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Potwory na zam?wienie.

Status
Zamknięty.
Odp: Potwory na zam?wienie.

*Nazwa Potwora-Melxia
*Wygl?d Potwora-Tak jak morgaroth tylko ?eby mia? zmienione kolory
*HP-20000
Exp-100000
Szybko??-150
*monster ma si? skupia? 50% atak 50% obroona
*szansa na zmian? celu-40%
*niemorze przesuwa? skrzynek
*niemo?na przejmowa? run?
*niemo?na go przywo?a? za pomoc? czaru
*niema utrzymywa? dystansu od gracza
*najlepiej ?eby nie ucieka? wog?le
*jego hp ma byc widoczne
*ma si? rusza?
*Ataki-atak podstawowy z r?ki[od 1000 do 2000],atak z poisona tak jakby z ue[atk:800 do 1500,?eby wali? czarem "exori" oraz "sound" na 20 kratek po 1000
*obrona-ma si? leczy? od-1000 do 2000 i uzywac haste
*Odporno?ci-odporny na sd i frigo/wra?liwy na ogien
*Ilosc defa i arma Def-500 arm-500
*loot sam dodam
*odg?osy-HAHAHA,GRRRRr
 
Odp: Potwory na zam?wienie.

#democik
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Burial" nameDescription="a burial" race="venom" experience="2500" speed="280" manacost="0">
	<health now="4500" max="4500"/>
	<look type="347" corpse="11305"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
<attacks>
	<attack name="melee" interval="2000" skill="100" attack="60"/>
	<attack name="earth" interval="976" chance="13" target="1" range="7" min="-231" max="-315">
		<attribute key="shootEffect" value="earth"/>
		<attribute key="areaEffect" value="carniphila"/>
	</attack>
	<attack name="drunk" interval="1211" chance="12" radius="4" target="0" duration="3000">
		<attribute key="areaEffect" value="greennote"/>
	</attack>
	<attack name="earth" interval="1142" chance="11" length="5" spread="3" min="-141" max="-215">
		<attribute key="areaEffect" value="smallplants"/>
	</attack>
	<attack name="earth" interval="1072" chance="12" length="8" spread="0" min="-254" max="-329">
		<attribute key="areaEffect" value="plantattack"/>
	</attack>
</attacks>
<defenses armor="15" defense="35">
	<defense name="haste" interval="897" chance="10" speedchange="140" duration="4500">
		<attribute key="areaEffect" value="plantattack"/>
	</defense>
</defenses>
	<elements>
		<element deathPercent="20"/>
		<element energyPercent="20"/>
		<element icePercent="-5"/>
		<element firePercent="-10"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
		<immunity earth="1"/>
		<immunity drunk="1"/>
		<immunity lifedrain="1"/>
	</immunities>
	<summons maxSummons="2">
		<summon name="tarantula" interval="1214" chance="20"/>
	</summons>
  <loot>
    <item id="2148" countmax="60" chance1="100000" chancemax="0"/> --Gold
    <item id="2463" chance="4000"/> --plate armor
    <item id="2171" chance="800"/> --P ammy
    <item id="2459" chance="20000"/> -- iron helmet
    <item id="5879" countmax="1" chance1="5000" chancemax="0"/>	--Silk
	<item id="7901" chance="1777"/> --Lightning headband
    <item id="1987" chance="100000"> --Bag
      <inside>
	    <item id="2545" countmax="13" chance1="8000" chancemax="3000"/> --Poison arrows
        <item id="2148" countmax="50" chance1="100000" chancemax="0"/> --Gold
        <item id="2457" chance="5000"/> --steel helmet
        <item id="2476" chance="2500"/> --Knight Armor
        <item id="2477" chance="1500"/> --Knight legs
        <item id="2478" chance="10000"/> --Brass Legs
        <item id="2169" chance="2900"/> --Time ring
      </inside>
    </item>
  </loot>
</monster>

#dejwidmr
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Melxia" nameDescription="Melxia" race="BLOOD" experience="100000" speed="520" manacost="0">
	<health now="20000" max="20000"/>
	<look type="12" head="0" body="90" legs="0" feet="0" corpse="6068"/>
	<targetchange interval="2000" chance="40"/>
	<strategy attack="50" defense="50"/>
	<flags>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="85"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="300" attack="150"/>
		<attack name="poison" interval="1141" chance="10" target="0" radius="7" min="-800" max="-1500">
			<attribute key="areaEffect" value="poison"/>
		</attack>
		<attack name="physical" interval="1041" chance="14" radius="3" target="0" min="-532" max="-785">
			<attribute key="areaEffect" value="blackspark"/>
		</attack>
		<attack name="lifedrain" interval="1121" chance="12" radius="12" target="0" min="-986" max="-1044">
			<attribute key="areaEffect" value="bluenote"/>
		</attack>
	</attacks>
	<defenses armor="90" defense="115">
		<defense name="speed" interval="1412" chance="16" speedchange="420" duration="6000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
		<defense name="healing" interval="1151" chance="16" min="976" max="2153">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
<elements>
	<element firePercent="-10"/>
</elements>
	<immunities>
		<immunity lifedrain="1"/>
		<immunity ice="1"/>
		<immunity death="1"/>
		<immunity paralyze="1"/>
		<immunity drunk="1"/>
		<immunity invisible="1"/>
	</immunities>
	  	<voices interval="3000" chance="10">
		<voice sentence="HAHAHA,GRRRRr" yell="1"/>
	</voices>
<loot>
 	<item id="2148" countmax="100" chance="70000"/>
 	<item id="2148" countmax="100" chance="70000"/>
	<item id="2148" countmax="70" chance="70000"/>
 	<item id="2150" countmax="75" chance="16060"/>
 	<item id="2146" countmax="92" chance="12050"/>
<item id="2143" countmax="8" chance="70000"/>
<item id="2151" chance="7000"/>
<item id="2185" chance="7000"/>
<item id="2167" chance="5000"/>
<item id="2127" chance="4000"/>
<item id="2466" chance="3000"/>
<item id="2387" chance="3000"/>
<item id="2195" chance="2000"/>
<item id="2514" chance="800"/>
<item id="2472" chance="1000"/>
<item id="8903" chance="600"/>
<item id="7896" chance="400"/>
<item id="7427" chance="400"/>
<item id="8869" chance="400"/>
<item id="8885" chance="400"/>
<item id="8918" chance="200"/>
<item id="8924" chance="200"/>
<item id="1986" chance="1000"/>
<item id="7435" chance="200"/>
<item id="7418" chance="700"/>
<item id="7405" chance="400"/>
<item id="7417" chance="200"/>
<item id="5903" chance="100000"/>
 	<item id="1987" chance="100000">
 	  <inside>
	  <item id="2520" chance="1000"/>
	  <item id="7382" chance="900"/>
	  <item id="8868" chance="100"/>
	  <item id="2542" chance="400"/>
	  <item id="2539" chance="400"/>
	  <item id="2522" chance="200"/>
	  <item id="7423" chance="200"/>
	  <item id="8928" chance="200"/>
	  <item id="7388" chance="400"/>
	  <item id="7411" chance="600"/>
	  <item id="7410" chance="600"/>
	  <item id="7403" chance="400"/>
	  <item id="7414" chance="800"/>
	  <item id="7885" chance="400"/>
	  <item id="7895" chance="400"/>
	  <item id="8904" chance="200"/>
	  <item id="8902" chance="800"/>
	  <item id="2421" chance="400"/>
	  <item id="2112" chance="400"/>
	  <item id="7422" chance="1000"/>
	  <item id="2462" chance="4000"/>
	  <item id="2171" chance="4000"/>
	  <item id="2470" chance="2000"/>
	  <item id="2432" chance="5000"/>
	  <item id="2124" chance="6000"/>
	  <item id="2179" chance="6000"/>
	  <item id="2182" chance="7000"/>
	  <item id="9971" countmax="2" chance="10000"/>
	  <item id="9970" countmax="86" chance="10000"/>
	  <item id="2145" countmax="90" chance="13000"/>
		<item id="2147" countmax="49" chance="17000"/>
		<item id="2178" chance="4000"/>
		<item id="2170" chance="3000"/>
		<item id="2377" chance="3000"/>
		<item id="8930" chance="400"/>
 	  </inside>
 	</item>
  </loot>
</monster>
 
Ostatnia edycja:
Odp: Potwory na zam?wienie.

Nazwa: Freak
Wyglad: Ancient Scarab
Ancient_Scarab.gif

HP/EXP: 7500/6500
Szybkosc: jak ancient scarab
Specjalne: przesuwa itemy, nie mozna sparalizowac, widzi niewidzialnych, nie upija, paralizuje
lekko, nie przyspiesza, leczy sie pomalu i malo, nie mozna przywolywac, nie mozna przejmowac runa
summonuje od 0-2 Freak Scion (o nich pozniej), nie ucieka jak ma malo HP,
Ataki: rzuca poison fieldy (pojedyncze), zatruwa (50 w dol), w zwarciu (do 400), exori tera (do 300),
paralizuje (red shrimmer) ale lekko i na 4 sek),
Odpornosc: ziemia (100%), fizyczne (10%), energia (20%)
Wrazliwy: ogien i lod
Loot: jak z ancient scaraba
ODglosy: brak

Nazwa: Freak Scion
Wyglad: Scarab
Larva.gif

HP/EXP: 20/5
Szybkosc: jak scarab
Specjalne: nie przesuwa itemow, nie mozna sparalizowac, widzi niewidzialnych, nie upija, nie paralizuje
zero summonow, nie ucieka jak ma malo hp, nie mozna przejmowac runa, nie mozna ich przywolywac, summonowac nie mozna
zamieniac sie w nie rowniez, zamienia masowo wszystkich efektem green shrimer w scaraba (zasieg to maksymalny okrag)
Ataki: exori tera (do 100), exevo tera hur (do 100), w zwarciu (do 50)
Odpornosc: na wszystko do 99%
Loot: jak z scaraba
Odglosy: "Chrk! Chrk!"

//Done
 
Ostatnio edytowane przez moderatora:
Odp: Potwory na zam?wienie.

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="freak" nameDescription="a freak" race="VENOM" experience="6500" speed="230" manacost="0">
  <health now="7500" max="7500"/>
  <look type="79" corpse="6021"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="100" attack="90" poison="1000"/>
    <attack name="poisonfield" interval="1215" chance="12" range="7" radius="1">
      <attribute key="shootEffect" value="poison"/>
    </attack>
    <attack name="earth" interval="976" chance="14" range="7" target="1" min="-234" max="-321">
      <attribute key="shootEffect" value="poison"/>
      <attribute key="areaEffect" value="carniphila"/>
    </attack>
    <attack name="speed" interval="1141" chance="12" range="7" target="1" speedchange="-230" duration="4000">
      <attribute key="areaEffect" value="redshimmer"/>
    </attack>
  </attacks>
  <defenses armor="25" defense="20">
    <defense name="healing" interval="1531" chance="8" min="97" max="131">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  	<elements>
	    <element physicalPercent="10"/>
		<element energyPercent="20"/>
		<element icePercent="-5"/>
		<element firePercent="-15"/>
	</elements>
  <immunities>
    <immunity earth="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <summons maxSummons="2">
    <summon name="freak scion" interval="1000" chance="15"/>
  </summons>
  <loot>
    <item id="2150" countmax="4" chance="3070"/> --small amethyst
    <item id="2148" countmax="90" chance="70000"/> --gold
	<item id="2148" countmax="96" chance="60000"/> --gold
    <item id="2162" chance="10640"/> --magic lighwand
    <item id="2463" chance="11060"/> --plate armor
	<item id="10547" chance="4320"/> --scarab pincers
    <item id="2149" countmax="3" chance="1020"/> --small emerald
	<item id="1987" chance="100000">
      <inside>
        <item id="2135" chance="720"/> --scarab amulet
        <item id="2159" countmax="2" chance="6970"/> --scarab coin
        <item id="2142" chance="1020"/> --ancient amulet
        <item id="2440" chance="300"/> --daramanan waraxe
		<item id="7903" chance="350"/> --terra hood
		<item id="7588" chance="570"/> --SHP
        <item id="2540" chance="420"/> --scarab shield
      </inside>
    </item>
  </loot>
</monster>
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="freak scion" nameDescription="a freak scion" race="VENOM" experience="5" speed="180" manacost="0">
  <health now="20" max="20"/>
  <look type="82" corpse="6023"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag pushable="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="40" attack="30"/>
	<attack name="outfit" interval="1215" chance="12" radius="12" type="83" duration="5000">
      <attribute key="areaEffect" value="greenshimmer"/>
    </attack>
	<attack name="earth" interval="1042" chance="14" range="7" target="1" min="-86" max="-111">
      <attribute key="shootEffect" value="poison"/>
      <attribute key="areaEffect" value="poison"/>
    </attack>
	<attack name="earth" interval="976" chance="14" length="5" spread="3" min="-98" max="-101">
      <attribute key="areaEffect" value="smallplants"/>
    </attack>
  </attacks>
  <defenses armor="14" defense="14"/>
  <elements>
	    <element physicalPercent="99"/>
		<element energyPercent="99"/>
		<element icePercent="99"/>
		<element firePercent="99"/>
		<element holyPercent="99"/>
		<element deathPercent="99"/>
		<element earthPercent="99"/>
		<element lifedrainPercent="99"/>
		<element drownPercent="99"/>
	</elements>
  <immunities>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <loot>
    <item id="2148" countmax="53" chance="60000"/> --gold
    <item id="2666" chance="40810"/> --meat
	<item id="2439" chance="260"/> --daramanian mace
	<item id="2149" chance="220"/> --small emerald
	<item id="2150" chance="300"/> --small amethyst
	<item id="10557" chance="3750"/> --scarab shell
	<item id="2159" chance="1230"/> --scarab coin
  </loot>
</monster>
 
Ostatnia edycja:
Odp: Potwory na zam?wienie.

Nazwa: Devilish Beast
Wyglad: wyglad zmienialby sie w dragona, dl'a, undead draga, ghstly draga, wyrm, frost drag (efektem gwiazdek)
HP/EXP: 11 000 / 10 000
Szybkosc: jak 60 lvl
Specjalne: przesuwa itemy, nie mozna przejmowac runa, nie mozna przywolywac, nie upija, nie
paralizuje, zatruwa ogniem (od 30 w dol), nie przyspiesza, nie znika, summonuje od 0-1 dragon hatchling,
0-1 dragon lord hatchling, 0-1 frost dragon hatchling, widzi niewidzialnych,
Ataki: z lapy (do 250) great fire ball (do 300), ksztal jak exevo vis hur, ale lodem (do 500), exevo gran mas vis (do 400),
exori flam (do 100), exori vis (100), exori frigo (100), exori death (do 100)
Odpornosc: ogien 100%, energia (100%), lod (100%), smierc (50%), ziemia (20%)
Wrazliwy: fizyczne, swietosc
Odglosy: "FCHHHHHHHH", "GROOOOAAAAAAAAR" "YOU WILL BURN!", "ZCHHHHHHH"
Loot: taki jak dragon lorda + itemy z frosta (jak ice cube), velvet mantle (bardzo rzadko z 0,1%)
 
Odp: Potwory na zam?wienie.

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Devilish Beast" nameDescription="a devilish beast" race="blood" experience="10000" speed="340" manacost="0">
	<health now="11000" max="11000"/>
	<look type="34" corpse="5973"/>
	<targetchange interval="2000" chance="10"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag canpushitems="1"/>
		<flag staticattack="90"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="0"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="100" attack="60"/>
		<attack name="fire" interval="1042" chance="11" target="1" radius="4" min="-257" max="-310">
			<attribute key="areaEffect" value="firearea"/>
			<attribute key="shootEffect" value="fire"/>
		</attack>
		<attack name="ice" interval="1176" chance="11" length="5" spread="3" min="-437" max="-517">
			<attribute key="areaEffect" value="iceattack"/>
		</attack>
		<attack name="energy" interval="950" chance="7" radius="7" target="0" min="-346" max="-422">
			<attribute key="areaEffect" value="bigclouds"/>
		</attack>
		<attack name="ice" interval="995" chance="13" range="7" target="1" min="-89" max="-104">
			<attribute key="areaEffect" value="iceattack"/>
			<attribute key="shootEffect" value="ice"/>
		</attack>
		<attack name="death" interval="1031" chance="14" range="7" target="1" min="-96" max="-112">
			<attribute key="areaEffect" value="mortarea"/>
			<attribute key="shootEffect" value="suddendeath"/>
		</attack>
		<attack name="fire" interval="1100" chance="15" range="7" target="1" min="-90" max="-105">
			<attribute key="areaEffect" value="fireattack"/>
			<attribute key="shootEffect" value="fire"/>
		</attack>
		<attack name="energy" interval="895" chance="12" range="7" target="1" min="-94" max="-100">
			<attribute key="areaEffect" value="energyarea"/>
			<attribute key="shootEffect" value="energyball"/>
		</attack>
		<attack name="firecondition" interval="1111" chance="13" range="1" target="1" min="-600" max="-600"/>
	</attacks>
  <defenses armor="80" defense="90">
    <defense name="outfit" interval="1094" chance="15" monster="dragon lord" duration="5000">
		<attribute key="areaEffect" value="stun"/>
	</defense>
	<defense name="outfit" interval="970" chance="15" monster="dragon" duration="5000">
		<attribute key="areaEffect" value="stun"/>
	</defense>
	<defense name="outfit" interval="1103" chance="15" monster="undead dragon" duration="5000">
		<attribute key="areaEffect" value="stun"/>
	</defense>
	<defense name="outfit" interval="999" chance="15" monster="ghastly dragon" duration="5000">
		<attribute key="areaEffect" value="stun"/>
	</defense>
	<defense name="outfit" interval="1102" chance="15" monster="wyrm" duration="5000">
		<attribute key="areaEffect" value="stun"/>
	</defense>
	<defense name="outfit" interval="1000" chance="15" monster="frost dragon" duration="5000">
		<attribute key="areaEffect" value="stun"/>
	</defense>
	</defenses>
	<elements>
		<element earthPercent="20"/>
		<element holyPercent="-5"/>
		<element physicalPercent="-10"/>
		<element deathPercent="50"/>
	</elements>
	<immunities>
		<immunity ice="1"/>
		<immunity fire="1"/>
		<immunity energy="1"/>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="3000" chance="20">
		<voice sentence="FCHHHHHHHH"/>
		<voice sentence="GROOOOAAAAAAAAR"/>
		<voice sentence="ZCHHHHHHH"/>
		<voice sentence="YOU WILL BURN!"/>
	</voices>
	<summons maxSummons="3">
		<summon name="dragon hatchling" interval="1531" chance="21" max="1"/>
		<summon name="dragon lord hatchling" interval="1531" chance="21" max="1"/>
		<summon name="frost dragon hatchling" interval="1531" chance="21" max="1"/>
	</summons>
  <loot>
    <item id="2148" countmax="70" chance="60000"/> --gold
    <item id="2148" countmax="80" chance="50000"/> --gold
    <item id="2672" countmax="5" chance="74360"/> --dragon ham
    <item id="2033" chance="2840"/> --golden mug
    <item id="1976" chance="6320"/> --book
    <item id="2492" chance="110"/> --DSM
    <item id="7378" countmax="3" chance="16350"/> --royal spear
    <item id="2547" countmax="7" chance="26420" /> --power bolt
    <item id="2796" chance="11890"/> --green mushroom
    <item id="7588" chance="870"/> --SHP
    <item id="2479" chance="440"/> --strange helmet
    <item id="5948" chance="750"/> --red dragon leather
    <item id="1987" chance="100000"> --bag
      <inside>
        <item id="2148" countmax="95" chance="40000"/> --gold
        <item id="2392" chance="370"/> --fire sword
		<item id="2177" chance="540"/> --life crystal
		<item id="2498" chance="80"/> --royal helmet
		<item id="7441" chance="11500"/> --ice cube
		<item id="2167" chance="4850"/> --energy ring
		<item id="8868" chance="100"/> --velvet mantle
		<item id="7399" chance="300"/> --dragon lord trophy
        <item id="2146" countmax="2" chance="4910"/> --small sapphire
        <item id="2528" chance="250"/> --tower shield
        <item id="7402" chance="90"/> --dragon slayer
        <item id="5882" chance="1550"/> --red dragon scale
      </inside>
    </item>
  </loot>
</monster>
 
Odp: Potwory na zam?wienie.

Nazwa: Sleepy Hollow
Wyglad: Orc Rider
Szybkosc: jak orc rider
HP/EXP: 800/500
Specjalne: summonuje od 0-2 orc warrior, nie upija, nie paralizuje, widzi niewidzialnych, przesuwa itemy, nie mozna przywolywac, mozna przejmowac runa, nie przyspiesza, nie znika,
Ataki: na dystans nozem (do 150), w zwarciu (do 250)
Odpornosc: brak
Wrazliwosc: swietosc, lod
Odglosy: "I AM BACK!" "MY NAM IS SLEEPY HOLLOW! "
 
Odp: Potwory na zam?wienie.

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="sleepy hollow" nameDescription="a sleepy hollow" race="blood" experience="500" speed="230" manacost="0">
  <health now="800" max="800"/>
  <look type="4" corpse="6010"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="100" attack="60"/>
	<attack name="physical" interval="976" chance="13" target="1" min="-214" max="-253"> 
		<attribute key="shootEffect" value="throwingknife"/> 
	</attack>
  </attacks>
  <defenses armor="10" defense="20"/>
	<elements> 
		<element icePercent="-10"/>
		<element holyPercent="-5"/>
	</elements>
  <immunities>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="I AM BACK!"/>
    <voice sentence="MY NAM IS SLEEPY HOLLOW!"/>
  </voices>
	<summons maxSummons="2"> 
		<summon name="orc warrior" interval="1531" chance="21"/>
	</summons>
</monster>
 
Odp: Potwory na zam?wienie.

* Nazwa potwora - kamien
* Wygl?d potwora - obojetne
* Ilo?? HP i expa - exp 100 hp 10000
* Szybko?? - ma sie nie ruszac
* Szansa na zmian? celu (w procentach) - brak
* Specjalne -jak ma 70%hp to summonuje 3 black knighty jak ma 50 %hp to sumonuje giant spidera a jak ma 20% hp to sumonuje warlocka
* Ataki - nie atakuje
* Obrona - brak
* Odporno?ci- brak
* Ilo?? defa i arma - 100, 100
* Loot oraz cz?stotliwo?? wypadania - ustawie se
* Odg?osy- tez se ustawie

//Kamieni Metin nie robi? -.-
 
Ostatnio edytowane przez moderatora:
Odp: Potwory na zam?wienie.

* Nazwa potwora - BloodY Demon
* Wygl?d potwora - zeby sie zmienial z margarotha w demona
* Ilo?? HP i expa - exp 45000 hp 50000
* Szybko?? - jak 500 lvl
* Szansa na zmian? celu (w procentach) - 50%
* Specjalne - przesuwa skrzynki,uzywa haste,paralizuje,nie mozna przywolac,nie mozna oswoi?
* Ataki - sd 400-600 fizyk 800-1500
* Obrona - duzo
* Odporno?ci- fizyk 75% death 75% wra?liwy na l?d 75%
* Ilo?? defa i arma - 100, 100
* Loot oraz cz?stotliwo?? wypadania - mpa 80% 10-15cc 100% bag 100% a w bagu demon set 50%
* Odg?osy- DiE!!!!!!!!!

//Done
 
Ostatnio edytowane przez moderatora:
Odp: Potwory na zam?wienie.

* Nazwa potwora - Wall
* Wygl?d potwora - Wygl?d Sciany
* Ilo?? HP i expa - 500000hp 0exp
* Szybko?? - Bez poruszania
* Szansa na zmian? celu (w procentach) - brak
* Specjalne -brak
* Ataki - nie atakuje
* Obrona - Dosy? du?a
* Odporno?ci- brak
* Ilo?? defa i arma - 100, 100
* Loot oraz cz?stotliwo?? wypadania - bez loota
* Odg?osy- bez odg?os?w

(chodzi mi tu o sciane kt?ra chce zamiescic w zamku kt?r? trzeba rozwali? zeby dalej mo?na przej?? z g?ry thx )

//Done
 
Ostatnio edytowane przez moderatora:
Odp: Potwory na zam?wienie.

@Up
Nie lepiej zrobi? specjalny action czy co?? I da? efekty jak si? broni? rozwala? ...

@Topic
Poniewa? monstery up s? noobskie i widz?c tw? notk?, ?e jaki? metinowskich nie robisz, postanowi?em mimo oczekuj?cych up mob?w z?o?y? zam?wienie na:

- Water Elemental
- Witch
- Massive Water Elemental
- Hydra
- Mutated Human
- Mutated Rat
- Dragon Lord

Wszystkie jak na rl, w nowym systemie (chodzi o to by nie by?o bag?w z lootem.. tylko sam loot)
Bardzo mi zale?y na dok?adno?ci, jak co? mog? nagra? i przes?a? Ci filmiki, naprawd? dla mnie bardzo wa?ne jest by by?y jak na real tibii :P

//Done
 
Ostatnio edytowane przez moderatora:
Odp: Potwory na zam?wienie.

#Xaydo
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="BloodY Demon" nameDescription="BloodY Demon" race="FIRE" experience="50000" speed="1220" manacost="0">
  <health now="45000" max="45000"/>
  <look type="12" head="0" body="94" legs="79" feet="79" corpse="6068"/>
  <targetchange interval="1000" chance="50"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="90"/>
    <flag targetdistance="1"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="230" attack="150"/>
    <attack name="death" interval="1095" chance="13" range="7" target="1" min="-386" max="-642">
		<attribute key="areaEffect" value="mortarea"/>
		<attribute key="areaEffect" value="suddendeath"/>
    </attack>
	<attack name="speed" interval="1095" chance="16" range="7" target="1" speedchange="-720" duration="15000">
		<attribute key="areaEffect" value="mortarea"/>
		<attribute key="areaEffect" value="suddendeath"/>
    </attack>
  </attacks>
  <defenses armor="100" defense="100">
	<defense name="outfit" interval="1140" chance="15" type="35" duration="4000">
		<attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="speed" interval="1032" chance="15" speedchange="220" duration="8000">
		<attribute key="areaEffect" value="redshimmer"/>
    </defense>
  </defenses>
  <elements>
	<element deathPercent="75"/>
	<element physicalPercent="75"/>
	<element icePercent="-75"/>
  </elements>
  <immunities>
	<immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="30">
    <voice sentence="DiE!!!!!!!!!" yell="1"/>
  </voices>
  <loot>
	<item id="2160" countmax="15" chance="100000"/> --cc
	<item id="2472" chance="80000"/> --mpa
	<item id="1987" chance="100000"> --bag
		<inside>
			<item id="2493" chance="6000"/> --DH
			<item id="2494" chance="8000"/> --demon armor
			<item id="2495" chance="5000"/> --demon legs
			<item id="2520" chance="7000"/>	--demon shield
		</inside>
	</item>
  </loot>
</monster>
#barcik
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Wall" nameDescription="Wall" race="UNDEAD" experience="0" speed="0" manacost="0">
  <health now="500000" max="500000"/>
  <look typeex="1030"/>
  <strategy attack="0" defense="100"/>
  <flags>
    <flag attackable="1"/>
    <flag hidehealth="1"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="90"/>
    <flag targetdistance="1"/>
    <flag runonhealth="0"/>
  </flags>
  <defenses armor="100" defense="100"/>
</monster>
#Seminari






 
Ostatnia edycja:
Odp: Potwory na zam?wienie.

* Nazwa potwora : Ultra Banshee
* Wygl?d potwora :Banshee
* Ilo?? HP i expa :3200 hp exp to tak ?eby by? dostosowany (boss)
* Szybko?? :250 uzywa haste
# Czy monster ma skupia? si? na ataku czy obronie (podawa? ilo?? w procentach, mo?na ustawi? by skupia? si? na obronie w 50% oraz 50% na ataku) : 50% obr 50% atk
* Szansa na zmian? celu (w procentach) oraz cz?stotliwo?? (w sekundach) brak
* Specjalne : Trzyma dystans od gracza przesuwa wszystko summuje 0-3 banshee
* Ataki :wali z sd uzywa czarow (dostosuj sam tak do bossa)
* Obrona :Leczy sie tak okolo do 300 uzywa haste
* Odporno?ci :odporny na ogien
* Ilo?? defa i arma :36,31
* Loot oraz cz?stotliwo?? wypadania :1/0-3cc 12-78 pc pare golda b.robe,wand of cosmic energy (wszystko tak normalnie tylko te cc tak rzadko ;D)
* Odg?osy : Juz potobie! , UCIEKAJ UCIEKAJ i tak nie uciekniesz !
i to ma byc pod tibie 8.10 ;D
 
Odp: Potwory na zam?wienie.

* Nazwa potwora - Azerus
* Wygl?d potwora - Azerusa.
* Ilo?? HP i expa - 15500
* Szybko?? - 100
# Czy monster ma skupia? si? na ataku czy obronie - Ma si? skupia? 90% obrony 50% ataku
* Szansa na zmian? celu (w procentach) oraz cz?stotliwo?? (w sekundach)-35%
* Specjalne-Niemo?e Przesuwa? skrzynek,niemo?na go przywo?a? za pomoc? czaru,niemo?na przejmowa? run?,niema otrzymywa? dystansu od gracza,niema ucieka? wgl,hp ma by? widoczne,ma si? rusza?.
* Ataki- Chia?bym czar z efektem=[31] i ?eby z tego czaru zadawa? damage od 800-1450,z r?ki od 300-700,i ?eby parali?owa? ludzi.
* Obrona -[/b]ma si? leczy? od 300 do 700 hp,niema u?ywa? haste,ma si? niestawa? niewidzialny,i niezmienia? outfitu.[/b]
* Odporno?ci-odporny na [Fire],i odporny na,exevo mas san,exori.
* Ilo?? defa i arma (ma to zwi?zek z obra?eniami jakie b?dziemy mu zadawa?)
Defa=200 arma=120
* Loot oraz cz?stotliwo?? wypadania-
od 10 do 25 cc - 2160 [Normalnie]
Magic Plate Armor - 2472 [Normalnie]
Ceremonial Mask - 2501 [ Normalnie]
7735 - [Bardzo Zadko]
Golden Legs - 2470 [Zadko]
Golden Amulet - 2130 [Zadko]

* Odg?osy- [GrrRrrrrr]
 
Odp: Potwory na zam?wienie.

#Querton
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="ultra nanshee" nameDescription="an ultra banshee" race="undead" experience="2400" speed="250" manacost="0">
  <health now="3200" max="3200"/>
  <look type="78" corpse="6019"/>
  <strategy attack="50" defense="50"/>
  <flags>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="4"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="death" interval="976" chance="13" range="7" target="1" min="-97" max="-195">
		<attribute key="areaEffect" value="mortarea"/>
		<attribute key="shootEffect" value="suddendeath"/>
    </attack>
    <attack name="lifedrain" interval="1121" chance="10" length="7" min="-175" max="-293">
		<attribute key="areaEffect" value="redshimmer"/>
    </attack>
	<attack name="death" interval="1312" chance="10" length="3" spread="0" min="-372" max="-417">
		<attribute key="areaEffect" value="mortarea"/>
    </attack>
	<attack name="cursecondition" interval="1053" chance="11" radius="4" target="1" min="-550" max="-600">
		<attribute key="shootEffect" value="death"/>
		<attribute key="areaEffect" value="smallclouds"/>
	</attack>
  </attacks>
  <defenses armor="36" defense="31">
    <defense name="healing" interval="1142" chance="18" min="276" max="315">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
	<defense name="speed" interval="1421" chance="13" speedchange="420" duration="3000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
  </defenses>
  <elements>
  <element holyPercent="-20"/>
  </elements>
  <immunities>
    <immunity fire="1"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="Juz po tobie!"/>
    <voice sentence="UCIEKAJ UCIEKAJ i tak nie uciekniesz !"/>
  </voices>
  <loot>
    <item id="2160" countmax="3" chance="2640"/> --cc
    <item id="2152" countmax="78" chance="15320"/> --platinum coin
    <item id="2189" chance="14860"/> --woce
    <item id="1987" chance="100000"> --bag
      <inside>
		<item id="2148" countmax="64" chance="22640"/> --gold
		<item id="2148" countmax="43" chance="22640"/> --gold
        <item id="2656" chance="9970"/> --blue robe
      </inside>
    </item>
  </loot>
</monster>

#up
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Azerus" nameDescription="Azerus" race="blood" experience="15500" speed="320" manacost="0">
	<health now="15500" max="15500"/>
	<look type="309" corpse="6080"/>
	<targetchange interval="2000" chance="35"/>
	<strategy attack="90" defense="10"/>
	<flags>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="180" attack="90"/>
		<attack name="holy" interval="1064" chance="13" radius="6" target="1" min="-800" max="-1450">
			<attribute key="areaEffect" value="stun"/>
			<attribute key="shootEffect" value="holy"/>
		</attack>
		<attack name="speed" interval="896" chance="16" radius="7" target="0" speedchange="-520" duration="20000">
			<attribute key="areaEffect" value="sleep"/>
		</attack>
	</attacks>
	<defenses armor="120" defense="200">
		<defense name="healing" interval="1007" chance="17" min="300" max="700">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
		<defense name="invisible" interval="1415" chance="11" duration="3000">
			<attribute key="areaEffect" value="poff"/>
		</defense>
	</defenses>
	<immunities>
		<immunity fire="1"/>
		<immunity holy="1"/>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
		<immunity lifedrain="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="GrrRrrrrr" yell="1"/>
	</voices>
	<loot>
		<item id="2160" countmax="12" chance="24340"/> --cc
		<item id="2160" countmax="13" chance="21430"/> --cc
		<item id="2472" chance="16400"/> --mpa
		<item id="2501" chance="19700"/> --ceremonial mask
		<item id="7735" chance="470"/> --?
		<item id="2470" chance="1320"/> --golden legs
		<item id="2130" chance="2140"/> --golden amulet
	</loot>
</monster>
 
Ostatnia edycja:
Odp: Potwory na zam?wienie.

Kolejne zam?wienia:

Jak na rl:
- Giant Spider
- Elf Arcanist
- Orc Warlord

W?asne:
# Old Dragon Lord <-- Si?a dragon lorda, rzadziej fire fieldy od normalnego dl'a. 25% s?abszy wave od dl'a. 35% Wolniejszy od zwyk?ego dl'a no i fireballe 20% s?absze i o jakie? 10% rzadzsze od normalnego dl'a, leczenie rzadsze o 10%, ale lepsze o 5%.
(Po za tym wszystko jak zwyk?y dragon lord, z tym, ?e loot o jakies 30% lepszy i zlatuje od 15 do 55 green mushrom)
Hp ma on na STARCIE tyle samo co dragon lord, ale maksymalna ilo?? hp jest o 20% wi?ksza od dragon lorda.

# Orc King
Wygl?d: Plasmothera
Si?a: Taka jak orc warlord, mo?e troch? lepiej, ale ataki takie jak plasmother tzn efekty atak?w...
Speed: 30% wolniejszy od orc warlord.
Loot: 5% szans na amazon armor, 5% szans na amazon shield, 5% na amazon helmet.
0-3 soul orby, 0-3 platinum coins, do 170 gold coins, 25% na death ring. 0-2 white pearl, 10% na warrior helmet, 12% na terra legs, 8% na terra hood, 15% na terra mantle, 7% na knight armor. do 40 poison arrows, do 25 viper stars.
Health (o jakies 15-20% wi?cej ni? orc warlord)
Exp (taki co orc warlord)



Btw, mo?esz pozmienia? wiele rzeczy wed?ug swojego uznania, byle by wysz?y dobre moby na real ots ;p
 
Ostatnia edycja:
Odp: Potwory na zam?wienie.

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="giant spider" nameDescription="a giant spider" race="VENOM" experience="900" speed="240" manacost="0">
  <health now="1300" max="1300"/>
  <look type="38" corpse="5977"/>
  <targetchange interval="2000" chance="6"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag convinceable="1"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="120" attack="60" poison="-160"/>
    <attack name="poisonfield" interval="1053" chance="10" range="7" radius="1" target="1">
      <attribute key="shootEffect" value="poison"/>
    </attack>
	<attack name="earth" interval="1243" chance="12" range="7" target="1" min="-40" max="-70">
      <attribute key="shootEffect" value="poison"/>
    </attack>
  </attacks>
  <defenses armor="30" defense="35">
    <defense name="speed" interval="1316" chance="9" speedchange="110" duration="5000"/>
  </defenses>
  <elements>
	<element firePercent="-10"/>
	<element energyPercent="20"/>
	<element icePercent="20"/>  
  </elements>
  <immunities>
    <immunity earth="1"/>
    <immunity invisible="1"/>
	<immunity paralyze="1"/>
  </immunities>
  <summons maxSummons="2">
    <summon name="poison spider" interval="1000" chance="20" max="2"/>
  </summons>
  <loot>
    <item id="2148" countmax="98" chance="27230"/> --gold
    <item id="2463" chance="10390"/> --plate armor
    <item id="2171" chance="130"/> --p ammy
    <item id="5879" chance="2090"/>	--gss
	<item id="7588" chance="940"/> --SHP
	<item id="7901" chance="110"/> --lightning headband
    <item id="1987" chance="100000"> --Bag
      <inside>
	    <item id="2545" countmax="12" chance="6446"/> --poison arrows
        <item id="2457" chance="5160"/> --steel helmet
        <item id="2476" chance="200"/> --knight armor
        <item id="2477" chance="280"/> --knight legs
        <item id="2478" chance="8330"/> --brass legs
        <item id="2169" chance="740"/> --time ring
      </inside>
    </item>
  </loot>
</monster>
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="elf arcanist" nameDescription="an elf arcanist" race="blood" experience="175" speed="220" manacost="0">
  <health now="220" max="220"/>
  <look type="63" corpse="6011"/>
  <targetchange interval="3000" chance="10"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag convinceable="1"/>
    <flag canpushitems="1"/>
    <flag targetdistance="4"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="30" attack="25"/>
    <attack name="physical" interval="963" chance="10" range="7" target="1" min="0" max="-70">
      <attribute key="shootEffect" value="arrow"/>
    </attack>
    <attack name="energy" interval="1214" chance="11" range="7" target="1" min="-30" max="-50">
      <attribute key="shootEffect" value="energyball"/>
      <attribute key="areaEffect" value="energy"/>
    </attack>
    <attack name="death" interval="1164" chance="11" range="7" target="1" min="-70" max="-85">
      <attribute key="shootEffect" value="suddendeath"/>
    </attack>
  </attacks>
  <defenses armor="15" defense="20">
    <defense name="healing" interval="1000" chance="20" min="42" max="68">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <elements>
	<element deathPercent="20"/>
	<element energyPercent="20"/>
	<element holyPercent="-10"/>
	<element firePercent="50"/>
  </elements>
  <immunities>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="I'll bring balance upon you!"/>
    <voice sentence="Vihil Ealuel"/>
    <voice sentence="For the Daughter of the Stars!"/>
    <voice sentence="Tha'shi Cenath"/>
    <voice sentence="Feel my wrath!"/>
  </voices>
  <loot>
    <item id="2148" countmax="31" chance="1217"/> --gold
    <item id="1949" chance="22940"/> --scroll
    <item id="2260" chance="17560"/> --blank rune
    <item id="2642" chance="3230"/> --sandals
    <item id="2682" chance="21150"/> --melon
	<item id="2747" chance="360"/> --gave flower
    <item id="2802" chance="1790"/> --sling herb
    <item id="2600" chance="720"/> --inkwell
    <item id="2177" chance="1430"/> --life crystal
	<item id="2047" chance="2870"/> --candlestick
    <item id="2689" chance1="11830"/> --bread
    <item id="5922" chance="3940"/> --holy orchid
    <item id="1987" chance="100000"> --bag
      <inside>
        <item id="2189" chance="360"/> --wand of cosmic energy
        <item id="2652" chance="7890"/> --green tunic
        <item id="2544" countmax="3" chance="4060"/> --arrow
		<item id="2198" chance="2510"/> --elven amulet
		<item id="10551" chance="10750"/> --elvish talisman
		<item id="7589" chance="6450"/> --SMP
		<item id="7618" chance="2510"/> --health potion
      </inside>
    </item>
  </loot>
</monster>
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="orc warlord" nameDescription="an orc warlord" race="blood" experience="670" speed="250" manacost="0">
  <health now="950" max="950"/>
  <look type="2" corpse="6008"/>
  <targetchange interval="1500" chance="6"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag convinceable="1"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="100" attack="60"/>
    <attack name="physical" interval="1241" chance="14" range="7" min="0" max="-200">
      <attribute key="shootEffect" value="throwingstar"/>
    </attack>
  </attacks>
  <defenses armor="30" defense="35">
    <defense name="invisible" interval="1004" chance="6" duration="2000">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <elements>
	  <element deathPercent="-5"/>
	  <element holyPercent="10"/>
	  <element energyPercent="20"/>
	  <element firePercent="80"/>
	  <element earthPercent="-10"/>
  </elements>
  <immunities>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="Ranat Ulderek!"/>
    <voice sentence="Orc buta bana!"/>
    <voice sentence="Ikem rambo zambo!"/>
    <voice sentence="Fetchi Maruk Buta"/>
  </voices>
<loot>
	<item id="2148" chance="9550" countmax="45"/> --gold
	<item id="2666" chance="20000" countmax="3"/> -- meat
	<item id="2667" chance="8450" countmax="2"/> --fish
	<item id="8614" chance="23110"/> --orc tusk
	<item id="2647" chance="4440"/> --plate legs
	<item id="2463" chance="9780"/> --plate armor
	<item id="2399" chance="7410" countmax="16"/> --throwing star
	<item id="2428" chance="2220"/> --orcish axe
	<item id="1988" chance="100000" > -- backpack
		<inside>
			<item id="2419" chance="1780"/> --scimitar
			<item id="2200" chance="1780"/> --protection amulet
			<item id="2490" chance="1780"/> --dark helmet
			<item id="2377" chance="440"/> --two-handed sword
			<item id="11109" chance="8890"/> --orc tooth
			<item id="3965" chance="4440"/> --hunting spear
			<item id="2465" chance="890"/> --brass armor
			<item id="7618" chance="440"/> --health potion
		</inside>
	</item>
</loot>
</monster>
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="old dragon lord" nameDescription="an old dragon lord" race="blood" experience="2100" speed="150" manacost="0">
  <health now="1900" max="2280"/>
  <look type="39" corpse="5984"/>
  <targetchange interval="3000" chance="10"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag canpushitems="1"/>
	<flag convinceable="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="300"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="120" attack="40"/>
    <attack name="fire" interval="1241" chance="8" range="7" radius="4" min="-80" max="-160">
      <attribute key="shootEffect" value="fire"/>
      <attribute key="areaEffect" value="firearea"/>
    </attack>
    <attack name="firefield" interval="1384" chance="6" range="7" radius="4" target="1">
      <attribute key="shootEffect" value="fire"/>
    </attack>
    <attack name="fire" interval="1317" chance="7" length="7" spread="3" min="-113" max="-188">
      <attribute key="areaEffect" value="firearea"/>
    </attack>
  </attacks>
  <defenses armor="35" defense="45">
    <defense name="healing" interval="954" chance="8" min="81" max="104">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <elements>
	<element energyPercent="20"/>
	<element icePercent="-10"/>
	<element earthPercent="80"/>
  </elements>
  <immunities>
    <immunity fire="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
	<immunity lifedrain="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="ZCHHHHH" yell="1"/>
    <voice sentence="YOU WILL BURN!" yell="1"/>
  </voices>
  <loot>
    <item id="2148" countmax="70" chance="53010"/> --gold
    <item id="2148" countmax="80" chance="43010"/> --gold
    <item id="2672" countmax="5" chance="74840"/> --dragon ham
    <item id="2033" chance="4970"/> --golden mug
    <item id="1976" chance="16850"/> --book
    <item id="2492" chance="200"/> --DSM
    <item id="7378" countmax="3" chance="12020"/> --royal spear
    <item id="2547" countmax="7" chance="6770" /> --power bolt
    <item id="2796" countmax="55" chance="11970"/> --green mushroom
    <item id="7588" chance="1670"/> --SHP
    <item id="2479" chance="820"/> --strange helmet
    <item id="5948" chance="2010"/> --red dragon leather
    <item id="1987" chance="100000"> --bag
      <inside>
        <item id="2148" countmax="95" chance="43010"/> --gold
        <item id="2392" chance="700"/> --fire sword
		<item id="2177" chance="1100"/> --life crystal
		<item id="2498" chance="410"/> --royal helmet
		<item id="2167" chance="10050"/> --energy ring
		<item id="7399" chance="180"/> --dragon lord trophy
        <item id="2146" countmax="2" chance="8870"/> --small sapphire
        <item id="2528" chance="600"/> --tower shield
        <item id="7402" chance="200"/> --dragon slayer
        <item id="5882" chance="4060"/> --red dragon scale
      </inside>
    </item>
  </loot>
</monster>
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="orc king" nameDescription="an orc king" race="venom" experience="670" speed="175" manacost="0">
  <health now="1140" max="1140"/>
  <look type="238" corpse="6532"/>
  <targetchange interval="3000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag convinceable="1"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="100" attack="60"/>
    <attack name="speed" interval="1531" chance="10" spread="3" length="7" speedchange="-620" duration="20000">
      <attribute key="areaEffect" value="smallplants"/>
    </attack>
	<attack name="poisoncondition" interval="1153" chance="13" radius="7" target="0" min="-640" max="-640">
      <attribute key="areaEffect" value="greenspark"/>
    </attack>
	<attack name="poisoncondition" interval="1284" chance="11" length="5" min="-480" max="-640">
      <attribute key="areaEffect" value="poison"/>
    </attack>
    <attack name="earth" interval="1412" chance="13" range="7" target="1" min="-160" max="-270">
      <attribute key="shootEffect" value="poison"/>
	  <attribute key="areaEffect" value="greenbubble"/>
    </attack>
	<attack name="poison" interval="1141" chance="12" radius="3" min="-120" max="-170">
      <attribute key="areaEffect" value="poison"/>
    </attack>
    </attacks>
  <defenses armor="50" defense="60">
    <defense name="healing" interval="1531" chance="12" min="336" max="358">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  	<elements>
		<element energyPercent="10"/>
		<element icePercent="20"/>
		<element firePercent="-25"/>
	</elements>
  <immunities>
    <immunity earth="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="Blubb"/>
  </voices>
  <loot>
	<item id="2148" countmax="96" chance="24640"/> --gold
	<item id="2148" countmax="97" chance="24640"/> --gold
	<item id="2499" chance="5000"/> --amazon helmet
	<item id="2500" chance="5000"/> --amazon armor
	<item id="2537" chance="5000"/> --amazon shield
	<item id="5944" countmax="3" chance="19730"/> --soul orb
	<item id="2152" countmax="3" chance="20690"/> --platinum coin
	<item id="6300" chance="24730"/> --death ring
	<item id="2143" countmax="2" chance="8530"/> --white pearl
	<item id="2475" chance="11250"/> --warrior helmet
	<item id="7885" chance="12010"/> --terra legs
	<item id="7903" chance="7980"/> --terra hood
	<item id="7884" chance="14730"/> --terra mantle
	<item id="2476" chance="7180"/> --knight armor
	<item id="2545" countmax="40" chance="15350"/> --poison arrow
	<item id="7366" countmax="25" chance="12450"/> --viper star
  </loot>
</monster>
 
Ostatnia edycja:
Odp: Potwory na zam?wienie.

Oskar dzieki ale zauwa?y?em ma?y b??dzik
<monster name="ultra nanshee"
ale to mo?na zmieni? a takie pytanko chyba wygl?d azerusa nie da si? zrobi? do 8.1

//Liter?wka, zdarza si?. Azerus wszed? bodaj?e w 8.42, wi?c w 8.1 go nie b?dziesz mie?, chyba ?e dodasz jego grafiki do klienta, ale wtedy trzeba b?dzie ?ci?ga? go by m?c gra?. Na przysz?o?? pisz na PW.
 
Ostatnio edytowane przez moderatora:
Odp: Potwory na zam?wienie.

* Nazwa potwora---->Elite Warrior
* Wygl?d potwora---> Demon
* Ilo?? HP i expa--->hp:200000 exp---->500000
* Szybko??--->250
* Szansa na zmian? celu (w procentach)-->30
* Specjalne-->mo?e przesuwa? skrzynki
* Ataki-->nie zanm sie na tym ale zeby byly takie same jak demon ma
* Obrona --> ma sie leczyc
* Odporno?ci-->brak
* Ilo?? defa i arma--> nie znam sie na tym zrob jak ty uwazasz
* Loot--> 3-5 cc 70%
* Odg?osy---> Padasz!
 
Status
Zamknięty.
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