- Dołączył
- Kwiecień 26, 2008
- Posty
- 605
- Liczba reakcji
- 25
Witam. Ot?? pr?buje przerobi? m?j skrypt ?eby NPC zamiast kasy zabiera? item o id xxxx zamiast kasy.
Ew. Mo?e by? item o id xxxx, po klikni?ciu na niego dostajemy promocje (wszystkie skrypty kt?re tu znalaz?em nie zapisuj? promocji bo relogu.)
Z g?ry :thx:
Pozdro.
Kod:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 20000 gold coins. Do you want me to promote you?'})
node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, level = 20, promotion = 1, text = 'Congratulations! You are now promoted.'})
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})
npcHandler:addModule(FocusModule:new())
Z g?ry :thx:
Pozdro.