      <attribute key="shootEffect" value="fire"/>
    </attack>
    <attack name="fire" interval="1317" chance="11" length="7" spread="3" min="-150" max="-250">
      <attribute key="areaEffect" value="firearea"/>
    </attack>
  </attacks>
  <defenses armor="35" defense="45">
    <defense name="healing" interval="954" chance="15" min="77" max="98">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <elements>
	<element energyPercent="20"/>
	<element icePercent="-10"/>
	<element earthPercent="80"/>
  </elements>
  <immunities>
    <immunity fire="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
	<immunity lifedrain="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="ZCHHHHH" yell="1"/>
    <voice sentence="YOU WILL BURN!" yell="1"/>
  </voices>
  <loot>
    <item id="2148" countmax="70" chance="60000"/> --gold
    <item id="2148" countmax="80" chance="50000"/> --gold
    <item id="2672" countmax="5" chance="74360"/> --dragon ham
    <item id="2033" chance="2840"/> --golden mug
    <item id="1976" chance="6320"/> --book
    <item id="2492" chance="110"/> --DSM
    <item id="7378" countmax="3" chance="16350"/> --royal spear
    <item id="2547" countmax="7" chance="26420" /> --power bolt
    <item id="2796" chance="11890"/> --green mushroom
    <item id="7588" chance="870"/> --SHP
    <item id="2479" chance="440"/> --strange helmet
    <item id="5948" chance="750"/> --red dragon leather
    <item id="1987" chance="100000"> --bag
      <inside>
        <item id="2148" countmax="95" chance="40000"/> --gold
        <item id="2392" chance="370"/> --fire sword
		<item id="2177" chance="540"/> --life crystal
		<item id="2498" chance="80"/> --royal helmet
		<item id="2167" chance="4850"/> --energy ring
		<item id="7399" chance="300"/> --dragon lord trophy
        <item id="2146" countmax="2" chance="4910"/> --small sapphire
        <item id="2528" chance="250"/> --tower shield
        <item id="7402" chance="90"/> --dragon slayer
        <item id="5882" chance="1550"/> --red dragon scale
      </inside>
    </item>
  </loot>
</monster>
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="cyclops" nameDescription="a cyclops" race="blood" experience="150" speed="200" manacost="490">
  <health now="260" max="260"/>
  <look type="22" head="0" body="0" legs="0" feet="0" corpse="5962"/>
  <targetchange interval="5000" chance="5"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="1"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="1"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="45" attack="25"/>
  </attacks>
  <defenses armor="20" defense="20"/>
	<elements>
		<element energyPercent="25"/>
		<element holyPercent="20"/>
		<element deathPercent="-10"/>
		<element earthPercent="-10"/>
	</elements>
	
  <voices interval="5000" chance="10">
    <voice sentence="Il lorstok human!"/>
    <voice sentence="Toks utat."/>
    <voice sentence="Human, uh whil dyh!"/>
    <voice sentence="Youh ah trak!"/>
    <voice sentence="Let da mashing begin!"/>
  </voices>
  <loot>
    <item id="2148" countmax="47" chance="70000"/> --gold
    <item id="2490" chance="90"/> --dark helmet
    <item id="2129" chance="140"/> --wolf tooth chain
    <item id="2510" chance="2340"/> --plate shield
    <item id="2666" chance="30760"/> --meat
    <item id="7398" chance="50"/> --cyclops trophy
    <item id="1987" chance="100000"> --bag
      <inside>
	    <item id="2406" chance="7930"/> --short sword
        <item id="2513" chance="1440"/> --battle shield
        <item id="2511" chance="6666"/>
		<item id="7618" chance="200"/> --health potion
        <item id="2381" chance="980"/> --halberd
		<item id="10573" chance="4880"/> --cyclops toe
		<item id="2209" chance="80"/> --club ring
      </inside>
    </item>
  </loot>
</monster>
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="minotaur archer" nameDescription="a minotaur archer" race="blood" experience="65" speed="190" manacost="390">
  <health now="100" max="100"/>
  <look type="24" corpse="5982"/>
  <targetchange interval="2000" chance="7"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="1"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="1"/>
    <flag pushable="0"/>
    <flag canpushitems="0"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="4"/>
    <flag staticattack="90"/>
    <flag runonhealth="10"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="25" attack="10"/>
    <attack name="physical" interval="1164" chance="34" target="1" min="0" max="-80">
      <attribute key="shootEffect" value="bolt"/>
    </attack>
  </attacks>
  <defenses armor="10" defense="10"/>
  <elements>
	<element deathPercent="-5"/>
	<element icePercent="-10"/>
	<element holyPercent="10"/>
	<element firePercent="20"/>
  </elements>
  <voices interval="5000" chance="10">
    <voice sentence="Ruan Wihmpy!"/>
    <voice sentence="Kaplar!"/>
  </voices>
  <loot>
    <item id="2148" countmax="30" chance="70000"/> --gold
    <item id="2543" countmax="20" chance="64360"/> --bolt
    <item id="2666" chance="8520"/> --meat
    <item id="2483" chance="960"/> --scale armor
	<item id="2649" chance="4940"/> --leather legs
    <item id="2481" chance="1840"/> --soldier helmet
    <item id="1987" chance="100000"> --bag
      <inside>
        <item id="2455" chance="8420"/> --crossbow
		<item id="7363" countmax="4" chance="28760"/> --piercing bolt
        <item id="2465" chance="2030"/> --brass armor
		<item id="2461" chance="5510"/> --leather helmet
		<item id="5878" chance="2070"/> --minotaur leather
      </inside>
    </item>
  </loot>
</monster>
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Weakened Count" nameDescription="the weakened count" race="undead" experience="450" speed="260" manacost="0">
  <health now="740" max="740"/>
  <look type="68" corpse="6006"/>
  <targetchange interval="3000" chance="6"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="60" attack="35"/>
    <attack name="lifedrain" interval="1411" chance="12" range="7" min="0" max="-94">
      <attribute key="areaEffect" value="redshimmer"/>
    </attack>
    <attack name="speed" interval="1041" chance="8" target="1" speedchange="-520" duration="10000">
      <attribute key="areaEffect" value="redshimmer"/>
    </attack>
  </attacks>
  <defenses armor="20" defense="23">
    <defense name="speed" interval="1622" chance="20" speedchange="420" duration="8000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
	<defense name="healing" interval="1361" chance="19" min="48" max="74">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <elements>
  <element physicalPercent="1"/>
  <element firePercent="-1"/>
  <element holyPercent="-1"/>
  </elements>
  <immunities>
    <immunity earth="1"/>
    <immunity death="1"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="100"> 
    <voice sentence="1... 2... 2... Uh, can't concentrate." yell="1"/>
  </voices>
  <loot>
    <item id="2148" countmax="92" chance="60000"/> --gold
    <item id="2534" chance="217"/> --vamp shield
    <item id="2229" chance="1666"/> --skull
	<item id="8752" chance="100000"/> --ring of the count
  </loot>
</monster>
 
Ostatnia edycja:
Odp: Potwory na zam?wienie.

Chcia?em sie dowiedziec czy jest mozliwosc zrobienia potwora o wygladzie jakiegos jedzenia np fire mushrooma ?
 
Odp: Potwory na zam?wienie.

* Kamien Krola Leonarda
* Wygl?da? ma jak kamie?, dok?adniej o id 1355
* Hp: 500000 15000
* Ma si? nie rusza?
# Chodzi o to aby ten monster nie atakowa? tylko co 100000 hp summonowa? 10 demon?w.
* Nie atakuje
* Ma sta? w miejscu, i summonowa? demony, na 100000hp/200000hp i tak do 500000hp
* Brak ataku.
* Niech b?dzie odporny na ka?dy ?ywio? o 40%
* Ma nie by? wra?liwy
* To ju? sam dopasuj? tylko zaznacz kolorkiem gdzie.
* Golden Helmet, Golden Boots.
* Brak.
Ciekawe czy dasz rad?, prosz? o szybkie wykonanie zlecenia, bardzo dzi?kuje!
Ju? nie trzeba, sam sobie da?em rade, dzi?ki!
 
Ostatnia edycja:
Odp: Potwory na zam?wienie.

Wiec ;D Witam ponownie, nie wiem czy pamietasz, ale to ja jedrek1231 ;D Wracam do zamowien ;< Wiec pisze nowe ;P

A wiec:
Nazwa: Waterfloo
Wyglad, jak Sea Serpent
HP:EXP: 100 000/40 000
Szybkosc: jak 100 lvl
Szansa na zmiane celu: 10%
Def i arm: jak Ghazbaran
Specjalne: przesuwa skrzynie, nie mozna przywolywac, nie mozna przejmowac run?, atak w zwarciu, ma uciekac przy 2k hp, summonuje 0-3 young sea serpent, paralizuje lekko, nie upija, leczy sie jak banshee, nie znika
Ataki: zatruwa masowo tym efektem od utoniecia, podajze Hellgorak go ma i wtedy sie traci po 30 az w d?? a przy tym by zostawial plame wody (w ksztalcie okregu) na podlodze, zeby zamienial osobe atakujaca (pojedynczo) w statuetke lodowa (takiego czarodzieja w lodzie, jak sie nie myle), exevo frigo hur tak do 300 by walil, exori frigo po 150, Ue lodowe (rzadko) tak do 1500
Odpornosc na l?d 100%, utoniecie 100%
Wrazliwy na ogien, 50% swietosc i 20% smierc i fizyczne
Loot: Sea Serpent + rary z Ghazbarana takie jak (oceanborn armor, crystaline) tylko ciut mniejsze szanse na wylotowanie
Odglosy: "Freeeeeeezeee" "Feel me!"
 
Ostatnia edycja:
Odp: Potwory na zam?wienie.

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Waterfloo" nameDescription="a waterfloo" race="blood" experience="40000" speed="420" manacost="0">
	<health now="100000" max="100000"/>
	<look type="275" corpse="8307"/>
	<targetchange interval="2000" chance="10"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag canpushitems="1"/>
		<flag staticattack="90"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="0"/>
		<flag runonhealth="2000"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="90" attack="40"/>
		<attack name="outfit" interval="1312" chance="9" target="1" item="7311" duration="5000">
			<attribute key="areaEffect" value="redshimmer"/>
		</attack>
		<attack name="ice" interval="1176" chance="11" length="5" spread="3" min="-264" max="-321">
			<attribute key="areaEffect" value="icearea"/>
		</attack>
		<attack name="ice" interval="1429" chance="5" radius="7" target="0" min="-975" max="-1563">
			<attribute key="areaEffect" value="icetornado"/>
		</attack>
		<attack name="drowncondition" interval="1286" chance="11" radius="7" target="0" min="600" max="800">
			<attribute key="areaEffect" value="bluebubble"/>
		</attack>
		<attack name="speed" interval="1093" chance="12" range="7" target="1" duration="15000" speedchange="-220">
			<attribute key="areaEffect" value="icearea"/>
		</attack>
		<attack name="ice" interval="950" chance="13" range="7" target="1" min="-119" max="-155">
			<attribute key="areaEffect" value="iceattack"/>
			<attribute key="shootEffect" value="smallice"/>
		</attack>
	</attacks>
  <defenses armor="80" defense="90">
    <defense name="healing" interval="976" chance="19" min="210" max="260">
		<attribute key="areaEffect" value="blueshimmer"/>
	</defense>
	<defense name="speed" interval="2000" chance="15" speedchange="420" duration="6000">
      <attribute key="areaEffect" value="redshimmer"/>
	</defense>
	</defenses>
	<elements>
		<element firePercent="-50"/>
		<element holyPercent="-50"/>
		<element physicalPercent="-20"/>
		<element deathPercent="-20"/>
	</elements>
	<immunities>
		<immunity ice="1"/>
		<immunity drown="1"/>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="3000" chance="20">
		<voice sentence="Freeeeeeezeee"/>
		<voice sentence="Feel me!"/>
	</voices>
	<summons maxSummons="3">
		<summon name="young sea serpent" interval="1531" chance="21"/>
	</summons>
  <loot>
    <item id="2148" countmax="71" chance="40000"/> -- gold coin
    <item id="2146" countmax="1" chance="10000"/> -- small saphire
    <item id="2666" countmax="4" chance="20000"/> -- meat
    <item id="2214" chance="10000"/> -- ring of healing
	<item id="8878" chance="3000"/> --crystalline armor
    <item id="7391" chance="1200"/> -- Thaian Sword
    <item id="1987" chance="100000">
      <inside>
        <item id="2672" countmax="3" chance="20000"/> -- dragon ham
		<item id="7888" chance="3100"/> -- Glacier amulet
		<item id="8884" chance="2000"/> --oceanborn leviathan armor
		<item id="8887" chance="1500"/> -- Frozen Plate
		<item id="7424" chance="2600"/> -- Lunar Staff
      </inside>
    </item>
  </loot>
</monster>
 
Odp: Potwory na zam?wienie.

Nazwa: Immortalis
Wyglad:
Chakoya_Tribewarden.gif

Chakoya Tribewarden
HP/EXP: 11500/8000
Szybkosc: jak 50 lvl
Szansa na zmiane celu: 10%
Def i arm: lepszy niz Chakoya
Specjalne: przesuwa skrzynie, nie mozna przywolywac, nie mozna przejmowac runa, atak w zwarciu, ma uciekac jak ma 1k hp,
nie summonuje niczego, paralizuje LEKKO, nie upija, leczy sie (normalnie), nie znika, widzi niewidzialnych
Ataki: lodowy pasek (do 300), z piesci wali do 300, ecevo frigo hur do 500, exori frigo (do 100), Ue lodowe do 400
Odpornosc: l?d 100%, swietosc 100%,
Wrazliwy na ogien i smierc
Loot: jak z chakoyi, dsm (rzadko), demon shield (bd rzadko)
Odg?osy: "Muhahaha! Noob!" "Chikuva!", "Achuq! jinuma!", "Si siyoqua jamjam!", "Quisavu tukavi!"
 
Ostatnia edycja:
Odp: Potwory na zam?wienie.

PHP:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Immortalis" nameDescription="an immortalis" race="blood" experience="8000" speed="320" manacost="0">
    <health now="11500" max="11500"/>
    <look type="259" corpse="7320"/>
    <targetchange interval="2000" chance="10"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag canpushitems="1"/>
	  <flag canpushcreatures="1"/>
      <flag staticattack="90"/>
      <flag targetdistance="1"/>
      <flag runonhealth="1000"/>
    </flags>
<attacks>
    <attack name="melee" interval="2000" skill="100" attack="70"/>
	<attack name="ice" interval="1285" chance="11" length="8" spread="0" min="-258" max="-315">
		<attribute key="areaEffect" value="iceattack"/>
	</attack>
	<attack name="ice" interval="1064" chance="13" length="5" spread="3" min="-476" max="-508">
		<attribute key="areaEffect" value="icearea"/>
	</attack>
	<attack name="ice" interval="970" chance="16" range="7" target="1" min="-87" max="-109">
		<attribute key="areaEffect" value="iceattack"/>
		<attribute key="shootEffect" value="ice"/>
	</attack>
	<attack name="ice" interval="1431" chance="10" radius="7" target="0" min="-375" max="-417">
		<attribute key="areaEffect" value="icetornado"/>
	</attack>
	<attack name="speed" interval="1121" chance="19" range="7" target="1" speedchange="-220" duration="15000">
		<attribute key="areaEffect" value="poff"/>
		<attribute key="shootEffect" value="suddendeath"/>
	</attack>
</attacks>
<defenses armor="40" defense="45">
</defenses>
  <immunities>
    <immunity ice="1"/>
    <immunity holy="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
    <voices interval="2000" chance="5">
      <voice sentence="Chikuva!"/>
      <voice sentence="Quisavu tukavi!"/>
      <voice sentence="Si siyoqua jamjam!"/>
      <voice sentence="Achuq! jinuma!"/>
      <voice sentence="Muhahaha! Noob!"/>
    </voices>
    <loot>
      <item id="2148" countmax="20" chance="60000"/> --gold
      <item id="7158" chance="190"/> --rainbow trout
      <item id="2667" chance="19600"/> --fish
	  <item id="2520" chance="450"/> --demon shield
	  <item id="2406" chance="4150"/> --short sword
	  <item id="2492" chance="1860"/> --DSM
      <item id="2541" chance="1130"/> --bone shield
      <item id="2669" chance="90"/> --notrhtern pike
	  <item id="7159" chance="280"/> --green perch
      <item id="7381" chance="280"/> --mammoth whopper
    </loot>
  </monster>
 
Odp: Potwory na zam?wienie.

OSKAREK PROSZE O WYROZUMIALOSC
ALE
Emeren OTS 8.54 poszedl w pizdu :D
teraz 8.60 bedize hitem ;]
prosze bys te potwory HP I EXP dal tak by byly bosami ale
by to mialo mniej HP NA EXP x7

1.

Tworzymy plik o nazwie:
Kod PHP:
Kamienny Zolw.xml
I wklajemy:
Kod PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Kamienny Zolw" nameDescription="a kamienny zolw" race="blood" experience="1000000" speed="420" manacost="0">
<health now="100000" max="100000"/>
<look type="303" corpse="9780"/>
<targetchange interval="2000" chance="25"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag lightlevel="5"/>
<flag lightcolor="30"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="80"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="100" attack="100"/>
<attack name="melee" interval="1271" chance="13" range="2" skill="100" attack="200">
<attribute key="shootEffect" value="whirlwindsword"/>
</attack>
<attack name="holy" interval="2197" chance="14" range="7" target="1" min="-429" max="-962">
<attribute key="areaEffect" value="holydamage"/>
<attribute key="shootEffect" value="holy"/>
</attack>
</attacks>
<defenses armor="80" defense="95"/>
<elements>
<element physicalPercent="25"/>
</elements>
<immunities>
<immunity death="1"/>
<immunity fire="1"/>
<immunity invisible="1"/>
</immunities>
<loot>
<item id="2160" chance="80000" countmax="26"/> --cc
<item id="2160" chance="80000" countmax="24"/> --cc
<item id="2137" chance="100000"/> --?? twoj item
<item id="6570" chance="85000"/> to drugie
</loot>
</monster>
Do monsters.xml wklej:
Kod PHP:
<monster name="Kamienny Zolw" file="Kamienny Zolw.xml"/>

2.

#GmHeder
Stw?rz plik o nazwie:
Kod PHP:
Riper.xml
I wklejamy:
Kod PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Riper" nameDescription="Riper" race="FIRE" experience="1000000" speed="620" manacost="0">
<health now="100000" max="100000"/>
<look type="12" head="97" body="50" legs="18" feet="85" corpse="6068"/>
<targetchange interval="1000" chance="5"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="130" attack="130"/>
<attack name="melee" interval="2000" chance="16" min="-420" max="-839"/>
<attack name="fire" interval="1371" chance="21" radius="4" min="-268" max="-2484">
<attribute key="areaEffect" value="firearea"/>
<attribute key="shootEffect" value="fire"/>
</attack>
</attacks>
<defenses armor="60" defense="75">
<defense name="healing" interval="1062" chance="16" min="183" max="218">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element physicalPercent="25"/>
</elements>
<immunities>
<immunity death="1"/>
<immunity fire="1"/>
<immunity paralyze="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<loot>
<item id="2160" chance="80000" countmax="17"/> --cc
<item id="2160" chance="80000" countmax="33"/> --cc
<item id="6104" chance="100000"/> --cos tam demona
<item id="6570" chance="85000"/> --to drugie demona
</loot>
</monster>
Do monsters.xml wklej:
Kod PHP:
<monster name="Riper" file="Riper.xml"/>

3.

Stw?rz plik o nazwie:
Kod PHP:
Krolowa Pajakow.xml
I wklej:
Kod PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Krolowa Pajakow" nameDescription="Krolowa Pajakow" race="venom" experience="1000000" speed="620" manacost="0">
<health now="100000" max="100000"/>
<look type="347" corpse="11305"/>
<targetchange interval="2000" chance="5"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="80"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-742" max="-1287" poison="840"/>
<attack name="melee" interval="2000" chance="17" min="-831" max="-934"/>
<attack name="melee" interval="2000" chance="13" min="-1119" max="-1327"/>
<attack name="earth" interval="1302" chance="17" target="1" range="7" min="-218" max="-2571">
<attribute key="shootEffect" value="earth"/>
<attribute key="areaEffect" value="carniphila"/>
</attack>
</attacks>
<defenses armor="55" defense="65">
<defense name="healing" interval="1082" chance="20" min="-179" max="-217">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element physicalPercent="25"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
<immunity death="1"/>
<immunity earth="1"/>
<immunity drunk="1"/>
<immunity poison="1"/>
</immunities>
<loot>
<item id="2160" countmax="32" chance="80000"/> --cc
<item id="2160" countmax="18" chance="80000"/> --cc
<item id="8261" chance="100000"/> --Twoj item
<item id="6570" chance="85000"/> --drugi item
</loot>
</monster>
Do monsters.xml wklejamy:
Kod PHP:
<monster name="Krolowa Pajakow" file="Krolowa Pajakow.xml"/>

4.

#GmHeder
Stw?rz plik o nazwie:
Kod PHP:
Wodz Orkow.xml
I wklej:
Kod PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Wodz Orkow" nameDescription="Wodz Orkow" race="blood" experience="1000000" speed="680" manacost="0">
<health now="100000" max="100000"/>
<look type="342" corpse="6068"/>
<targetchange interval="2000" chance="5"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="130" attack="130"/>
<attack name="melee" interval="2000" chance="16" min="-420" max="-839"/>
<attack name="physical" interval="1371" chance="21" range="7" target="1" min="-268" max="-2484">
<attribute key="shootEffect" value="spear"/>
</attack>
</attacks>
<defenses armor="60" defense="75">
<defense name="healing" interval="1062" chance="16" min="183" max="218">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element physicalPercent="25"/>
</elements>
<immunities>
<immunity death="1"/>
<immunity poison="1"/>
<immunity paralyze="1"/>
<immunity earth="1"/>
<immunity invisible="1"/>
</immunities>
<summons maxSummons="1">
<summon name="Orc General" interval="2518" chance="22"/>
</summons>
<loot>
<item id="2160" chance="80000" countmax="17"/> --cc
<item id="2160" chance="80000" countmax="33"/> --cc
<item id="2344" chance="100000"/> --cos tam wodza
<item id="6570" chance="85000"/> --to drugie wodza
</loot>
</monster>
Do monsters.xml wklej:
Kod PHP
:
<monster name="Wodz Orkow" file="Wodz Orkow.xml"/>
[
 
Odp: Potwory na zam?wienie.

B]
5.
[/b]
stw?rz wi?c plik o nazwie:
Kod php:
Rok.xml
i wklej do niego:
Kod php:
<?xml version="1.0" encoding="utf-8"?>
<monster name="rok" namedescription="a rok" experience="5000000" race="fire" speed="520" manacost="0">
<health now="200000" max="200000"/>
<look type="243" corpse="8964"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag staticattack="85"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack type="melee" interval="2000" min="-962" max="-4534" fire="200"/>
<attack name="mateorytyy" interval="1932" chance="23" min="-737" max="-5282"/>
<attack name="melee" interval="2000" chance="29" min="-637" max="-964"/>
<attack name="fire" interval="2000" chance="23" min="-325" max="-638"/>
<attack name="physical" interval="2000" chance="31" min="-395" max="-636"/>
</attacks>
<defenses armor="65" defense="70">
<defense name="healing" interval="2000" chance="15" min="190" max="220">
<attribute key="areaeffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element physicalpercent="25"/>
</elements>
<immunities>
<immunity death="1"/>
<immunity fire="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
<immunity drunk="1"/>
</immunities>
<summons maxsummons="1">
<summon name="pomiot roka" interval="1742" chance="1333"/>
</summons>
<loot>
<item id="2160" countmax="45" chance="80000" /> --cc
<item id="2160" countmax="35" chance="80000" /> --cc
<item id="2488" chance="5261"/> --crown legs - czasami
<item id="2539" chance="953"/> --phoenix shield - bardzo rzadko
<item id="8877" chance="1538"/> --lavos armor - rzadko
<item id="2493" chance="1433"/> --dh - rzadko
<item id="1987" chance="100000"> --bag
<inside>
<item id="2152" countmax="24" chance="21571"/> --platinum coin - czesto
<item id="8918" chance="1716"/> --sb of dark mysteries - rzadko
<item id="8851" chance="4521"/> --royal crossbow - czasami
<item id="2195" chance="10525"/> --boh - czesto
<item id="2147" countmax="12" chance="38421"/> --small ruby - czesto
<item id="8867" chance="2166"/> --dragon robe - rzadko
<item id="7891" chance="11528"/> --magma boots - czesto
<item id="2432" chance="18431"/> --fire axe - czesto
<item id="8881" chance="1352"/> --fireborn giant armor - rzadko
<item id="2421" chance="1419"/> --thunder hammer - rzadko
</inside>
</item>
</loot>
</monster>
do monsters.xml wklej:
Kod php:
<monster name="rok" file="rok.xml"/>

6.

#gmheder
stw?rz plik o nazwie ran.xml i wklej do niego:
Kod php:
<?xml version="1.0" encoding="utf-8"?>
<monster name="ran" namedescription="ran" race="undead" experience="5000000" speed="590" manacost="0">
<health now="2500000" max="2500000"/>
<look type="275" corpse="8307"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag lightcolor="5"/>
<flag lightlevel="7"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="130" attack="130">
<attack name="ice_reload" interval="1752" chance="12" min="-1973" max="-5106"/>
</attacks>
<defenses armor="60" defense="75">
<defense name="healing" interval="3105" chance="15" min="100" max="300">
<attribute key="areaeffect" value="blueshimmer"/>
</defense>
<defense name="healing" interval="2692" chance="15" min="100" max="300">
<attribute key="areaeffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="1942" chance="30" speedchange="420" duration="10000">
<attribute key="areaeffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element physicalpercent="25"/>
</elements>
<immunities>
<immunity drunk="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<loot>
<item id="2160" countmax="64" chance="80000"/> --cc
<item id="2160" countmax="21" chance="80000"/> --cc
<item id="8884" chance="1000"/> --oceanborn leviathan armor
<item id="7455" chance="1300"/> --mythril axe
<item id="7897" chance="1500"/> --glacier robe
<item id="2488" chance="3000"/> --crown legs
<item id="2656" chance="2000"/> --blue robe
<item id="2183" chance="4200"/> --hailstorm rod
<item id="7902" chance="6500"/> --glacier mask
<item id="2173" chance="2000"/> --aol
<item id="7368" countmax="32" chance="6000"/> --ass star
<item id="2470" chance="2500"/> --golden legs
<item id="8858" chance="1500"/> --elethriel's bow
<item id="2396" chance="4100"/> --ice rapier
<item id="10220" chance="3000"/> --leviathan amulet
<item id="1987" chance="100000"> -- bag
<inside>
<item id="7839" countmax="66" chance="9000"/> --shiver arrow
<item id="2145" countmax="8" chance="8000"/> --small diamond
<item id="7896" chance="4000"/> --glacier kilt
<item id="7590" chance="5000"/> --gmp
<item id="8878" chance="3000"/> --crystalline armor
<item id="2519" chance="2400"/> --crown shield
<item id="8901" chance="2100"/> --sb of warding
<item id="7591" chance="5000"/> --ghp
<item id="8871" chance="2000"/> --focus cape
<item id="8851" chance="1250"/> --royal crossbow
<item id="8891" chance="4000"/> --paladin armor
<item id="2466" chance="3800"/> --golden armor
<item id="7764" chance="1250"/> --icy relic sword
<item id="10521" chance="1750"/> --moon backpack
<item id="7769" chance="2000"/> --ice knight axe
<item id="8866" chance="2400"/> --serpent coat
<item id="7772" chance="2300"/> --icy war axe
<item id="7407" chance="1750"/> --haunted blade
<item id="8911" chance="6100"/> --northwind rod
<item id="2536" chance="1400"/> --medusa shield
<item id="2158" chance="4500"/> --blue gem
</inside>
</item>
</loot>
</monster>


srr ale niechcialo sie zmiescic w jednym poscie


JA NIEMAM CZASU A TY SIE ZNASZ ...
DAJ TAK BY BYLY NA EXP x7
 
Odp: Potwory na zam?wienie.

* Nazwa potwora - Trolled
* Wygl?d potwora - Warrior, caly rozowy xd
* Ilo?? HP i expa - HP - 3,000,000 // Exp - 25,000,000
* Szybko?? - Strasznie duza.
# Czy monster ma skupia? si? na ataku czy obronie - Atak 100%
* Szansa na zmian? celu (w procentach) oraz cz?stotliwo?? (w sekundach) - Nie zmienia celu.
* Specjalne - Nic z tych rzeczy.
* Ataki - Melee - 99999-999999999999dmg
* Obrona - ma si? leczy?, u?ywa? haste, stawa? si? niewidzialny, zmienia? outfit
* Odporno?ci -Wrazliwy na wszystko 50%
* Ilo?? defa i arma - Def:0 / Arm - 100.
* Loot oraz cz?stotliwo?? wypadania - Mpa 10/10
* Odg?osy - JESTEM TROLLEM

//Dzieki z gory ;)
 
Odp: Potwory na zam?wienie.








#up
PHP:
<?xml version="1.0" encoding="utf-8"?>
<monster name="ran" namedescription="ran" race="undead" experience="25000000" speed="720" manacost="0">
<health now="3000000" max="3000000"/>
<look type="134" head="92" body="92" legs="92" feet="92" addons="3" corpse="3058"/>
<strategy attack="100" defense="0"/>
<flags>
	<flag attackable="1"/>
	<flag hostile="1"/>
	<flag canpushitems="1"/>
	<flag canpushcreatures="1"/>
	<flag targetdistance="1"/>
	<flag staticattack="90"/>
	<flag runonhealth="0"/>
</flags>
<attacks>
	<attack name="physical" interval="2000" min="-99999" max="-999999999999">
</attacks>
<defenses armor="100" defense="0">
<defense name="healing" interval="970" chance="13" min="1134" max="2214"> 
	<attribute key="areaeffect" value="blueshimmer"/> 
</defense>
<defense name="invisible" interval="1087" chance="12" duration="4000"> 
	<attribute key="areaeffect" value="poff"/> 
</defense>
<defense name="speed" interval="1142" chance="10" speedchange="320" duration="10000"> 
<attribute key="areaeffect" value="redshimmer"/> 
</defense>
</defenses>
<elements>
	<element icepercent="-50"/>
	<element firepercent="-50"/>
	<element earthpercent="-50"/>
	<element energypercent="-50"/>
	<element deathpercent="-50"/>
	<element holypercent="-50"/>
	<element drownpercent="-50"/>
	<element lifedrainpercent="-50"/>
	<element physicalpercent="-50"/>
</elements>
<voices interval="5000" chance="10">
    <voice sentence="JESTEM TROLLEM"/>
</voices>
<loot> 
	<item id="2472" chance="100000"/> --mpa
</loot> 
</monster>
 
Ostatnia edycja:
Odp: Potwory na zam?wienie.

Nazwa: Burial
Wyglad: Wailing Widow
Wailing_Widow.gif

HP/EXP: 4500/2500
Szybkosc: jak 30 lvl
Def i arm: jak Wailing Widow
Specjalne: przesuwa itemy, nie mozna przejmowac runa, nie mozna przywolywac, upija lekko, nie paralizuje, przyspiesza na 100 lvl (na 4-5 sek), nie znika, summonuje 0-2 tarantule, nie mozna go sparalizowac, widzi niewidzialnych,
Ataki: na dystans exori tera (do 300), w zwarciu (do 250), exevo tera hur (do 200), pasek ziemi (do 300).
Odpornosc: na ziemie 100%, smierc (20%), energia (20%)
Wrazliwy: na ogien, l?d
Loot: Jak z GS'a
Odglosy: brak
 
Status
Zamknięty.
Do góry