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Potwory na zam?wienie.

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lee021

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Odp: Potwory na zam?wienie.

* Nazwa potwora : Mutated Frog
* Wygl?d potwora : taki jak Azure Frog
* Ilo?? HP i expa : 3000hp i 1500expa
* Szybko?? : 150 lvl
# atak:50%, def: 50%
* Szansa na zmian? celu : Nie zmienia (0%)
*Nie mo?e przesuwa? skrzynek, item?w, nie mo?na go summonowa?, nie mo?na summonowa? run?, ucieka gdy ma 500hp,hp widoczne, ma si? rusza?
* Ataki: W zwarciu 300-1k, z exori po 500-1,2k
* Obrona: nie leczy si?, u?ywa haste, nie staje si? niewidzialny, nie zmienia outfitu
* Odporno?ci: na sd, cz?sciowo na l?d, wra?liwy na ogie?
* Ilo?? defa i arma: podobne do demona
* Loot: brak
* Odg?osy: brak
 

Oskar

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Odp: Potwory na zam?wienie.

Stw?rz plik o nazwie:
Code:
Mutated Frog.xml
I wklej:
Code:
<?xml version="1.0" encoding="utf-8"?>
<monster name="Mutated Frog" namedescription="a mutated frog" race="blood" experience="1500" speed="520" manacost="0">
  <health now="3000" max="3000"/>
  <look type="226" head="69" body="66" legs="69" feet="66" corpse="6079"/>
  <targetchange interval="5000" chance="0"/>
  <strategy attack="50" defense="50"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="0"/>
    <flag canpushcreatures="0"/>
    <flag staticattack="90"/>
    <flag targetdistance="1"/>
    <flag runonhealth="500"/>
  </flags>
<attacks>
    <attack name="melee" interval="2000" min="-286" max="-1053"/>
	<attack name="physical" interval="1000" chance="8" radius="3" min="-480" max="-1228">
<attribute key="areaEffect" value="blackspark"/>
</attack>
</attacks>
  <defenses armor="55" defense="65">
		<defense name="speed" interval="2000" chance="35" speedchange="300" duration="6000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
	</defenses>
<elements>
<element firePercent="-10"/>
<element icePercent="20"/>
</elements>
<immunities>
<immunity death="1"/>
</immunities>
</monster>
Do monsters.xml wklej:
Code:
<monster name="Mutated Frog" file="Mutated Frog.xml"/>
 
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Liptonik

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Odp: Potwory na zam?wienie.

Raczej ostatnie moje wyzwanie :].. Do trzech razy sztuka.
Teraz co? trudniejszego:

* Nazwa potwora: Zjebia
* Wygl?d potwora: Oriental - female.
* Ilo?? HP i expa: Por?wnywalna do Ferumbrasa. HP: 30000 EXP: 35000
* Szybko??: 100 LvL
# ATT: 90%, DEF: 10%.
* 0% - nie przerzuca si?.
* Nie mo?e przesuwa? skrzynek, item?w. Nie mo?na przejmowa? run?, ani przywo?ywa?. Podchodzi do gracza.
* Ataki: W zwarciu (fizyczne) 1-2k. Dystans (fizyczne) 1k - 2k, SD 1-2k, Ue 500-700.
* Obrona: Nie leczy, nie u?ywa haste, ca?kowicie widzialny, zmienia outfit (oboj?tnie na jaki).
* Odporno?ci: Brak.
* Ilo?? defa i arma: Por?wnywalny do Feru, Orsh, Ghaz..
* Loot oraz cz?stotliwo?? wypadania: 1-3cc 50%, Mpa 10%, Mms 10%, Great shield 5%, 5 ham 50%, 1-5 black pearl 50%, 1-5 holy orchid 70%.
* Odg?osy: Brak.
Do atak?w prosz? doda? sw?j, w?asny czar, w?asna praca :>.
PS: Bardzo dzi?kuje za wcze?niejsze prace.
 

Oskar

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Odp: Potwory na zam?wienie.

Mia?o by? co? trudniejszego, a ja tu nie widz? ?adnych trudno?ci.
Wysil si? bardziej. Powtarzam - JESTEM W STANIE STWORZY? KA?DEGO MONSTERA JAKIEGO SOBIE ZA?YCZYCIE.
Stw?rz plik o nazwie:
Code:
Zjebia.xml
I wklej:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Zjebia" nameDescription="a zjebia" race="blood" experience="35000" speed="420" manacost="0">
<health now="30000" max="30000"/>
<look type="150" head="113" body="120" legs="114" feet="132" addons="3" corpse="6083"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-948" max="-2042"/>

<attack name="physical" interval="1000" chance="9" range="7" min="-1042" max="-2063">
<attribute key="shootEffect" value="whirlwindaxe"/>
<attribute key="areaEffect" value="redspark"/>
</attack>
<attack name="fire" interval="2500" chance="13" radius="11" min="-480" max="-728">
<attribute key="areaEffect" value="explosion"/>
</attack>
<attack name="zam" interval="4000" chance="16" min="-980" max="-1728"/>
</attacks>
<defenses armor="45" defense="45">
		<defense name="outfit" interval="2000" chance="25" type="146" head="114" body="114" legs="94" feet="94" addons="3" duration="5000">
			<attribute key="areaEffect" value="holydamage"/>
		</defense>
		<defense name="outfit" interval="3000" chance="25" type="279" head="114" body="114" legs="94" feet="94" addons="3" duration="5000">
			<attribute key="areaEffect" value="holydamage"/>
		</defense>
</defenses>
<loot>
<item id="2160" countmax="3" chance="50000"/> --cc
<item id="2472" chance="10000"/> --mpa
<item id="2514" chance="10000"/> --mms
<item id="2522" chance="5000"/> --great shield
<item id="2671" countmax="5" chance="50000"/> --ham
<item id="2144" countmax="5" chance="50000"/> --black pearl
<item id="2761" countmax="7" chance="70000"/> --holy orchid
</loot>
</monster>
Do monsters.xml wklej:
Code:
<monster name="Zjebia" file="Zjebia.xml"/>
Teraz przejd? do folderu "spells", stw?rz tam plik o nazwie:
Code:
Zam.lua
I wklej:
Code:
local combat1 = createCombatObject() 
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) 
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 4) 
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -7, 7, -6, 8)  
local combat2 = createCombatObject() 
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) 
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 4) 
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -7, 7, -6, 8)  
local combat3 = createCombatObject() 
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) 
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 4) 
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -7, 7, -6, 8)  
local combat4 = createCombatObject() 
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) 
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 5) 
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -7, 7, -6, 8) 
arr1 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
} 
arr2 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
} 
arr3 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, 
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, 
{1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1}, 
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, 
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
} 
arr4 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, 
{0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0}, 
{0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0}, 
{0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0}, 
{0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0}, 
{0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0}, 
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}

local area1 = createCombatArea(arr1) 
local area2 = createCombatArea(arr2) 
local area3 = createCombatArea(arr3) 
local area4 = createCombatArea(arr4)
setCombatArea(combat1, area1) 
setCombatArea(combat2, area2) 
setCombatArea(combat3, area3) 
setCombatArea(combat4, area4)
local function onCastSpell1(parameters) 
doCombat(parameters.cid, parameters.combat1, parameters.var) 
end 
local function onCastSpell2(parameters) 
doCombat(parameters.cid, parameters.combat2, parameters.var) 
end 
local function onCastSpell3(parameters) 
doCombat(parameters.cid, parameters.combat3, parameters.var) 
end 
local function onCastSpell4(parameters) 
doCombat(parameters.cid, parameters.combat4, parameters.var) 
end
function onCastSpell(cid, var) 
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, } 
addEvent(onCastSpell1, 100, parameters) 
addEvent(onCastSpell2, 200, parameters) 
addEvent(onCastSpell3, 300, parameters) 
addEvent(onCastSpell4, 300, parameters)
return true
end
Do spells.xml wklej:
Code:
<instant name="zam" words="exevo zam" lvl="7200" script="zam.lua"/>
 
Last edited:

Liptonik

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Odp: Potwory na zam?wienie.

Dzi?kuje za wcze?niejsze prace - nie znalaz?em, ?adnych b??d?w.
Co? trudniejszego ? Hmm.. ;>
* Nazwa potwora: SwarQueen
* Wygl?d potwora: Wizard - female. Cia?o - corpse.
* Ilo?? HP i expa: HP 65000, EXP 25000
* Szybko??: 100 poziom
# Atak 100%, Obrona 0%
* Zmiana celu na 50%, pr?ba zmiany co 20 sekund
* Specjalne: Mo?e przesuwa? skrzynki, itemy. Walka w zwarciu, HP widoczne, ma ucieka? przy 1k HP, oczywi?cie ruchliwy.
* Ataki: SD: 500 - 1k, GFB 300 - 700, Exevo Gran Mas Tera 1k - 1,3k, Exori Frigo 200 - 400, Exevo Vis Lux 230 - 250, Latani Gran Mas Nero* 1,5k - 2k, przywo?uje 2 warlocki.
* Obrona: Leczy si? (UH), U?ywa haste, zmienia? outfit na warlocka oraz witch
* Odporno?ci: Odporny na l?d, trucizn?, energi?, ogie?. W po?owie na ?mier? i ?wiat?o??. Wra?liwy na ataki fizyczne.
* Ilo?? defa i arma: 70/60
* Loot oraz cz?stotliwo?? wypadania: 1-100gp 50%, 2-5 red apple 50%, Boh 50%. Red backpack 100%: giant sword 20%, Carlin sword 10 %, medusa shield 20%, Ornament axe 30%, necrotic rod 70%, golden ring**3%
* Odg?osy: Nikomu nie oddam ringa!.
~~
*Czar obszarowy - nutki.
**Pier?cie?, kt?ry dodaje +5% do magii.
Wa?ne, aby ring wypada? BARDZO rzadko ;]
Dzi?kuje z g?ry za prac? lol
 
Last edited:
L

lee021

Guest
Odp: Potwory na zam?wienie.

* Nazwa potwora : Gang Member
* Wygl?d potwora : taki jak Gang member, je?li si? da to inny kolor outfitu
* Ilo?? HP i expa : 75000hp i 50000expa
* Szybko?? : 400 lvl
# atak:50%, def: 50%
* Szansa na zmian? celu : 95%
*Mo?e przes?wa? skrzynki, item?w, nie mo?na go summonowa?, nie mo?na summonowa? run?, nie uciekap,hp widoczne, ma si? rusza?
* Ataki: W zwarciu 5-7k, z exori po 5-7k, SD po 15k (bardzo rzadko u?ywa),
* Obrona: nie leczy si?, u?ywa strong haste, nie staje si? niewidzialny, nie zmienia outfitu
* Odporno?ci: cz?sciowo na l?d i ogien
* Ilo?? defa i arma: podobne do orshabaala
* Loot: mpa, g.legs, max 11cc
* Odg?osy: brak
 

Oskar

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Odp: Potwory na zam?wienie.

Wejd? pierw do folderu monsters i stw?rz plik o nazwie:
Code:
SwarQueen.xml
I wklej:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="SwarQueen" nameDescription="a swarQueen" race="blood" experience="25000" speed="420" manacost="0">
<health now="65000" max="65000"/>
<look type="149" head="1" body="27" legs="113" feet="113" addons="3" corpse="6083"/>
<targetchange interval="20000" chance="50"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="1000"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-1" max="-2"/> <!--nie podales obrazen z fizycznego, wiec mozesz sam uzupelnic wedlug wlasnego uznania-->
<attack name="death" interval="1000" chance="8" range="7" radius="5" min="-492" max="-1063">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="fire" interval="2500" chance="13" radius="7" target="1" range="7" min="-280" max="-728">
<attribute key="areaEffect" value="firearea"/>
<attribute key="shootEffect" value="flamingarrow"/>
</attack>
<attack name="drown" interval="3000" chance="14" radius="11" target="0" min="-1035" max="-1374">
<attribute key="areaEffect" value="carniphila"/>
</attack>
<attack name="ice" interval="1000" chance="11" range="7" min="-186" max="-424">
<attribute key="shootEffect" value="shiverarrow"/>
<attribute key="areaEffect" value="iceattack"/>
</attack>
<attack name="poisoncondition" interval="2000" chance="10" length="7" spread="0" min="-227" max="-253">
<attribute key="areaEffect" value="teleport"/>
</attack>
<attack name="lifedrain" interval="2000" chance="90" radius="11" target="0" min="-1485" max="-2062">
<attribute key="areaEffect" value="bluenote"/>
</attack>
</attacks>
<defenses armor="70" defense="60">
<defense name="healing" interval="2000" chance="25" min="300" max="600">
	<attribute key="areaEffect" value="holydamage"/>
</defense>
<defense name="speed" interval="1000" chance="11" speedchange="400" duration="10000">
	<attribute key="areaEffect" value="mortarea"/>
</defense>
<defense name="outfit" interval="2000" chance="35" type="130" head="19" body="71" legs="128" feet="128" addons="1" duration="5000">
	<attribute key="areaEffect" value="redshimmer"/>
</defense>
<defense name="outfit" interval="2000" chance="35" type="54" head="20" body="30" legs="40" feet="50" duration="5000">
	<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element deathPercent="50"/>
<element physicalPercent="-10"/>
<element holyPercent="50"/>
</elements>
<immunities>
<immunity poison="1"/>
<immunity ice="1"/>
<immunity energy="1"/>
<immunity fire="1"/>
</immunities>
<summons maxSummons="2">
<summon name="Warlock" interval="2000" chance="18" max="2"/>
</summons>
<voices interval="3000" chance="10">
<voice sentence="Nikomu nie oddam ringa!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="49" chance="50000"/> --gold
<item id="2148" countmax="51" chance="50000"/> --gold
<item id="2674" countmax="5" chance="50000"/> --red apple
<item id="2195" chance="50000"/> --boh
<item id="2000" chance="100000"> --red bp
<inside>
<item id="2393" chance="20000"/> --giant sword
<item id="2536" chance="20000"/> --medusa shield
<item id="2395" chance="10000"/> --carlin sword
<item id="2179" chance="3000"/> --gold ring
<item id="7411" chance="30000"/> --ornamented axe
<item id="2185" chance="70000"/> --necro rod
</inside>
</item>
</loot>
</monster>
Do monsters.xml wklej:
Code:
<monster name="SwarQueen" file="SwarQueen.xml"/>
Nast?pnie przenosimy si? do folderu items, gdzie otwieramy plik items.xml i szukamy w nim takiej linijki:
Code:
<item id="2179" article="a" name="gold ring">
<attribute key="weight" value="100"/>
<attribute key="slotType" value="ring"/>
</item>
Usuwamy j? i na jej miejsce wklejamy:
Code:
<item id="2179" article="a" name="gold ring">
<attribute key="weight" value="100"/>
<attribute key="increaseMagicPercent" value="105"/>
<attribute key="slotType" value="ring"/>
</item>
Teraz idziemy do foldery movements, w kt?rym usuchamiamy plik o nazwie movements.xml. Bezpo?rednio pod s?owem "<movements> Wklejamy:
Code:
<!--gold ring-->
<movevent type="Equip" itemid="2179" slot="ring" event="script" value="ring.lua"/> 
<movevent type="DeEquip" itemid="2179" slot="ring" event="script" value="ring.lua"/>
Zapisujemy wszystko i cieszymy si? nowym monsterem.

#lee021
Stw?rz plik o nazwie:
Code:
Gang Member.xml
I wklej:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Gang Member" nameDescription="a gang member" race="blood" experience="50000" speed="1020" manacost="0">
  <health now="75000" max="75000"/>
  <look type="151" head="77" body="116" legs="82" feet="79" corpse="3058"/>
  <targetchange interval="2000" chance="95"/>
  <strategy attack="50" defense="50"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="90"/>
    <flag targetdistance="1"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="-4982" max="-7042"/>
		<attack name="energy" interval="2000" chance="15" radius="3" target="0" min="-4897" max="-7130">
		<attribute key="areaEffect" value="blackspark"/>
	</attack>
	<attack name="death" interval="3000" chance="5" range="7" target="1" min="-14983" max="-15195">
		<attribute key="shootEffect" value="suddendeath"/>
		<attribute key="areaEffect" value="mortarea"/>
	</attack>
  </attacks>
	<defenses armor="78" defense="86">
	<defense name="speed" interval="1000" chance="12" speedchange="600" duration="6000">
			<attribute key="areaEffect" value="poff"/>
		</defense>
		</defenses>
  <immunities/>
  <elements>
	<element icePercent="10"/>
	<element firePercent="15"/>
  </elements>
  <loot>
    <item id="2160" countmax="11" chance="65000"/> --CC
    <item id="2470" chance="19000"/> --Golden Legs
    <item id="2472" chance="15000"/> --MPA
  </loot>
</monster>
Do monsters.xml wklej:
Code:
<monster name="Gang Member" file="Gang Member.xml"/>
 
Last edited:
L

lee021

Guest
Odp: Potwory na zam?wienie.

* Nazwa potwora : Terramite Queen
* Wygl?d potwora : taki jak Terramite
* Ilo?? HP i expa : 100000hp i 80000expa
* Szybko?? : 400 lvl
# atak:50%, def: 50%
* Szansa na zmian? celu : 45%
*Mo?e przes?wa? skrzynki, item?w, nie mo?na go summonowa?, nie mo?na summonowa? run?, nie ucieka,hp widoczne, ma si? rusza? ,upija obszarowo-> efekt gwiazdek (bardzo mocno), paralizuje (bardzo mocno)
wysysa mane (efekt: r??owe nuty)
* Ataki: W zwarciu 10-14k, SD po 25k (bardzo rzadko u?ywa), water explosion 15k, (bardzo czesto uzywa), assassin star 15k
* Obrona: leczy si?, nie staje si? niewidzialny, nie zmienia outfitu
* Odporno?ci: odporny na smierc, ogien, ziemie (100%) swietosc (40%), l?d (20%)
* Ilo?? defa i arma: podobne do inq boss
* Loot: 1gp zawsze
* Odg?osy: brak
 
Last edited:

Oskar

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Odp: Potwory na zam?wienie.

Dziwny monster, ale ?ap.
Stw?rz plik o nazwie:
Code:
Terramite Queen.xml
I wklej:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Terramite Queen" nameDescription="a terramite queen" race="venom" experience="80000" speed="1020" manacost="0">
<health now="100000" max="100000"/>
<look type="346" corpse="11342"/>
<targetchange interval="3000" chance="45"/>
<strategy attack="50" defense="50"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-9953" max="-14063"/>
<attack name="drunk" interval="2000" chance="12" radius="9" target="0" duration="60000">
<attribute key="areaEffect" value="stun"/>
</attack>
<attack name="drown" interval="1000" chance="38" radius="9" target="0" min="-14896" max="-15063">
<attribute key="areaEffect" value="watersplash"/>
</attack>
<attack name="manadrain" interval="2500" chance="12" range="7" radius="5" target="1" min="-426" max="-1042">
<attribute key="areaEffect" value="purplenote"/>
<attribute key="shootEffect" value="powerbolt"/>
</attack>
<attack name="manadrain" interval="2000" chance="12" range="7" target="1" min="-14898" max="-15162">
<attribute key="areaEffect" value="redspark"/>
<attribute key="shootEffect" value="redstar"/>
</attack>
<attack name="death" interval="3000" chance="5" range="7" target="1" min="-24953" max="-25064">
<attribute key="areaEffect" value="mortarea"/>
<attribute key="shootEffect" value="suddendeath"/>
</attack>
<attack name="speed" interval="1000" chance="9" range="7" target="1" speedchange="-920" duration="20000">
<attribute key="areaEffect" value="greenspark"/>
<attribute key="shootEffect" value="poisonarrow"/>
</attack>
</attacks>
<defenses armor="70" defense="60">
<defense name="healing" interval="1000" chance="25" min="1300" max="1600">
	<attribute key="areaEffect" value="poison"/>
</defense>
<defense name="healing" interval="2000" chance="15" min="2300" max="2600">
	<attribute key="areaEffect" value="poison"/>
</defense>
</defenses>
<elements>
<element holyPercent="40"/>
<element icePercent="20"/>
</elements>
<immunities>
<immunity death="1"/>
<immunity fire="1"/>
<immunity earth="1"/>
</immunities>
<loot>
<item id="2148" countmax="1" chance="100000"/>
</loot>
</monster>
Do monsters.xml wklej:
Code:
<monster name="Terramite Queen" file="Terramite Queen.xml"/>
 

lisex dwaa

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Odp: Potwory na zam?wienie.

Witam ja bym prosi?o takiego potwora:

* Nazwa potwora - Evil Demon
* Wygl?d potwora - Golem Bos
* Ilo?? HP i expa - exp 500kk, hp 1kk
* Szybko?? - srednia
* Szansa na zmian? celu (w procentach) - 0%
* Specjalne -*Mo?e przes?wa? skrzynki, item?w, nie mo?na go summonowa?, nie mo?na summonowa? run?, nie ucieka ,upija obszarowo-> efekt gwiazdek (bardzo mocno), paralizuje (bardzo mocno) widzi niewidzialnych
* Ataki - co? w stylu ataku apo,exevo mas san, fire
* Obrona - leczy sie
* Odporno?ci- brak
* Ilo?? defa i arma - 300, 100
* Loot bez lota
* Odg?osy- Muhahaha, Gin !, A teraz uciekaj...

a i jak by sie dalo to ze po zabiciu jego cialo znika!
 
Last edited:

Oskar

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Odp: Potwory na zam?wienie.

Stw?rz plik o nazwie:
Code:
Evil Demon.xml
I wklej:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Evil Demon" nameDescription="an evil demon" race="fire" experience="500000000" speed="520" manacost="0">
<health now="1000000" max="1000000"/>
<look type="326"/>
<targetchange interval="3000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-953" max="-2063"/>
<attack name="death" interval="2500" chance="12" radius="9" target="0" min="-3064" max="-4063">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="holy" interval="3000" chance="16" radius="9" target="0" min="-2064" max="-3063">
<attribute key="areaEffect" value="holyarea"/>
</attack>
<attack name="fire" interval="1500" chance="9" radius="9" target="0" min="-2064" max="-3063">
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
<defenses armor="100" defense="300"/>
</monster>
Do monsters.xml wklej:
Code:
<monster name="Evil Demon" file="Evil Demon.xml"/>


Prosz? zapozna? si? z nowym regulaminem
 

zial96

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Odp: Potwory na zam?wienie.

nazwa potwora :dragon of terror
wyglad : bialy lub niebieski dragon :p
ilosc hp i exp: hmm duzo hp jako boss i zeby trudzil sie z nim 500 lvl exp 10k :)
szybkosc:jak demodras :)
szansa na przezucenie sie :50 %
specialne : przywouje 2 demodrasy i undead dragony 2 :) leczy sie
ataki : wszystkie podstawowe dragona lorda wali z sd po 6k czesto ,
paralizuje,upija
obrona:nic stoji do upadlego :D
odpornosci na niewiem czy sie tak da ale na np bolty i arrows :) zeby pall nie wymiatal go z ucieczka :D
ilosc defa i arma 50//50 :)
loot:zadko g helmet czesto mms zadko d armor d legs d helmet czesto demon shield magma set :) zadko softy
odglosy:wymysl cos po angielsku zajebistego :)
thx z gory
 

Oskar

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Odp: Potwory na zam?wienie.

Stw?rz plik o nazwie:
Code:
Dragon of Terror.xml
I wklej:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dragon of Terror" nameDescription="a dragon of terror" race="fire" experience="10000" speed="320" manacost="0">
	<health now="180000" max="180000"/>
	<look type="248" corpse="7091"/>
	<targetchange interval="2000" chance="50"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
    <attack name="melee" interval="2000" skill="70" attack="45"/>
    <attack name="fire" interval="2000" chance="22" range="7" radius="4" target="1" min="-100" max="-180">
      <attribute key="shootEffect" value="fire"/>
      <attribute key="areaEffect" value="firearea"/>
    </attack>
    <attack name="firefield" interval="1000" chance="7" range="7" radius="4" target="1">
      <attribute key="shootEffect" value="fire"/>
    </attack>
    <attack name="fire" interval="2000" chance="18" length="8" spread="3" min="-150" max="-260">
      <attribute key="areaEffect" value="firearea"/>
    </attack>
	<attack name="death" interval="2500" chance="62" range="7" target="1" min="-5943" max="-6083">
      <attribute key="shootEffect" value="suddendeath"/>
      <attribute key="areaEffect" value="mortarea"/>
    </attack>
	<attack name="speed" interval="3000" chance="22" range="7" radius="5" speedchange="-420" duration="18000">
      <attribute key="shootEffect" value="death"/>
      <attribute key="areaEffect" value="smallclouds"/>
    </attack>
	<attack name="drunk" interval="1500" chance="18" radius="5" target="0" duration="10000">
      <attribute key="areaEffect" value="blackspark"/>
    </attack>
  </attacks>
  <defenses armor="50" defense="50"/>
	<elements>
		<element physicalPercent="75"/>
	</elements>
	<immunities>
		<immunity fire="1"/>
		<immunity paralyze="1"/>
		<immunity lifedrain="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="3000" chance="200">
		<voice sentence="I'm dragon of terror and I will get you!"/>
		<voice sentence="PHHHH!"/>
	</voices>
<summons maxSummons="4">
<summon name="undead dragon" interval="2000" chance="28" max="2"/>
<summon name="demodras" interval="2000" chance="28" max="2"/>
</summons>
  <loot>
    <item id="2471" chance="800"/> --Golden Helmet
    <item id="2493" chance="900"/> --DH
    <item id="2495" chance="750"/> --Demon Legs
	<item id="7891" chance="7000"/> --Magma Boots
    <item id="6132" chance="400"/> --Soft Boots
    <item id="1987" chance="100000">
      <inside>
        <item id="7900" chance="8600"/> --Magma Monocle
        <item id="2514" chance="9000"/> --MMS
		<item id="2494" chance="950"/> --Demon Armor
        <item id="7894" chance="9700"/> --Magma Legs
		<item id="7899" chance="8300"/> --Magma Coat
		<item id="2520" chance="7300"/> --Demon Shield
      </inside>
    </item>
  </loot>
 </monster>
Do monsters.xml wklej:
Code:
<monster name="Dragon of Terror" file="Dragon of Terror.xml"/>


#down
Wybacz ale nie prowadz? w tym temacie PixelArta. Ron ma w?asnego klienta, dlatego smoki maj? r??ne kolory, osobi?cie potrafi? tak zrobi?, ale nie podo?asz zadaniu przerobienia swojego klienta i silnika by posiada? w nich swoje kolorowe stwory, wi?c musisz si? zadowoli? wygl?dem Frost Dragona.
 
Last edited:

zial96

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Odp: Potwory na zam?wienie.

Witam jestem zadowolony ze stwora ale ....
nie mial miecwygladu frost dragona tylko mial wygladac jak dragon tylko inny kolor skory np na ronoots ots sa rozne dragi i wlasnie ma miec ten kolor jakis z tych a nie frosta prosze o new potworka z gory thx opis jbc 2 raz napisze ...
nazwa :dragon of terror
wyglad: wyglad dragona ale kolor skory niebieski albo bialy a nie zielony lub czerwony ...a nie look type undead dragona ani frosta po prostu kolor skury dragona przefarbuj na bialy xD albo niebieski
ilosc hp i exp 10 k epa hp tyle ile dales w poprzednim poscie
szansa na przzutke ;D 50 %
specialne wszystko co wali dragon,dragon lord,demodras,undead dragon
tworzy 2 undead dragon i 2 demodrasy!!!
atak 6 k z sd :)
obrona leczy sie
odpornosci na palla jakies ;)
ilosc defa i ama 50/50
loot to samo co w poprzednim poscie
odglosy no tu to fajne dales :) i takie moga zostac :)
 

Seminari Master Kaga

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Odp: Potwory na zam?wienie.

@up o ile wiem nie da si? tak -.- To chyba trza zrobi? nowy potworek wiesz w paint itd... a on si? tym nie zajmuje przecie?.

@topic


* Nazwa potwora
* Wygl?d potwora
* Ilo?? HP i expa
* Szybko??
# Czy monster ma skupia? si? na ataku czy obronie (podawa? ilo?? w procentach, mo?na ustawi? by skupia? si? na obronie w 50% oraz 50% na ataku)
* Szansa na zmian? celu (w procentach) oraz cz?stotliwo?? (w sekundach)
* Specjalne (czy mo?e przesuwa? skrzynki, itemy, czy mo?na go przywo?ywa? za pomoc? czaru, czy mo?na przejmowa? run?, ma utrzymywa? dystans od gracza czy te? nie, przy ilu HP ma ucieka?, czy HP ma by? widoczne, ma si? rusza? czy sta? w miejscu)
* Ataki (jestem w stanie stworzy? ka?dy rodzaj ataku) oraz obra?enia przez nie otrzymywane
* Obrona (czy ma si? leczy?, u?ywa? haste, stawa? si? niewidzialny, zmienia? outfit)
* Odporno?ci (na co ma by? odporny, wra?liwy)
* Ilo?? defa i arma (ma to zwi?zek z obra?eniami jakie b?dziemy mu zadawa?)
* Loot oraz cz?stotliwo?? wypadania
* Odg?osy






Hmmm przepraszam, ?e troch? z?amie regulamin, ale bym poprosi? od razu wymieniaj?c monstery, by zaoszcz?dzi? nie potrzebnego spamu i nabijania post?w w tym temacie. Potwory s? "z tej samej bajki" tzn jakby z tego samego rodzaju, gatunku.

Wi?c tak bym prosi? by wszystkie by?y jak najbli?sze real tibii.


1. Arachir The Ancient One
2. Diblis The Fair
3. Sir Valorcrest
4. Zevelon Duskbringer

5. Gravelord Oshuran

Z g?ry dzi?kuje i prosz? o rozpatrzenie mimo z?amania regulaminu ;D
 

Oskar

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Odp: Potwory na zam?wienie.

?adnie poprosi?e? wi?c zrobi?em wszystkie pi??. Zrobi?e? mi przys?ug?, gdy? sam chcia?em je zrobi? :)
Po prostu podmie? je z orygina?ami:
Code:
Arachir the ancient one.xml
Wklej:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Arachir the ancient one" nameDescription="a vampire lord" race="undead" experience="1800" speed="300" manacost="0">
  <health now="1600" max="1600"/>
  <look type="287" corpse="8937"/>
  <targetchange interval="5000" chance="10"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
  	<attack name="melee" interval="2000" min="0" max="-271"/>
	<attack name="death" interval="3000" chance="20" target="0" radius="3" min="-120" max="-300">
		<attribute key="areaEffect" value="mortarea"/>
	</attack>
	<attack name="death" interval="1000" chance="12" target="1" range="7" min="0" max="-120">
		<attribute key="areaEffect" value="mortarea"/>
		<attribute key="shootEffect" value="suddendeath"/>
	</attack>
	<attack name="speed" interval="2000" chance="24" target="1" range="7" speedchange="-520" duration="12000">
		<attribute key="areaEffect" value="redshimmer"/>
	</attack>
	<attack name="drunk" interval="2500" chance="19" target="1" range="7" duration="10000">
		<attribute key="areaEffect" value="redshimmer"/>
	</attack>
  </attacks>
  <defenses armor="30" defense="30">
    <defense name="healing" interval="1000" chance="12" min="100" max="335">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
	<defense name="invisible" interval="1000" chance="35" duration="6000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
	<defense name="outfit" interval="5000" chance="40" monster="bat" duration="4000">
	<attribute key="areaEffect" value="poff"/>
    </defense>
  </defenses>
	<elements>
		<element physicalPercent="1"/>
		<element energyPercent="20"/>
		<element holyPercent="-5"/>
		<element firePercent="-1"/>
	</elements>
  <immunities>
    <immunity lifedrain="1"/>
    <immunity death="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="I was the shadow that haunted the cradle of humanity!"/>
    <voice sentence="I exist since eons and you want to defy me?"/>
	<voice sentence="Can you feel the passage of time, mortal?"/>
	<voice sentence="Your worthles existence will nourish something greater!"/>
  </voices>
    <summons maxSummons="2">
		<summon name="Lich" interval="3000" chance="40"/>
		<summon name="Lich" interval="3000" chance="40"/>
	</summons>
 <loot>
    <item id="2148" countmax="98" chance="80000"/>	-- gold coin
	<item id="2152" countmax="5" chance="30000"/> --Platinum coin
	<item id="7588" chance="9800"/> --Shp
	<item id="2229" chance="11000"/> --skull
	<item id="2144" countmax="2" chance="8000"/> -- black pearl
	<item id="9020" chance="100000"/> --Vampire Lord Token
	<item id="1987" chance="100000"> --bag
	<inside>
	<item id="2534" chance="6300"/>	-- vampire shield
	<item id="2214" chance="12000"/> --Ring of healing
	<item id="7416" chance="1200"/> --bloody edge
	</inside>
	</item>
 </loot>
</monster>
Code:
Diblis the fair.xml
Wklej:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Diblis the fair" nameDescription="a vampire lord" race="undead" experience="1800" speed="280" manacost="0">
  <health now="1500" max="1500"/>
  <look type="287" corpse="8937"/>
  <targetchange interval="5000" chance="10"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
  	<attack name="melee" interval="2000" min="0" max="-282"/>
	<attack name="death" interval="1000" chance="12" target="1" min="0" max="-200">
		<attribute key="areaEffect" value="mortarea"/>
		<attribute key="shootEffect" value="suddendeath"/>
	</attack>
	<attack name="speed" interval="2000" chance="24" target="1" range="7" speedchange="-520" duration="12000">
		<attribute key="areaEffect" value="redshimmer"/>
	</attack>
	<attack name="drunk" interval="2500" chance="19" target="1" range="7" duration="10000">
		<attribute key="areaEffect" value="redshimmer"/>
	</attack>
  </attacks>
  <defenses armor="30" defense="30">
    <defense name="healing" interval="1000" chance="12" min="100" max="335">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
	<defense name="invisible" interval="3000" chance="25" duration="6000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
  </defenses>
	<elements>
		<element holyPercent="-5"/>
		<element physicalPercent="40"/>
	</elements>
  <immunities>
    <immunity lifedrain="1"/>
    <immunity death="1"/>
    <immunity invisible="1"/>
	<immunity earth="1"/>
    <immunity paralyze="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="I envy you to be slain by someone as beautiful as me."/>
    <voice sentence="I will drain your ugly corpses of the last drop of blood."/>
	<voice sentence="Not in my face you barbarian!"/>
    <voice sentence="My brides will feast on your souls!"/>
  </voices>
    <summons maxSummons="4">
		<summon name="Banshee" interval="2500" chance="40"/>
	</summons>
 <loot>
    <item id="2148" countmax="99" chance="70000"/>	-- gold coin
	<item id="2152" countmax="5" chance="30000"/> --Platinum
	<item id="2214" chance="10000"/> --Ring of healing
	<item id="7588" chance="8000"/> --Shp
	<item id="2144" countmax="2" chance="9000"/> -- black pearl
	<item id="9020" chance="100000"/> --Vampire Lord Token
	<item id="1987" chance="100000"> --bag
	<inside>
	<item id="2534" chance="2000"/>	-- vampire shield
	<item id="8903" chance="900"/> --Spellbook of lost souls
	</inside>
	</item>
 </loot>
</monster>
Code:
Sir Valorcrest
Wklej:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Sir Valorcrest" nameDescription="a vampire lord" race="undead" experience="1800" speed="270" manacost="0">
  <health now="1600" max="1600"/>
  <look type="287" corpse="8937"/>
  <targetchange interval="5000" chance="10"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
  	<attack name="melee" interval="2000" min="0" max="-670"/>
	<attack name="speed" interval="2000" chance="24" target="1" range="7" speedchange="-520" duration="12000">
		<attribute key="areaEffect" value="redshimmer"/>
	</attack>
	<attack name="drunk" interval="2500" chance="19" target="1" range="7" duration="10000">
		<attribute key="areaEffect" value="redshimmer"/>
	</attack>
  </attacks>
  <defenses armor="38" defense="35">
    <defense name="healing" interval="1000" chance="12" min="100" max="335">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
	<defense name="speed" interval="2000" chance="24" speedchange="420" duration="6000">
		<attribute key="areaEffect" value="redshimmer"/>
	</defense>
	<defense name="invisible" interval="4000" chance="25" duration="6000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
  </defenses>
	<elements>
		<element phyisicalPercent="55"/>
		<element holyPercent="-5"/>
		<element firePercent="-1"/>
	</elements>
  <immunities>
    <immunity paralyze="1"/>
    <immunity death="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="I challenge you!"/>
	<voice sentence="A battle makes the blood so hot and sweet."/>
  </voices>
    <summons maxSummons="4">
		<summon name="Vampire" interval="2000" chance="30"/>
	</summons>
 <loot>
    <item id="2148" countmax="93" chance="70000"/>	-- gold coin
	<item id="2152" countmax="5" chance="30000"/> --Platinum
	<item id="2216" chance="13000"/> --Ring of healing
	<item id="7588" chance="12000"/> --Shp
    <item id="2534" chance="2300"/>	-- vampire shield
	<item id="2229" chance="12000"/> --skull
	<item id="2207" chance="9000"/> --sword ring
	<item id="9020" chance="100000"/> --Vampire Lord Token
	<item id="1987" chance="100000"> --bag
	<inside>
	<item id="7427" chance="900"/> --chaos mace
	</inside>
	</item>
 </loot>
</monster>
Code:
Zevelon Duskbringer.xml
Wklej:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Zevelon Duskbringer" nameDescription="a vampire lord" race="undead" experience="1800" speed="310" manacost="0">
  <health now="1400" max="1400"/>
  <look type="287" corpse="8937"/>
  <targetchange interval="5000" chance="10"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
  	<attack name="melee" interval="2000" min="0" max="-360"/>
	<attack name="manadrain" interval="1000" chance="12" target="1" range="7" min="0" max="-76">
		<attribute key="areaEffect" value="redshimmer"/>
	</attack>
	<attack name="physical" interval="2500" chance="12" target="1" range="7" min="0" max="-176">
		<attribute key="areaEffect" value="redspark"/>
		<attribute key="shootEffect" value="sniperarrow"/>
	</attack>
	<attack name="lifedrain" interval="2000" chance="17" target="1" range="7" min="0" max="-200">
		<attribute key="areaEffect" value="stun"/>
	</attack>
	<attack name="drunk" interval="1500" chance="12" target="1" range="7" duration="10000">
		<attribute key="areaEffect" value="redshimmer"/>
	</attack>
	<attack name="speed" interval="2000" chance="17" target="1" range="7" speedchange="-700"/>
  </attacks>
  <defenses armor="30" defense="30">
	<defense name="invisible" interval="3000" chance="25" duration="6000">
      <attribute key="areaEffect" value="blueshimmer"/>
	  </defense>
	<defense name="outfit" interval="2500" chance="30" monster="bat" duration="4000">
	<attribute key="areaEffect" value="poff"/>
    </defense>
  </defenses>
	<elements>
		<element phyisicalPercent="50"/>
		<element firePercent="-30"/>
	</elements>
  <immunities>
    <immunity earth="1"/>
    <immunity death="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="I want Your Blood"/>
    <voice sentence="Come Here!"/>
	<voice sentence="I will be still around when my 'noble' race is gone"/>
	<voice sentence="Human blood is not suitable for drinking"/>
    <voice sentence="Your short live is coming to an end"/>
	<voice sentence="Ashari Mortals. Come and stay forever!"/>
  </voices>
    <summons maxSummons="3">
		<summon name="Vampire" interval="6000" chance="100"/>
		<summon name="Vampire" interval="6000" chance="100"/>
		<summon name="Vampire" interval="6000" chance="100"/>
	</summons>
 <loot>
    <item id="2148" countmax="75" chance="70000"/>	-- gold coin
	<item id="2152" countmax="5" chance="30000"/> --Platinum
	<item id="2214" chance="10000"/> --Ring of healing
	<item id="2144" chance="8000"/> -- black pearl
	<item id="7588" chance="9000"/> --Shp
    <item id="2534" chance="800"/>	-- vampire shield
	<item id="9020" chance="100000"/> --Vampire Lord Token
	<item id="1987" chance="100000"> --bag
	<inside>
	<item id="7419" chance="900"/> --dreaded cleaver
	</inside>
	</item>
 </loot>
</monster>
 

Oskar

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Odp: Potwory na zam?wienie.

Code:
Gravelord Oshuran.xml
Wklej:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Gravelord Oshuran" nameDescription="the gravelord oshuran" race="UNDEAD" experience="2400" speed="280" manacost="0">
  <health now="3100" max="3100"/>
  <look type="99" corpse="6028"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="0" max="-250"/>
    <attack name="lifedrain" interval="3000" chance="12" radius="5" target="0" min="-50" max="-250">
      <attribute key="areaEffect" value="redshimmer"/>
    </attack>
    <attack name="speed" interval="2000" chance="45" range="7" speedchange="-700" duration="30000">
      <attribute key="areaEffect" value="smallclouds"/>
	  <attribute key="shootEffect" value="suddendeath"/>
    </attack>
	<attack name="poisoncondition" interval="2000" chance="25" range="7" min="-700" max="-900">
      <attribute key="areaEffect" value="poison"/>
	  <attribute key="shootEffect" value="poison"/>
    </attack>
    <attack name="poison" interval="2000" chance="13" length="8" spread="0" min="-100" max="-350">
      <attribute key="areaEffect" value="greenspark"/>
    </attack>
    <attack name="lifedrain" interval="3000" chance="12" length="8" spread="0" min="-180" max="-300">
      <attribute key="areaEffect" value="redshimmer"/>
    </attack>
  </attacks>
  <defenses armor="30" defense="40">
    <defense name="healing" interval="1000" chance="17" min="50" max="250">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
  </defenses>
  <elements>
	<element energyPercent="80"/>
	<element icePercent="50"/>
	<element holyPercent="-1"/>
  </elements>
  <immunities>
    <immunity death="1"/>
    <immunity earth="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <summons maxSummons="4">
    <summon name="bonebeast" interval="1000" chance="17" max="4"/>
  </summons>
  <voices interval="5000" chance="10">
    <voice sentence="Your mortality is disgusting" yell="1"/>
  </voices>
  <loot>
 	<item id="2148" countmax="40" chance="70000"/> --gold coin
	<item id="7589" chance="19000"/> --Smp
	<item id="2656" chance="9000"/> --blue robe
 	<item id="2144" chance="26000"/>  black pearl
	<item id="7893" chance="7000"/> --lightning boots
	<item id="2175" chance="9000"/> --spellbook
	<item id="1987" chance="100000">
		<inside>
			<item id="2214" chance="9000"/> --ring of healing
			<item id="2143" chance="24000"/>  white pearl
			<item id="2148" countmax="57" chance="60000"/> --Gold coin
			<item id="8904" chance="1000"/> --spellscroll of prophecies
      </inside>
    </item>
  </loot>
</monster>
 

Seminari Master Kaga

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Odp: Potwory na zam?wienie.

Dzi?ki, my?l?, ?e wszystko okey.
Du?y + za podpisanie loota, jutro sprawdze dok?adnie te monsterki, najwy?ej troch? zmodyfikuje loot, bo ju? si? przekona?em, ?e robisz prawie identyko co rl staty :D

Jednocze?nie, je?li nie sprawi Ci to problemu chcia?bym poprosi? o kolejne 2 monstery, r?wnie? takie staty jak na rl :D

Te co atakuj? Zaozian, bo ju? mam Twoj? Zuluze, ale brakuje tych dw?ch:

1. Cublarc the Plunderer
2. Chizzoron The Distorter

Z g?ry thx.
 

Oskar

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Odp: Potwory na zam?wienie.

Strasznie trudne by?o to zam?wienie, g??wnie ze wzgl?du na to i? nie spos?b by?o okre?li? ilo?ci HP Chizzoron the Distorter, wi?c da?em orientacyjnie 10500 HP oraz 5900 expa. Co do lootu, na tibia.wikia.com by?o napisane, ?e leci z niego kilka przedmiot?w, wi?c doda?em dodatkowo swoje w?asne. Ataki. Jak na bossa ma ich strasznie ma?o, bo tylko trzy plus "z pazurka". Wzorowa?em si? na YouTube.com wi?c mo?e nie by? identyczny z wytworem CipSoftu.
Ale do rzeczy, najpierw "Cublarc the Plunderer".
Stw?rz plik o nazwie:
Code:
Cublarc the Plunderer.xml
I wklej:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Cublarc the Plunderer" nameDescription="a cublarc the plunderer" race="blood" experience="400" speed="360" manacost="0">
	<health now="400" max="400"/>
	<look type="342" corpse="11245"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="4"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="0" max="-110"/>
		<attack name="physical" interval="2000" chance="60" range="7" min="0" max="-100">
			<attribute key="shootEffect" value="arrow"/>
		</attack>
	</attacks>
	<defenses armor="15" defense="25">
		<defense name="speed" interval="1000" chance="7" speedchange="690" duration="4000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
	</defenses>
	<immunities>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="Grrrrrr"/>
	</voices>
	<loot>
		<item id="2148" countmax="100" chance="70000"/> --gold
		<item id="2428" chance="25500"/> --orcish axe
		<item id="2456" chance="12000"/> --bow
		<item id="11318" chance="14000"/> --shaggy tail
		<item id="11332" chance="1000"/> --disgusting trophy
	</loot>
</monster>
Nast?pnie do monsters.xml wklej:
Code:
<monster name="Cublarc the Plunderer" file="Cublarc the Plunderer.xml"/>
Teraz najwi?ksze dotychczasowe wyzwanie:
Stw?rz plik o nazwie:
[code]Chizzoron the Distorter.xml
I wklej:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Chizzoron the Distorter" nameDescription="a chizzoron the distorter" race="blood" experience="5900" speed="280" manacost="0">
    <health now="10500" max="10500"/>
    <look type="340" corpse="11311"/>
	<targetchange interval="5000" chance="8"/>
    <strategy attack="100" defense="0"/>
    <flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
        <flag runonhealth="0"/>
     </flags>
<attacks>
	<attack name="melee" interval="2000" min="0" max="-457"/>
<attack name="earth" interval="1000" chance="30" range="7" target="1" min="-115" max="-685">
	<attribute key="shootEffect" value="earth"/>
	<attribute key="areaEffect" value="smallplants"/>
</attack>
<attack name="lifedrain" interval="3000" chance="21" radius="3" target="0" min="-0" max="-300">
	<attribute key="areaEffect" value="blueshimmer"/>
</attack>
<attack name="poisoncondition" interval="3000" chance="21" radius="7" target="0" min="-600" max="-1200">
	<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="firecondition" interval="1000" chance="11" range="7" target="1" min="-100" max="-200"/>
</attacks>
	<defenses armor="45" defense="45">
		<defense name="healing" interval="2000" chance="10" min="200" max="340">
<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
<elements>
<element holyPercent="10"/>
<element deathPercent="30"/>
<element energyPercent="20"/>
<element icePercent="20"/>
</elements>
<immunities>
<immunity earth="1"/>
<immunity invisible="1"/>
</immunities>
<summons maxSummons="2">
<summon name="Lizard Dragon Priest" interval="2000" chance="18" max="2"/>
</summons>
<loot>
<item id="2148" countmax="70" chance="70000"/> --gold
<item id="2148" countmax="30" chance="60000"/> --gold
<item id="2492" chance="2500"/> --DSM
<item id="2152" countmax="2" chance="20000"/> --platinum coin
<item id="9971" countmax="2" chance="26000"/> --gold ignot
<item id="11362" chance="4000"/> --jade hat
<item id="11308" chance="12500"/> --weaver wandtip
<item id="5881" chance="7500"/> --lizard scale
<item id="2149" countmax="9" chance="15000"/> --small emerald
<item id="2150" countmax="8" chance="12000"/> --small amethyst
<item id="7590" chance="11500"/> --GMP
<item id="1987" chance="100000"> --bag
<inside>
<item id="2169" chance="11000"/> --time ring
<item id="2155" chance="4000"/> --green gem
<item id="11349" chance="6500"/> --spellweaver robe
<item id="11309" chance="1500"/> --draken trophy
<item id="11113" chance="800"/> --crystal boots
</inside>
</item>
</loot>
</monster>
Oraz do monsters.xml wklej:
Code:
<monster name="Chizzoron the Distorter" file="Chizzoron the Distorter.xml"/>
 

Seminari Master Kaga

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Messages
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Odp: Potwory na zam?wienie.

S?uchaj ?wietne

Je?li nie stworzy to problemu to bym prosi? o trzy monstery:

1. Mutated Pumpkin (tak jak na rl) + je?li dasz rad? to scrypt, ?e na jego ciele jak si? u?yje obsidian knife to ?eby da?o nam losowy jeden z przedmiot?w z tego co normalnie leci, czyli spider web lub spider toy itd. (tzn ze mozna uzyc to na 1 ciele, a na tych do ktorych dalej bedzie decay to juz nie)

2. Undead Jester (tak jak na rlu, tylko jesli dasz rade, zeby nie dalo sie z 1 jestera zloocic wiecej niz 2 czesci lalki, ale zeby te czesci lalek nie lecialy zbyt rzadko. (jesli nie dasz rady, to tak jak na rlu zrob))

3. The Haloween Hare (dokladnie jak na rlu, lecz zmienia outfit na czas 24h. I wiesz, zeby zamienial tez w phantamsy, jugery itd (te co byly w ktoryms update, a co w ostatnim skasowali)

4. Demodras (jak na rlu, glownie chodzi o loot tez zeby byl jak na rlu)

5. The Many (jak na rlu)
 
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