Crafting recipes should be looked over to be adapted in a way which will promote more crafting throughout the whole game, from early to late game.
As of now the weaker weapons as Legendary rarity ain't even competing to a damaged weapon of another weapon that could easily be looted or bought in market, this makes it unattractive to actually craft early/mid game weapons.
What's the consequences of this?
- The feeling of upgrades is lost quite early in the game if you get your hands on one of the top tiers weapons/gears that are easily accessible.
- Crafting will only be revolved around the 1-2 specific items in each category because well essentialy those are Best in slot.
My suggestion is:
- Rework the system so that ALL crafted items will be of a unique kind. What does that mean?
They could be labeled as for example: Mastercrafted {normal/perfect/legendary} {weapon name}.
They could be tagged by the unique name of the person who crafted the item.
They could yield stats and bonuses that goes beyond what is possible if you're looting the actual item.
Each crafted items are unique, which is more or less like the looting system right now, the item you loot now won't look identical to the same item looted later.
What this will do is making crafting things early game or heck all the time actually worth it.
Even at mid/late game people will consider to smelt their super rare equipment pieces only to then craft them which should make them better then the looted one.
Players will consider to craft weaker/early game items because that would yield them a boost in terms of gear.
Crafting materials of lower grade, normal/perfect will be more of use, even damaged/desolated ones upgraded up to normals will be of use throughout the game.
The market will be stimulated by players buying equipment and such to either wield or smelt more frequently for recipe and crafting materials, this stimulates the economy.
As of now most of the weapons especially feels like they are identical, I have only once felt like oh, I actually just looted an upgrade. It's even more frustrating when your next upgrades are a crafted weapon, which at the same time takes more or less the same effort to collect craftable items as it would to craft the best in slot weapon.
As of now the weaker weapons as Legendary rarity ain't even competing to a damaged weapon of another weapon that could easily be looted or bought in market, this makes it unattractive to actually craft early/mid game weapons.
What's the consequences of this?
- The feeling of upgrades is lost quite early in the game if you get your hands on one of the top tiers weapons/gears that are easily accessible.
- Crafting will only be revolved around the 1-2 specific items in each category because well essentialy those are Best in slot.
My suggestion is:
- Rework the system so that ALL crafted items will be of a unique kind. What does that mean?
They could be labeled as for example: Mastercrafted {normal/perfect/legendary} {weapon name}.
They could be tagged by the unique name of the person who crafted the item.
They could yield stats and bonuses that goes beyond what is possible if you're looting the actual item.
Each crafted items are unique, which is more or less like the looting system right now, the item you loot now won't look identical to the same item looted later.
What this will do is making crafting things early game or heck all the time actually worth it.
Even at mid/late game people will consider to smelt their super rare equipment pieces only to then craft them which should make them better then the looted one.
Players will consider to craft weaker/early game items because that would yield them a boost in terms of gear.
Crafting materials of lower grade, normal/perfect will be more of use, even damaged/desolated ones upgraded up to normals will be of use throughout the game.
The market will be stimulated by players buying equipment and such to either wield or smelt more frequently for recipe and crafting materials, this stimulates the economy.
As of now most of the weapons especially feels like they are identical, I have only once felt like oh, I actually just looted an upgrade. It's even more frustrating when your next upgrades are a crafted weapon, which at the same time takes more or less the same effort to collect craftable items as it would to craft the best in slot weapon.