focus = 0
talk_start = 0
target = 0
following = false
attacking = false
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
if isPremium(cid) then
selfSay('Hello ' .. creatureGetName(cid) .. '! I can take you to the The City (20gp) or Dragon Land (50gp). Where do you want to go?')
focus = cid
talk_start = os.clock()
else
selfSay('Sorry, only premium players can travel by boat.')
focus = 0
talk_start = 0
end
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.')
elseif focus == cid then
talk_start = os.clock()
if msgcontains(msg, 'dragon land') then
if pay(cid,50) then
selfSay('Let\'s go!')
selfSay('/send ' .. creatureGetName(cid) .. ', 122 119 7')
focus = 0
talk_start = 0
else
selfSay('Sorry, you don\'t have enough money.')
end
elseif msgcontains(msg, 'city') then
if pay(cid,20) then
selfSay('Let\'s go!')
selfSay('/send ' .. creatureGetName(cid) .. ', 171 65 7')
focus = 0
talk_start = 0
else
selfSay('Sorry, you don\'t have enough money.')
end
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. creatureGetName(cid) .. '!')
focus = 0
talk_start = 0
end
end
end
function onCreatureChangeOutfit(creature)
end
function onThink()
if (os.clock() - talk_start) > 30 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end