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Globalevents War Event

Status
Zamknięty.

Thorge D

Stały bywalec
Dołączył
Lipiec 24, 2014
Posty
300
Liczba reakcji
29
1. Autor - Doggynub.

2. Opis - Zgodnie z nazw? skrypt co jaki? czas otwiera zapisy na Dru?ynowe Bitwy, po czym je organizuje. W por?wnaniu do poprzedniej wersji jest on o wiele stabilniejszy, czystszy pod wzgl?dem zakodowania i bezpieczniejszy.

3. Klient - Testowany na wersji 8.6, ale skutecznie powinien dzia?a? na innych.

4. Skrypt

W globalevents.xml dodajemy (czas podajemy dowolny):
[XML]<globalevent name = "teamBattleStart" time="[/XML]
Dla wersji 0.4 TFS:
[lua]<?xml version="1.0" encoding="UTF-8"?>
<mod name="Team Event" version="2.0" author="Damadgerz" contact="support@lualand.net" enabled="yes">

<config name="teamSetting"><![CDATA[
--[[Local Config]]--

--//storages

inBlue = 9900
inRed = 9901
joiner = 9907

blueKills = 9902
redKills = 9903

eventRecruiting = 9904
eventStarted = 9905
eventTime = 9906

itemToGet = 9908
countItemToGet = 9909

nextExecute = 9910

blueCount = 9911
redCount = 9912

--// Positions

teleporterPosition = {x = 96, y = 117, z = 7} --Place where the event tp will be created

waitRoomPlace = {x = 144, y = 41, z = 7} --Place of the waitnig room (the place ppl will wait for team to be full)

waitRoomDimensions = { --Enter the start pos[top left sqm] and end pos[bottom right sqm] of waitnig room here
startPos = {x = 134, y = 31, z = 7},
endPos = {x = 156, y = 53, z = 7}
}


eventPlaceDimensions = { --Enter the start pos[top left sqm] and end pos[bottom right sqm] of event place here
startPos = {x = 176, y = 53, z = 7},
endPos = {x = 209, y = 74, z = 7}
}
blueTeamPos = {x = 180, y = 56, z = 7}
redTeamPos = {x = 204, y = 72, z = 7}


--// General settings

recruitTime = 1 -- Time in minutes to gather players to event, will broadcast event started each min

minimumPlayersJoins = 2 --If the number of layer joined is less than that then event would be cancelled

balanceTeams = true -- This will balance number of players in both teams the extra player will be kicked out of event


removeTeleportOnEventEnd = false -- if you want to remove the tp when the event finish set it to true, normally tp will just be diabled

eventMaxTime = 5 -- Time in minutes, this is the max time event will be running. After checks are caried winner is declared

showEventSats = true -- This is like a timer that is always there about event stats (time,oponents left, teammates left). It appears in the cancel messages place.

sendLeftPlayers = true -- Well this will send to all alive players the names& numebr of the oponents left each interval defined down
intervalToSendLeftPlayers = 11 -- interval(in seconds) to sendLeftPlayers , must be more than 10 sec


countDownOnStart = true -- Well this occurs when players are teleported to their places in the arena , so if this is true it start to count down to the joined players then when count down finish they can start killing each other(event really begins)

countDownFrom = 10 -- Starts count down from this number when event start, if above is set true

minJoinLevel = 50 -- minimm lvl that can join event

rewards = { --Example [%] = { {itemid/name, count} ,..........} count isnt more than 100

[65] = { {2476,1} , {"gold coin",500} },
[25] = { {"golden armor",1} , {2152,90} },
[10] = { {"dragon scale mail",1} , {"crystal coin",10} }
}

--[[ Note : make sure if you edited % that sum should be equal to 100, you can add more % elements to suit your needs also more items if you want in each %
[65],[25],[10] -> is the % of this item to be found the rest is clear ,items in each % and it will be chosen randomly]]--


]]></config>
<lib name="teamFunctions"><![CDATA[
domodlib('teamSetting')

--[[Conditions don't touch]]--
local bmale = createConditionObject(CONDITION_OUTFIT)
setConditionParam(bmale, CONDITION_PARAM_TICKS, -1)
addOutfitCondition(bmale, {lookType = math.random(128,134), lookHead = 88, lookBody = 88, lookLegs = 88, lookFeet = 88, lookTypeEx = 0, lookAddons = 3})

local bfemale = createConditionObject(CONDITION_OUTFIT)
setConditionParam(bfemale, CONDITION_PARAM_TICKS, -1)
addOutfitCondition(bfemale, {lookType = math.random(136,142), lookHead = 88, lookBody = 88, lookLegs = 88, lookFeet = 88, lookTypeEx = 0, lookAddons = 3})

local rmale = createConditionObject(CONDITION_OUTFIT)
setConditionParam(rmale, CONDITION_PARAM_TICKS, -1)
addOutfitCondition(rmale, {lookType = math.random(128,134), lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94, lookTypeEx = 0, lookAddons = 3})

local rfemale = createConditionObject(CONDITION_OUTFIT)
setConditionParam(rfemale, CONDITION_PARAM_TICKS, -1)
addOutfitCondition(rfemale, {lookType = math.random(136,142),lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94, lookTypeEx = 0, lookAddons = 3})

local infight = createConditionObject(CONDITION_INFIGHT,-1)
--[[Local Config]]--

--[[Functions]]--

-- General info
function isFightOn()
return getStorage(eventStarted) > 0
end
function isRecruitOn()
return getStorage(eventRecruiting) > 0
end
function getMinJoinLevel()
return minJoinLevel
end
function getJoiners()
joiners = {}
for _,cid in ipairs(getPlayersOnline()) do
if isJoiner(cid) then
if isInRecruitArea(cid) or isInFightArea(cid) then
table.insert(joiners,cid)
end
end
end
return joiners
end

function getLeftMembersNames(team)
str = "Oponents left("..#team..") :"
left = ""
for k,cid in ipairs(team) do left = (left ..""..(k == 1 and "" or ", ")..""..getCreatureName(cid).."["..getPlayerLevel(cid).."]" ) end
str = str .." " .. (left == "" and "none" or left).. "."
return str
end
function disPlayEventStats()
if not showEventSats then return false end
if getStorage(eventTime) - os.time() <= 0 then return false end

left = os.date("%M:%S",(getStorage(eventTime) - os.time()))
for _,cid in ipairs(getJoiners()) do
oponentsLeft = isBlue(cid) and #getRedMembers() or #getBlueMembers()
teamMatesLeft = isBlue(cid) and math.max(0,#getBlueMembers()-1) or math.max(0,#getRedMembers()-1)
doPlayerSendCancel(cid,"Time left: ".. left.." || Oponents left: "..oponentsLeft.."/"..oponentCount(cid).." || Team-mates left: "..teamMatesLeft.."/".. math.max(0,matesCount(cid)-1))
end

end

function doSendLeftPlayers()
if not sendLeftPlayers then return false end
if intervalToSendLeftPlayers <= 10 then return false end
for _,cid in ipairs(getJoiners()) do
doPlayerSendTextMessage(cid,MESSAGE_TYPES["orange"],getLeftMembersNames(isRed(cid) and getBlueMembers() or getRedMembers()))
end
end

function getBlueMembers()
members = {}
for _,cid in ipairs(getPlayersOnline()) do
if isBlue(cid) then
table.insert(members,cid)
end
end
return members
end
function getRedMembers()
members = {}
for _,cid in ipairs(getPlayersOnline()) do
if isRed(cid) then
table.insert(members,cid)
end
end
return members
end


-- starting fight

function startRecruiting()
doSetStorage(eventRecruiting,1)
end
function startEvent()
doSetStorage(eventRecruiting,-1)

if removeTeleportOnEventEnd then
tp = getTileItemById(teleporterPosition,1387).uid
if tp > 0 then doRemoveItem(tp) end
end

if not balanceTeams() then
resetEvent()
return false
end
for _,cid in ipairs(getBlueMembers()) do
doTeleportThing(cid,blueTeamPos,false)
doSendMagicEffect(getThingPos(cid),10)
end
setBlueCount(#getBlueMembers())
for _,cid in ipairs(getRedMembers()) do
doTeleportThing(cid,redTeamPos,false)
doSendMagicEffect(getThingPos(cid),10)
end
setRedCount(#getRedMembers())
startCountDown()
return true
end

function setBlueCount(count)
doSetStorage(blueCount,-1)
doSetStorage(blueCount,count)
end
function oponentCount(cid)
return isBlue(cid) and getStorage(redCount) or getStorage(blueCount)
end
function matesCount(cid)
return isBlue(cid) and getStorage(blueCount) or getStorage(redCount)
end

function setRedCount(count)
doSetStorage(redCount,-1)
doSetStorage(redCount,count)
end
function balanceTeams()
members = getJoiners()
if #members < minimumPlayersJoins then
doBroadcastMessage("Team-Battle event was cancelled as only ".. #members .. " players joined.")
return false
end
if (math.mod(#members,2) ~= 0) then
kicked = members[#members]
clearTeamEventStorages(kicked)
doPlayerSendTextMessage(kicked,MESSAGE_TYPES["info"],"Sorry, you have been kicked out of event for balancing both teams.")
end
count = 1
for _,cid in ipairs(getJoiners()) do
if (math.mod(count,2) ~= 0) then
addToBlue(cid)
else
addToRed(cid)
end
count = count + 1
end
return true
end
function startCountDown()
if(countDownOnStart) then
for _,cid in ipairs(getJoiners()) do
doCreatureSetNoMove(cid,true)
for i = 0,countDownFrom do
addEvent(doPlayerSendTextMessage,i*1000, cid, MESSAGE_TYPES["info"], (i == 0 and countDownFrom or countDownFrom-i) )
end
end
addEvent(startFight,(countDownFrom+1)*1000)
else
startFight()
end
end
function startFight()
doSetStorage(eventStarted,1)
for _,cid in ipairs(getJoiners()) do
doCreatureSetNoMove(cid,false)
doPlayerSendTextMessage(cid,MESSAGE_TYPES["warning"],"Fight Starts!")
end
addEvent(endTeamEvent,eventMaxTime*60*1000,"maxTime")
doSetStorage(eventTime,os.time()+eventMaxTime*60)
end

function teleportToWaitRoom(cid)
doTeleportThing(cid,waitRoomPlace)
doSendMagicEffect(waitRoomPlace,10)
if getPlayerGroupId(cid) < 4 then
addToJoiners(cid)
end
doPlayerSendTextMessage(cid,MESSAGE_TYPES["blue"],"Please be patient till the event starts and don't logout.")
return true
end



-- Modifing teams & checking member states
function isBlue(cid)
return (getPlayerStorageValue(cid,inBlue) > 0)
end
function isRed(cid)
return (getPlayerStorageValue(cid,inRed) > 0)
end
function isJoiner(cid)
return (getPlayerStorageValue(cid,joiner) > 0)
end
function addToBlue(cid)
setPlayerStorageValue(cid,inBlue,1)
doAddCondition(cid, (getPlayerSex(cid) == 1) and bmale or bfemale)
doAddCondition(cid,infight)
end
function addToRed(cid)
setPlayerStorageValue(cid,inRed,1)
doAddCondition(cid, (getPlayerSex(cid) == 1) and rmale or rfemale)
doAddCondition(cid,infight)
end
function addToJoiners(cid)
setPlayerStorageValue(cid,joiner,1)
end
function removeFromBlue(cid)
setPlayerStorageValue(cid,inBlue,-1)
end
function removeFromRed(cid)
setPlayerStorageValue(cid,inRed,-1)
end
function removeFromjoiners(cid)
setPlayerStorageValue(cid,joiner,-1)
end
function isInRecruitArea(cid)
return isInRange(getThingPos(cid),waitRoomDimensions.startPos,waitRoomDimensions.endPos)
end
function isInFightArea(cid)
return isInRange(getThingPos(cid),eventPlaceDimensions.startPos,eventPlaceDimensions.endPos)
end
function clearTeamEventStorages(cid)
if isInRecruitArea(cid) or isInFightArea(cid) then
doTeleportThing(cid,getTownTemplePosition(getPlayerTown(cid)))
doSendMagicEffect(getThingPos(cid),10)
end

if isFightOn() then
if isJoiner(cid) then
if isBlue(cid) then
addRedKills()
elseif isRed(cid) then
addBlueKills()
end
doPlayerSendTextMessage(cid,MESSAGE_TYPES["orange"],"You have died in Team-Battle Event.")
end
end

removeFromjoiners(cid)
removeFromBlue(cid)
removeFromRed(cid)
doRemoveConditions(cid, false)

end
function haveUnrecivedReward(cid)
return getPlayerStorageValue(cid,itemToGet) > 0 and getPlayerStorageValue(cid,countItemToGet) > 0
end
function recieveLateReward(cid)
if haveUnrecivedReward(cid) then
if not doPlayerAddItem(cid,getPlayerStorageValue(cid,itemToGet),getPlayerStorageValue(cid,countItemToGet),false) then
msg = "You need to free some space then relog to take your reward."
doPlayerSendTextMessage(cid,MESSAGE_TYPES["warning"],msg)
else
setPlayerStorageValue(cid,itemToGet,-1)
setPlayerStorageValue(cid,countItemToGet,-1)
doPlayerSendTextMessage(cid,MESSAGE_TYPES["info"],"You have recieved your reward.")
end
end
end

-- Win or lose
function thereIsAWinner()
if redWon() or blueWon() then
return true
end
return false
end
function blueWon()
return( (#getBlueMembers() > 0 ) and ( #getRedMembers() == 0) )
end
function redWon()
return( (#getRedMembers() > 0) and (#getBlueMembers() == 0) )
end
function isDraw()
return #getBlueMembers() == #getRedMembers()
end
function getWinner()
if #getBlueMembers() > #getRedMembers() then
return {getBlueMembers(),getRedMembers(),"Blue team won."}
elseif #getRedMembers() > #getBlueMembers() then
return {getRedMembers(),getBlueMembers(),"Red team won."}
else
return { {},{},"it was a draw."}
end
end


-- Adding kills
function addBlueKills()
doSetStorage(blueKills, math.max(1,getStorage(blueKills)+1))
end
function addRedKills()
doSetStorage(redKills, math.max(1,getStorage(redKills)+1))
end

-- Ending event

function endTeamEvent(type)
if isFightOn() then
doSetStorage(eventStarted,-1)
doBroadcastMessage("Team-Battle event ended and "..getWinner()[3])
if not isDraw() then
win(getWinner()[1],type)
lose(getWinner()[2],type)
else
draw()
end
end
addEvent(resetEvent,2 * 1000) --- tp player to home remove all storages and reset event global storages
end

function getPercent()
rand= math.random(1,100)
prev = 0
chosenItem = 0
for k, v in pairs(rewards) do
if rand > prev and rand <= k+prev then
chosenItem = k
break
else
prev = k+prev
end
end
return chosenItem
end

function generateReward(cid)
percent = getPercent()
if percent == 0 then
print("Error in the reward item. Please inform Doggynub.")
return true
end

randomizer = rewards[percent][math.random(1,#rewards[percent])]
item = not tonumber(randomizer[1]) and getItemIdByName(randomizer[1]) or randomizer[1]
count = isItemStackable(item) and math.min(randomizer[2],100) or 1
if item == nil or item == 0 then
print("Error in the item format. Please inform Doggynub.")
return true
end

msg = "You have won ".. (count == 1 and "a" or count) .." " .. getItemNameById(item) .. "" .. (count == 1 and "" or "s").."."

if not doPlayerAddItem(cid,item,count,false) then
msg = msg.. "You need to free some space then relog to take your reward."
setPlayerStorageValue(cid,itemToGet,item)
setPlayerStorageValue(cid,countItemToGet,count)
end

doPlayerSendTextMessage(cid,MESSAGE_TYPES["white"],msg)

end



function generateStatsMessage(cid, type, stats)
msg = {
["KO"] = { ["win"] = "Event ended. Your team have won by killing all oponent's team members. You will recieve your reward shortly, check incoming messages.",
["lose"] = "Event ended. Your team have lost as the Oponent team killed all your team's members."
},
["maxTime"] = {
["win"] = "Event max-time finished and your team have won. You will recieve your reward shortly, check incoming messages.",
["lose"] = "Event max-time finished and your team have lost.",
["draw"] = "Event max-time finished and it is a draw.(no team won)"
}
}
doPlayerSendTextMessage(cid,MESSAGE_TYPES["info"],msg[type][stats])

end
function win(winners,type)
for _,cid in ipairs(winners) do
generateStatsMessage(cid, type, "win")
generateReward(cid)
end
end
function lose(losers,type)
for _,cid in ipairs(losers) do
generateStatsMessage(cid, type, "lose")
end
end
function draw()
for _,cid in ipairs(getJoiners()) do
generateStatsMessage(cid, "maxTime", "draw")
end
end

function resetEvent()
doSetStorage(eventRecruiting,-1)
doSetStorage(nextExecute,-1)
doSetStorage(eventStarted,-1)
doSetStorage(eventTime,-1)
doSetStorage(blueKills,-1)
doSetStorage(redKills,-1)
for _,cid in ipairs(getPlayersOnline()) do
if isBlue(cid) or isRed(cid) or isJoiner(cid) then
clearTeamEventStorages(cid)
end
end
end


]]></lib>
<event type="login" name="teambattleLogin" event="script"><![CDATA[
domodlib('teamFunctions')

function onLogin(cid)
clearTeamEventStorages(cid)
recieveLateReward(cid)

registerCreatureEvent(cid, "teamEventStats")
registerCreatureEvent(cid, "teambattleLogout")
registerCreatureEvent(cid, "teambattleCombat")
return true
end
]]></event>
<event type="combat" name="teambattleCombat" event="script"><![CDATA[
domodlib('teamFunctions')

function onCombat(cid, target)
if isFightOn() then
if isBlue(cid) and isBlue(target) then
return false
end
if isRed(cid) and isRed(target) then
return false
end
end
return true
end

]]></event>
<event type="logout" name="teambattleLogout" event="script"><![CDATA[
domodlib('teamFunctions')

function onLogout(cid)
clearTeamEventStorages(cid)
if thereIsAWinner() then
endTeamEvent("KO")
end
return true
end

]]></event>
<event type="statschange" name="teamEventStats" event="script"><![CDATA[
domodlib('teamFunctions')

corpse_ids = {
[0] = 3065, -- female
[1] = 3058 -- male
}
function onStatsChange(cid, attacker, type, combat, value)
if combat == COMBAT_HEALING then
return true
end
if getCreatureHealth(cid) > value then
return true
end

if isInFightArea(cid) and isFightOn() then
if isBlue(cid) or isRed(cid) then
corpse = doCreateItem(corpse_ids[getPlayerSex(cid)], 1, getThingPos(cid))
doCreateItem(2016, 2, getThingPos(cid))
clearTeamEventStorages(cid)
doItemSetAttribute(corpse, "description", "You recognize "..getCreatureName(cid)..". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".\n[Team-Event kill]")
doCreatureAddHealth(cid,getCreatureMaxHealth(cid))
if thereIsAWinner() then
endTeamEvent("KO")
end

return false

end

end

return true
end
]]></event>

<globalevent name = "teamBattleStart" time="01:23:00" event="script"><![CDATA[
domodlib('teamFunctions')

function onTime()
resetEvent()
if getTileItemById(teleporterPosition,1387).uid < 1 then
tp = doCreateItem(1387,1,teleporterPosition)
doItemSetAttribute(tp, "aid", 9990)
end

startRecruiting()
for i = 0, recruitTime-1 do
addEvent(doBroadcastMessage, i * 60* 1000,"Team-Battle event is recruting players by entering event tp. Fight begins in "..(i == 0 and recruitTime or recruitTime-i).." minutes.",MESSAGE_TYPES["warning"])
end

addEvent(startEvent, recruitTime * 60 * 1000)

return true
end


]]></globalevent>

<globalevent name = "teamBattletime" interval="1" event="script"><![CDATA[
domodlib('teamFunctions')

function onThink()
if isFightOn() then
disPlayEventStats()

if getStorage(nextExecute) == -1 or getStorage(nextExecute) <= os.time() then
doSendLeftPlayers()
doSetStorage(nextExecute,os.time()+intervalToSendLeftPlayers)
end
end
return true
end

]]></globalevent>
<movevent type="StepIn" actionid="9990" event="script"><![CDATA[
domodlib('teamFunctions')

function onStepIn(cid, item, position, fromPosition)
if not isRecruitOn() then
doPlayerSendTextMessage(cid,MESSAGE_TYPES["orange"],"Event isn't currently opened.")
doTeleportThing(cid,fromPosition)
doSendMagicEffect(fromPosition,2)
return true
end
if getPlayerLevel(cid) < getMinJoinLevel() then
doPlayerSendTextMessage(cid,MESSAGE_TYPES["orange"],"Only players of level ".. getMinJoinLevel().. "+ can join this event.")
doTeleportThing(cid,fromPosition)
return true
end
teleportToWaitRoom(cid)
return true
end




]]> </movevent>
</mod>[/lua]
 

Candy Boy

Stały bywalec
Dołączył
Czerwiec 27, 2014
Posty
109
Liczba reakcji
2
Odp: War Event

Mog?e? doda? ?r?d?o, .
Testowa?em u siebie i dzia?a wszystko dobrze, gracze te? raczej nie narzekaj?.
 

misztrz440

Zbanowany
Dołączył
Grudzień 15, 2012
Posty
1032
Liczba reakcji
38
Odp: War Event

Tam Ci urwa?o chyba linijk?,gdzie do globalevent.xml trzeba doda?.
 
Status
Zamknięty.
Do góry