[TFS]door vocation

Status
Zamknięty.

Xart Irok

Senior User
Zarejestrowany
Dołączył
Wrzesień 7, 2008
Posty
2925
Liczba reakcji
410
Wiek
35
MOWIE O DRAZU ZE SKRYPT NIE JeST MOJ ZNALAZLEM GO NA OTlaND ORginaLNY LINK DO TEMATU
Vocation Door
Napisal go niejaki
Dracoss123
daje skrypty na 1 piersz drzwi
PHP:
function onUse(cid, item, frompos, item2, topos)
if item.uid == 10092 then
if isPaladin(cid) then
doPlayerSendTextMessage(cid, 22, "You can pass, you are a Paladin.")
pos = getPlayerPosition(cid)
if pos.x == topos.x then
if pos.y < topos.y then
pos.y = topos.y + 1
else
pos.y = topos.y - 1
end
elseif pos.y == topos.y then
if pos.x < topos.x then
pos.x = topos.x + 1
else
pos.x = topos.x - 1
end
else
doPlayerSendTextMessage(cid,22,'Please stand in front of the door.')
return 1
end
doTeleportThing(cid,pos)
doSendMagicEffect(topos,12)
else
doPlayerSendTextMessage(cid,22,'You can\'t pass, you aren\'t a Paladin.')
end
return 1
else
return 0
end
end
daje skrypty na 2 piersz drzwi
PHP:
function onUse(cid, item, frompos, item2, topos)
if item.uid == 10093 then
if isDruid(cid) then
doPlayerSendTextMessage(cid, 22, "You can pass, you are a Druid.")
pos = getPlayerPosition(cid)
if pos.x == topos.x then
if pos.y < topos.y then
pos.y = topos.y + 1
else
pos.y = topos.y - 1
end
elseif pos.y == topos.y then
if pos.x < topos.x then
pos.x = topos.x + 1
else
pos.x = topos.x - 1
end
else
doPlayerSendTextMessage(cid,22,'Please stand in front of the door.')
return 1
end
doTeleportThing(cid,pos)
doSendMagicEffect(topos,12)
else
doPlayerSendTextMessage(cid,22,'You can\'t pass, you aren\'t a Druid.')
end
return 1
else
return 0
end
end
3 drzwi
PHP:
function onUse(cid, item, frompos, item2, topos)
if item.uid == 10094 then
if isSorcerer(cid) then
doPlayerSendTextMessage(cid, 22, "You can pass, you are a Sorcerer.")
pos = getPlayerPosition(cid)
if pos.x == topos.x then
if pos.y < topos.y then
pos.y = topos.y + 1
else
pos.y = topos.y - 1
end
elseif pos.y == topos.y then
if pos.x < topos.x then
pos.x = topos.x + 1
else
pos.x = topos.x - 1
end
else
doPlayerSendTextMessage(cid,22,'Please stand in front of the door.')
return 1
end
doTeleportThing(cid,pos)
doSendMagicEffect(topos,12)
else
doPlayerSendTextMessage(cid,22,'You can\'t pass, you aren\'t a Sorcerer.')
end
return 1
else
return 0
end
end
4 drzwi
PHP:
function onUse(cid, item, frompos, item2, topos)
if item.uid == 10091 then
if isKnight(cid) then
doPlayerSendTextMessage(cid, 22, "You can pass, you are a Knight.")
pos = getPlayerPosition(cid)
if pos.x == topos.x then
if pos.y < topos.y then
pos.y = topos.y + 1
else
pos.y = topos.y - 1
end
elseif pos.y == topos.y then
if pos.x < topos.x then
pos.x = topos.x + 1
else
pos.x = topos.x - 1
end
else
doPlayerSendTextMessage(cid,22,'Please stand in front of the door.')
return 1
end
doTeleportThing(cid,pos)
doSendMagicEffect(topos,12)
else
doPlayerSendTextMessage(cid,22,'You can\'t pass, you aren\'t a Knight.')
end
return 1
else
return 0
end
end
to powiniscie jescze do dac do actions.xml
PHP:
<!--door profesja-->
<action uniqueid="10092" script="door/paladin.lua" />
<action uniqueid="10093" script="door/druid.lua" />
<action uniqueid="10094" script="door/sorcerer.lua" />
<action uniqueid="10091" script="door/knight.lua" />
skrpty sie na pewno przyda bo jest lepszy niz smoczka leon trzeba niszczyc dzrwi lvl
ja napweno go zastosuje na wlasnym OTS
 
Ostatnia edycja:
Odp: [TFS]door vocation

^^ No co tu powiedzie?? Skopiowane z innego forum ale przyda sie i napisane jest ?e to kogo? innego a z tym ?e lepsze jest od smoczka to prawda ^^ czyta?em ten temat... I te dziwi dzia?aj? na, np. sorcerer i master sorcerer to + ocenie temat na 7/10
 
Odp: [TFS]door vocation

dziekuje za ocene
skrypt smoczka bylna actin aid a te sa na unika id
 
Odp: [TFS]door vocation

wi?c jak zrobi? by te dziwi dzia?a?y? unique id ustawi?? czy action?
 
Odp: [TFS]door vocation

unique id
jest przecisz na pisane wieksz liczba i pisze uid
 
Odp: [TFS]door vocation

[06/01/2009 23:01:59] Warning: [Event::loadScript] Can not load script. data/actions/scripts/paladindoor.lua
[06/01/2009 23:01:59] cannot open data/actions/scripts/paladindoor.lua: No such file or directory


TFS 8.4 no w sumie armonia ale to ten sam silnik.

Mo?e wiesz czemu nie dziala,szukalem takiego skryptu wieki a teraz nie dziala.
 
Odp: [TFS]door vocation

Wed?ug mnie powiniene? wej?? w data/actions otworzy? actions.xml

Doda? te linijki
Kod:
<!--door profesja-->
<action uniqueid="10092" script="door/paladin.lua" />
<action uniqueid="10093" script="door/druid.lua" />
<action uniqueid="10094" script="door/sorcerer.lua" />
<action uniqueid="10091" script="door/knight.lua" />
Nast?pnie wej?? w data/actions/scripts Stworzy? Folder door potem otworzy? go i po
kolei stworzy?:

paladin.lua wklei? 1 skrypt
druid.lua wklei? 2 skrypt
sorcerer.lua wklei? 3 skrypt
knight.lua wklei? 4 skrypt

By? mo?e nada?e? z?e nazwy i ?cie?ki do skrypt?w

Kod:
[06/01/2009  23:01:59] Warning: [Event::loadScript] 
Can not load script. data/actions/scripts/[COLOR=DarkOrange]paladindoor.lua[/COLOR]
Kod:
[06/01/2009  23:01:59] cannot open data/actions/scripts/paladindoor.lua: 
[B][COLOR=MediumTurquoise]No such file or directory[/COLOR][/B]
:p
 
Ostatnia edycja:
Odp: [TFS]door vocation

A oto moja wersja:
doorvoc.lua

Kod:
function onUse(cid, item, frompos, item2, topos)
--by Kanciak

pos = getPlayerPosition(cid)
aid = item.actionid
voc = aid - 8000

if pos.x == topos.x then
    if pos.y < topos.y then
        pos.y = topos.y + 1
    else
        pos.y = topos.y - 1
    end
elseif pos.y == topos.y then
    if pos.x < topos.x then
        pos.x = topos.x + 1
    else
        pos.x = topos.x - 1
    end
else
    doPlayerSendTextMessage(cid,22,'Please stand in front of the door.')
end

    if voc == 1 then
        if getPlayervocation(cid) == 1 or getPlayerVocation(cid) == 5 then
            doTeleportThing(cid,pos)
        end
    elseif voc == 2 then
        if getPlayervocation(cid) == 2 or getPlayerVocation(cid) == 6 then
            doTeleportThing(cid,pos)
        end
    elseif voc == 3 then
        if getPlayervocation(cid) == 3 or getPlayerVocation(cid) == 7 then
            doTeleportThing(cid,pos)
        end
    elseif voc == 4 then
        if getPlayervocation(cid) == 4 or getPlayerVocation(cid) == 8 then
            doTeleportThing(cid,pos)
        end
        doSendMagicEffect(topos,12)
    end
    return 1
end

do actions.xml:
Kod:
<action actionid="8001" script="doorvoc.lua"/>
<action actionid="8002" script="doorvoc.lua"/>
<action actionid="8003" script="doorvoc.lua"/>
<action actionid="8004" script="doorvoc.lua"/>

Teraz jak to obs?ugiwa?.
W mapce ustawiacie jakimkolwiek drzwiom, lub nawet innym itemom actionId: id profesji(bez promocji) + 8000.
I to tyle.Nie testowa?em ale powinno dzia?a?.

Pozdro
 
Odp: [TFS]door vocation

Po og?lnym przegl?dzie OTSa doszed?em do wniosku , ?e na Yurku 7.6 te? by dzia?a? , lecz trzeba by by?o doda? w silniku "getPlayerVocation" og?lnie spoko. Reputa nie dam bo nie twoje ;/.
 
Odp: [TFS]door vocation

postawnowilem odswierzyc skrypty i jej troszke zmodernizowac nie ktorzy mogli zauwarzyc ze nie ma teraz getplayervocation a sa teraz isknight lub ispaladin dla tego bo chcialem zkrocic te kody ze by przyokazji nie topisywac do dzwi nastepnego jak na jakims ots sa 3 profesjie a zeby to dokladnie chodzilo wyciolem wam odemnie kilka funci zwiozane z tym
PHP:
function isSorcerer(cid)
	if(isPlayer(cid) == FALSE) then
		debugPrint("isSorcerer: Player not found.")
		return false
	end

	return (isInArray({1,5,9}, getPlayerVocation(cid)) == TRUE)
end

function isDruid(cid)
	if(isPlayer(cid) == FALSE) then
		debugPrint("isDruid: Player not found.")
		return false
	end

	return (isInArray({2,6,10}, getPlayerVocation(cid)) == TRUE)
end

function isPaladin(cid)
	if(isPlayer(cid) == FALSE) then
		debugPrint("isPaladin: Player not found.")
		return false
	end

	return (isInArray({3,7,11}, getPlayerVocation(cid)) == TRUE)
end

function isKnight(cid)
	if(isPlayer(cid) == FALSE) then
		debugPrint("isKnight: Player not found.")
		return false
	end

	return (isInArray({4,8,12}, getPlayerVocation(cid)) == TRUE)
end

function isRookie(cid)
	if(isPlayer(cid) == FALSE) then
		debugPrint("isRookie: Player not found.")
		return false
	end

	return (isInArray({0}, getPlayerVocation(cid)) == TRUE)
end
 
Odp: [TFS]door vocation

1/10 . Czemu? Drzwi s? non-stop zamkni?te, brak wykorzystania realizmu, jakie daje najnowsza Tibia. Jak b?de mia? czas, wkleje swoj? wersj?.

function checkStackpos(item, position)
position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
local thing = getThingfromPos(position)
position.stackpos = STACKPOS_TOP_FIELD
local field = getThingfromPos(position)
if item.uid ~= thing.uid and thing.itemid >= 100 or field.itemid ~= 0 then
return FALSE
end
return TRUE
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
local voc = -1
if isSorcerer(cid) then
voc = 1
elseif isDruid(cid) then
voc = 2
elseif isPaladin(cid) then
voc = 3
elseif isKnight(cid) then
voc = 4
elseif isRookie(cid) then
voc = 0
end

if item.actionid >= 8000 and item.actionid <= 8005 then
if item.actionid == 8000+voc then
doTransformItem(item.uid, item.itemid + 1)
doTeleportThing(cid, toPosition, TRUE)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")
end
return TRUE
end
return FALSE
end

<action actionid="8000" script="doorvoc.lua"/>
<action actionid="8001" script="doorvoc.lua"/>
<action actionid="8002" script="doorvoc.lua"/>
<action actionid="8003" script="doorvoc.lua"/>
<action actionid="8004" script="doorvoc.lua"/>

aid:8000 - rookie
aid:8001 - sorcerer
aid:8002 - druid
aid:8003 - paladin
aid:8004 - knight
 
Ostatnia edycja:
Odp: [TFS]door vocation

W ogole radze uzyc Action ID, bo w przypadku Unique moze wystepowac tylko jeden egzemplarz na mapie, no chyba ze ktos kazde Unique bedzie w actions.xml tagowac, ale po co skoro mozna dac na Action ID? :)

#Edit:
Dodatkowo nie potrzebne warunki if item.actionid == ~ then poniewaz nie zaleznie od Actiona na drzwi danej profesji powinien byc wykonywany kod wewnatrz warunku, wiec tu drugi minus.
 
Ostatnia edycja:
Odp: [TFS]door vocation

Fajny skrypt przyda si? przy dawaniu items dla profesji na rooku po osi?gni?ciu 8 lvl ;) 10/10 i reput...



PoZdro
 
Odp: [TFS]door vocation

Przyda sie do balansowania profesji xD dzieki
 
Odp: [TFS]door vocation

Dzi?ki 1 skrypt dzia?a na 100% na tibii 8.5.
Wykorzysta?em go do inq questa ;)
Wielkie dzi?ki.
10/10

Pozdrawiam,
Danse.
 
Odp: [TFS]door vocation

MOWIE O DRAZU ZE SKRYPT NIE JeST MOJ ZNALAZLEM GO NA OTlaND ORginaLNY LINK DO TEMATU
Vocation Door
Napisal go niejaki
Dracoss123
daje skrypty na 1 piersz drzwi
PHP:
function onUse(cid, item, frompos, item2, topos)
if item.uid == 10092 then
if isPaladin(cid) then
doPlayerSendTextMessage(cid, 22, "You can pass, you are a Paladin.")
pos = getPlayerPosition(cid)
if pos.x == topos.x then
if pos.y < topos.y then
pos.y = topos.y + 1
else
pos.y = topos.y - 1
end
elseif pos.y == topos.y then
if pos.x < topos.x then
pos.x = topos.x + 1
else
pos.x = topos.x - 1
end
else
doPlayerSendTextMessage(cid,22,'Please stand in front of the door.')
return 1
end
doTeleportThing(cid,pos)
doSendMagicEffect(topos,12)
else
doPlayerSendTextMessage(cid,22,'You can\'t pass, you aren\'t a Paladin.')
end
return 1
else
return 0
end
end
daje skrypty na 2 piersz drzwi
PHP:
function onUse(cid, item, frompos, item2, topos)
if item.uid == 10093 then
if isDruid(cid) then
doPlayerSendTextMessage(cid, 22, "You can pass, you are a Druid.")
pos = getPlayerPosition(cid)
if pos.x == topos.x then
if pos.y < topos.y then
pos.y = topos.y + 1
else
pos.y = topos.y - 1
end
elseif pos.y == topos.y then
if pos.x < topos.x then
pos.x = topos.x + 1
else
pos.x = topos.x - 1
end
else
doPlayerSendTextMessage(cid,22,'Please stand in front of the door.')
return 1
end
doTeleportThing(cid,pos)
doSendMagicEffect(topos,12)
else
doPlayerSendTextMessage(cid,22,'You can\'t pass, you aren\'t a Druid.')
end
return 1
else
return 0
end
end
3 drzwi
PHP:
function onUse(cid, item, frompos, item2, topos)
if item.uid == 10094 then
if isSorcerer(cid) then
doPlayerSendTextMessage(cid, 22, "You can pass, you are a Sorcerer.")
pos = getPlayerPosition(cid)
if pos.x == topos.x then
if pos.y < topos.y then
pos.y = topos.y + 1
else
pos.y = topos.y - 1
end
elseif pos.y == topos.y then
if pos.x < topos.x then
pos.x = topos.x + 1
else
pos.x = topos.x - 1
end
else
doPlayerSendTextMessage(cid,22,'Please stand in front of the door.')
return 1
end
doTeleportThing(cid,pos)
doSendMagicEffect(topos,12)
else
doPlayerSendTextMessage(cid,22,'You can\'t pass, you aren\'t a Sorcerer.')
end
return 1
else
return 0
end
end
4 drzwi
PHP:
function onUse(cid, item, frompos, item2, topos)
if item.uid == 10091 then
if isKnight(cid) then
doPlayerSendTextMessage(cid, 22, "You can pass, you are a Knight.")
pos = getPlayerPosition(cid)
if pos.x == topos.x then
if pos.y < topos.y then
pos.y = topos.y + 1
else
pos.y = topos.y - 1
end
elseif pos.y == topos.y then
if pos.x < topos.x then
pos.x = topos.x + 1
else
pos.x = topos.x - 1
end
else
doPlayerSendTextMessage(cid,22,'Please stand in front of the door.')
return 1
end
doTeleportThing(cid,pos)
doSendMagicEffect(topos,12)
else
doPlayerSendTextMessage(cid,22,'You can\'t pass, you aren\'t a Knight.')
end
return 1
else
return 0
end
end
to powiniscie jescze do dac do actions.xml
PHP:
<!--door profesja-->
<action uniqueid="10092" script="door/paladin.lua" />
<action uniqueid="10093" script="door/druid.lua" />
<action uniqueid="10094" script="door/sorcerer.lua" />
<action uniqueid="10091" script="door/knight.lua" />
skrpty sie na pewno przyda bo jest lepszy niz smoczka leon trzeba niszczyc dzrwi lvl
ja napweno go zastosuje na wlasnym OTS

Zrobi?em flder door i wrzuci?em te 4 scrypty tam ale wyskakuje mi bledny odczyt gdy otsa odpalam ;/ i moje zapytanie gdzie dokladnie mam wrzucic :
<!--door profesja-->
<action uniqueid="10092" script="door/paladin.lua" />
<action uniqueid="10093" script="door/druid.lua" />
<action uniqueid="10094" script="door/sorcerer.lua" />
<action uniqueid="10091" script="door/knight.lua" />
w jakie linijki dam muj action zaraz .
 
Odp: [TFS]door vocation

Kod:
<?xml version="1.0" encoding="UTF-8"?>
<actions>
        <!-- Dzwignie Na Kupywanie item -->
        <action uniqueid="5558" script="Dzwignie Na Kupywanie item/1.lua" />
        <action uniqueid="5556" script="Dzwignie Na Kupywanie item/2.lua" />
        <action uniqueid="5557" script="Dzwignie Na Kupywanie item/3.lua" />
        <action uniqueid="5559" script="Dzwignie Na Kupywanie item/4.lua" />
        <action uniqueid="5670" script="Dzwignie Na Kupywanie item/5.lua" />
        <action uniqueid="5560" script="Dzwignie Na Kupywanie item/6.lua" />
        <action uniqueid="5561" script="Dzwignie Na Kupywanie item/7.lua" />
        <action uniqueid="5668" script="Dzwignie Na Kupywanie item/8.lua" />
        <action uniqueid="5669" script="Dzwignie Na Kupywanie item/9.lua" />
        <action uniqueid="5671" script="Dzwignie Na Kupywanie item/10.lua" />
        <action uniqueid="5665" script="Dzwignie Na Kupywanie item/11.lua" />
        <action uniqueid="5666" script="Dzwignie Na Kupywanie item/12.lua" />
        <action uniqueid="5667" script="Dzwignie Na Kupywanie item/13.lua" />
        <action uniqueid="5570" script="Dzwignie Na Kupywanie item/14.lua" />
        <action uniqueid="5571" script="Dzwignie Na Kupywanie item/15.lua" />
        <action uniqueid="5572" script="Dzwignie Na Kupywanie item/16.lua" />
        <action uniqueid="5664" script="Dzwignie Na Kupywanie item/17.lua" />
        <action uniqueid="5663" script="Dzwignie Na Kupywanie item/18.lua" />
        <action uniqueid="5662" script="Dzwignie Na Kupywanie item/19.lua" />
        <!-- Quests -->
        <action uniqueid="5007" script="kasa.lua" />
        <action uniqueid="6000" script="dhqlever.lua" />
        <action uniqueid="7001" script="arenalever.lua" />
        <action uniqueid="7002" script="walllever.lua" />
        <action uniqueid="7003" script="walllever2.lua" />
        <action itemid="5785" script="vipaccess.lua" />
        <action uniqueid="2505" script="doorlvl4.lua" />
        <action itemid="6527" script="condom.lua" />
        <action actionid="2075" script="vipdoor.lua"/> 
        <action actionid="2076" script="vipdoor2.lua"/> 
        <action actionid="2077" script="vipdoor3.lua"/> 
        <action itemid="7491" script="expTicket.lua" /> 
        <action itemid="3955" script="lalka.lua"/>
        <action uniqueid="8000" script="annihilator.lua" />
        <action uniqueid="9000" script="annihilator.lua" />
        <action uniqueid="9001" script="annihilator.lua" />
        <action uniqueid="9002" script="annihilator.lua" />
        <action uniqueid="1111" script="orshabaalator.lua" />
        <action uniqueid="1112" script="orshabaalator.lua" />
        <action uniqueid="1113" script="orshabaalator.lua" />
        <action uniqueid="1114" script="orshabaalator.lua" />
	<action uniqueid="1234" script="dhq.lua" />
        <action uniqueid="7407" script="dhq2.lua" />
        <action uniqueid="7405" script="dhq2.lua" />
        <action uniqueid="7406" script="dhq2.lua" />
        <action uniqueid="6661" script="350quest.lua" />
        <action uniqueid="6662" script="350quest.lua" />
        <action uniqueid="6663" script="350quest.lua" />
<action itemid="1740" script="quests/quests.lua" />
<action itemid="1747" script="quests/quests.lua" />
<action itemid="1748" script="quests/quests.lua" />
<action itemid="1749" script="quests/quests.lua" />
<action itemid="1770" script="quests/quests.lua" />
	<!-- Tools -->
              <action itemid="2280" script="upgrade system.lua" />
              <action actionid="50001" script="trainroom.lua"/>
              <action actionid="50002" script="trainroom.lua"/>
              <action actionid="50003" script="trainroom.lua"/>
              <action actionid="50004" script="trainroom.lua"/>
              <action actionid="64646" script="trainroom.lua"/> 
	<action itemid="2420" event="script" value="tools/machete.lua"/>
	<action itemid="2442" event="script" value="tools/machete.lua"/>
	<action itemid="2550" event="script" value="tools/scythe.lua"/>
	<action itemid="2580" event="script" value="tools/fishing.lua" allowfaruse="1"/>
	<action itemid="2554" event="script" value="tools/shovel.lua"/>
	<action itemid="5710" event="script" value="tools/shovel.lua"/>
	<action itemid="2120" event="script" value="tools/rope.lua"/>
	<action itemid="7731" event="script" value="tools/rope.lua"/>
	<action itemid="2553" event="script" value="tools/pick.lua"/>
	<action itemid="5908" event="script" value="tools/obsidian_knife.lua"/>
	<action itemid="5942" event="script" value="tools/blessed_wooden_stake.lua"/>
	<!-- Increase/Decrease ItemId -->
	<action itemid="461" event="function" value="increaseItemId"/>
	<action itemid="462" event="function" value="decreaseItemId"/>
	<action itemid="1873" event="function" value="increaseItemId"/>
	<action itemid="1874" event="function" value="decreaseItemId"/>
	<action itemid="1875" event="function" value="increaseItemId"/>
	<action itemid="1876" event="function" value="decreaseItemId"/>
	<action itemid="2162" event="function" value="increaseItemId"/>
	<action itemid="2163" event="function" value="decreaseItemId"/>
	<action itemid="3743" event="function" value="increaseItemId"/>
	<action itemid="3744" event="function" value="decreaseItemId"/>
	<action itemid="3947" event="function" value="increaseItemId"/>
	<action itemid="3948" event="function" value="decreaseItemId"/>
	<action itemid="1479" event="function" value="increaseItemId"/>
	<action itemid="1480" event="function" value="decreaseItemId"/>
	<action itemid="1945" event="function" value="increaseItemId"/>
	<action itemid="1946" event="function" value="decreaseItemId"/>
	<action itemid="2037" event="function" value="increaseItemId"/>
	<action itemid="2038" event="function" value="decreaseItemId"/>
	<action itemid="2039" event="function" value="increaseItemId"/>
	<action itemid="2040" event="function" value="decreaseItemId"/>
	<action itemid="2058" event="function" value="increaseItemId"/>
	<action itemid="2059" event="function" value="decreaseItemId"/>
	<action itemid="2060" event="function" value="increaseItemId"/>
	<action itemid="2061" event="function" value="decreaseItemId"/>
	<action itemid="2066" event="function" value="increaseItemId"/>
	<action itemid="2067" event="function" value="decreaseItemId"/>
	<action itemid="2068" event="function" value="increaseItemId"/>
	<action itemid="2069" event="function" value="decreaseItemId"/>
	<action itemid="2064" event="function" value="increaseItemId"/>
	<action itemid="2065" event="function" value="decreaseItemId"/>
	<action itemid="2578" event="function" value="increaseItemId"/>
	<action itemid="2096" event="function" value="increaseItemId"/>
	<action itemid="2097" event="function" value="decreaseItemId"/>
	<action itemid="1786" event="function" value="increaseItemId"/>
	<action itemid="1787" event="function" value="decreaseItemId"/>
	<action itemid="1788" event="function" value="increaseItemId"/>
	<action itemid="1789" event="function" value="decreaseItemId"/>
	<action itemid="1790" event="function" value="increaseItemId"/>
	<action itemid="1791" event="function" value="decreaseItemId"/>
	<action itemid="1792" event="function" value="increaseItemId"/>
	<action itemid="1793" event="function" value="decreaseItemId"/>
	<action itemid="1634" event="function" value="increaseItemId"/>
	<action itemid="1635" event="function" value="decreaseItemId"/>
	<action itemid="1636" event="function" value="increaseItemId"/>
	<action itemid="1637" event="function" value="decreaseItemId"/>
	<action itemid="1638" event="function" value="increaseItemId"/>
	<action itemid="1639" event="function" value="decreaseItemId"/>
	<action itemid="1640" event="function" value="increaseItemId"/>
	<action itemid="1641" event="function" value="decreaseItemId"/>
	<action itemid="7058" event="function" value="increaseItemId"/>
	<action itemid="7059" event="function" value="decreaseItemId"/>
	<action itemid="8684" event="function" value="increaseItemId"/>
	<action itemid="8685" event="function" value="decreaseItemId"/>
	<action itemid="8686" event="function" value="increaseItemId"/>
	<action itemid="8687" event="function" value="decreaseItemId"/>
	<action itemid="8688" event="function" value="increaseItemId"/>
	<action itemid="8689" event="function" value="decreaseItemId"/>
	<action itemid="8690" event="function" value="increaseItemId"/>
	<action itemid="8691" event="function" value="decreaseItemId"/>
	<action itemid="9575" event="function" value="increaseItemId"/>
	<action itemid="9576" event="function" value="decreaseItemId"/>
	<action itemid="9577" event="function" value="increaseItemId"/>
	<action itemid="9578" event="function" value="decreaseItemId"/>
	<action itemid="9579" event="function" value="increaseItemId"/>
	<action itemid="9580" event="function" value="decreaseItemId"/>
	<action itemid="9581" event="function" value="increaseItemId"/>
	<action itemid="9582" event="function" value="decreaseItemId"/>
	<action itemid="9624" event="function" value="increaseItemId"/>
	<action itemid="9625" event="function" value="decreaseItemId"/>
	<action itemid="9747" event="function" value="increaseItemId"/>
	<action itemid="9748" event="function" value="decreaseItemId"/>
	<action itemid="9749" event="function" value="increaseItemId"/>
	<action itemid="9750" event="function" value="decreaseItemId"/>
	<action itemid="9825" event="function" value="increaseItemId"/>
	<action itemid="9826" event="function" value="decreaseItemId"/>
	<action itemid="9827" event="function" value="increaseItemId"/>
	<action itemid="9828" event="function" value="decreaseItemId"/>
	<action itemid="9973" event="function" value="increaseItemId"/>
	<action itemid="9974" event="function" value="decreaseItemId"/>
	<action itemid="10044" event="function" value="increaseItemId"/>
	<action itemid="10045" event="function" value="decreaseItemId"/>
 
Ostatnio edytowane przez moderatora:
Status
Zamknięty.
Back
Do góry