Problem Z Npc !

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Zamknięty.

puma0909

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Dołączył
Styczeń 10, 2009
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83
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Problem polega na tym, i? gdy odchodzisz od npc'a ten si? z Tob? nie ?egna i tym samym je?eli zapomnisz napisa? bye blokujesz go na d?ugi czas.


Kod:
local focus = 0
local talk_start = 0
local target = 0
local days = 0

function onThingMove(creature, thing, oldpos, oldstackpos)

end


function onCreatureAppear(creature)

end


function onCreatureDisappear(cid, pos)
      if focus == cid then
          selfSay('Good bye then.')
          focus = 0
          talk_start = 0
      end
end


function onCreatureTurn(creature)

end


function msgcontains(txt, str)
      return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end


function onCreatureSay(cid, type, msg)
      msg = string.lower(msg)

      if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
        selfSay('Hej ' .. getCreatureName(cid) .. '! Hello ! Im sell premium account for 10 diamonds. Say "premium account" to buy premium days.')
        focus = cid
        talk_start = os.clock()

      elseif focus == cid then
        talk_start = os.clock()

            if msgcontains(msg, 'premium account') or msgcontains(msg, 'premium') then
            selfSay('Would you like to buy 30 premium days for 10 diamonds?')
            talk_state = 2

        elseif talk_state == 2 then
            if msgcontains(msg, 'yes') then
                  if getPlayerItemCount(cid, 2145) >= 10 then
                    doPlayerRemoveItem(cid, 2145, 10)
                    doPlayerAddPremiumDays(cid, 30)
                    selfSay('Great ! Now you have 30 days premium account. Have a nice day.')
                else
                    selfSay('Sorry, you not have enaugh diamonds.')
                end
            end
            talk_state = 0

          elseif (msgcontains(msg, 'bye')) and getDistanceToCreature(cid) < 4 then
              selfSay('Narazie, ' .. getCreatureName(cid) .. '!')
              focus = 0
              talk_start = 0
          end
      end
end
 
Odp: Problem Z Npc !

masz uzyj tego to npc bd sprzedawal premium oraz promocje
Kod:
local focus = 0
local talk_start = 0
local target = 0
local days = 0

function onThingMove(creature, thing, oldpos, oldstackpos)

end


function onCreatureAppear(creature)

end


function onCreatureDisappear(cid, pos)
  	if focus == cid then
          selfSay('Good bye then.')
          focus = 0
          talk_start = 0
  	end
end


function onCreatureTurn(creature)

end


function msgcontains(txt, str)
  	return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end


function onCreatureSay(cid, type, msg)
  	msg = string.lower(msg)

  	if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
 		selfSay('Hello ' .. creatureGetName(cid) .. '! I sell premiums and promotions.')
 		focus = cid
 		talk_start = os.clock()

	elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
  		selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.')

  	elseif focus == cid then
		talk_start = os.clock()

		if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then
 			if getPlayerVocation(cid) > 4 then
 				selfSay('Sorry, you are already promoted.')
 				talk_state = 0
 			elseif getPlayerLevel(cid) < 20 then
				selfSay('Sorry, you need level 20 to buy promotion.')
				talk_state = 0
			elseif not isPremium(cid) then
				selfSay('Sorry, you must be premium to buy promotion.')
				talk_state = 0
			else
				selfSay('Do you want to buy promotion for 20k?')
				talk_state = 1
			end

		elseif msgcontains(msg, 'premium') or msgcontains(msg, 'premmy') then
			selfSay('Do you want to buy 7 days of premium for 7k?')
			talk_state = 2

		elseif talk_state == 1 then
			if msgcontains(msg, 'yes') then
				if pay(cid,20000) then
					doPlayerSetVocation(cid, getPlayerVocation(cid)+4)
					selfSay('You are now promoted!')
				else
					selfSay('Sorry, you do not have enough money.')
				end
 			end
			talk_state = 0

		elseif talk_state == 2 then
			if msgcontains(msg, 'yes') then
				if pay(cid,7000) then
					selfSay('/premium '.. creatureGetName(cid) ..', 7')
					selfSay('You have 7 days of premium more!')
				else
					selfSay('Sorry, you do not have enough money.')
				end
			end
			talk_state = 0

  		elseif msgcontains(msg, 'bye')  and getDistanceToCreature(cid) < 4 then
  			selfSay('Good bye, ' .. creatureGetName(cid) .. '!')
  			focus = 0
  			talk_start = 0
  		end
  	end
end


function onCreatureChangeOutfit(creature)

end


function onThink()
	doNpcSetCreatureFocus(focus)
  	if (os.clock() - talk_start) > 30 then
  		if focus > 0 then
  			selfSay('Next Please...')
  		end
  			focus = 0
  	end
 	if focus ~= 0 then
 		if getDistanceToCreature(focus) > 5 then
 			selfSay('Good bye then.')
 			focus = 0
 		end
 	end
end
 
Odp: Problem Z Npc !

Ale to do pokemon ots i on zamienia diamenty na pacca :D
 
Odp: Problem Z Npc !

no to masz to

Kod:
local focus = 0
local talk_start = 0
local target = 0
local days = 0

function onThingMove(creature, thing, oldpos, oldstackpos)

end


function onCreatureAppear(creature)

end


function onCreatureDisappear(cid, pos)
  	if focus == cid then
          selfSay('Good bye then.')
          focus = 0
          talk_start = 0
  	end
end


function onCreatureTurn(creature)

end


function msgcontains(txt, str)
  	return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end


function onCreatureSay(cid, type, msg)
  	msg = string.lower(msg)

  	if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
 		selfSay('Hello ' .. creatureGetName(cid) .. '! I sell premiums and promotions.')
 		focus = cid
 		talk_start = os.clock()

	elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
  		selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.')

  	elseif focus == cid then
		talk_start = os.clock()

		if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then
 			if getPlayerVocation(cid) > 4 then
 				selfSay('Sorry, you are already promoted.')
 				talk_state = 0
 			elseif getPlayerLevel(cid) < 20 then
				selfSay('Sorry, you need level 20 to buy promotion.')
				talk_state = 0
			elseif not isPremium(cid) then
				selfSay('Sorry, you must be premium to buy promotion.')
				talk_state = 0
			else
				selfSay('Do you want to buy promotion for 20k?')
				talk_state = 1
			end

		elseif msgcontains(msg, 'premium') or msgcontains(msg, 'premmy') then
			selfSay('Do you want to buy 7 days of premium for 7k?')
			talk_state = 2

		elseif talk_state == 1 then
			if msgcontains(msg, 'yes') then
				 if getPlayerItemCount(cid, 2145) >= 10 then
                    doPlayerRemoveItem(cid, 2145, 10)         
				doPlayerSetVocation(cid, getPlayerVocation(cid)+4)
					selfSay('You are now promoted!')
				else
					selfSay('Sorry, you do not have enough diaonds.')
				end
 			end
			talk_state = 0

		elseif talk_state == 2 then
			if msgcontains(msg, 'yes') then
				 if getPlayerItemCount(cid, 2145) >= 10 then
                    doPlayerRemoveItem(cid, 2145, 10)                
				selfSay('/premium '.. creatureGetName(cid) ..', 30')
					selfSay('You have 30 days of premium more!')
				else
					selfSay('Sorry, you do not have enough diamonds.')
				end
			end
			talk_state = 0

  		elseif msgcontains(msg, 'bye')  and getDistanceToCreature(cid) < 4 then
  			selfSay('Good bye, ' .. creatureGetName(cid) .. '!')
  			focus = 0
  			talk_start = 0
  		end
  	end
end


function onCreatureChangeOutfit(creature)

end


function onThink()
	doNpcSetCreatureFocus(focus)
  	if (os.clock() - talk_start) > 30 then
  		if focus > 0 then
  			selfSay('Next Please...')
  		end
  			focus = 0
  	end
 	if focus ~= 0 then
 		if getDistanceToCreature(focus) > 5 then
 			selfSay('Good bye then.')
 			focus = 0
 		end
 	end
end
 
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