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Potwory na zam?wienie.

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orzeleagle122

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Odp: Potwory na zam?wienie.

#edit
* Predator
* Wygl?d potwora: Marziel
* Ilo?? HP i expa: 80200 60000
* Szybko??: jak 350 lvl
# 99% akat 1% defa, tak zeby wszystkie hity lecia?y w niego o 50%wiecej
* Szansa na zmian? celu: najlepiej co 1sec, najszybciej jak sie da
* Specjalne: ma przesuwa? skrzynki, itemy, ma sie ruszac, ma podbiegac do celu, nie mozna bedzie go przywo?a?, Summonuje on 3 Hellhound i 1 demona.
* Ataki: duzo efektownych czar?w kt?re bedzei szybko u?ywa? (combo do 3,5k) + z ?apy tak do 400 ;d
* Obrona: ma u?ywa? strong haste, ma widzie? niewidocznych, leczyc od 100-1000
* Odporno?ci: wra?liwy na wszystko 50%
* Ilo?? defa i arma: 99% ataku, 1%defa
* Loot oraz cz?stotliwo?? wypadania: 40% g boots, 50% d helmet, 15% DLS, 100% 100cc (zawsze), 2-45demonic essence, 80%MMS, 100% MPA, 2-14 worms,
* Odg?osy: HAIL!
*w ciemno?ci niech ?wieci na zielono.

rep ++ ;)


#down
dzieki, dzia?a wszystko :D
rep dla ciebie ;d
polacam cie :D
 
Last edited:

Oskar

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Odp: Potwory na zam?wienie.

Stw?rz plik o nazwie:
PHP:
Predator.xml
I wklej do niego:
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Predator" nameDescription="a predator" race="UNDEAD" experience="60000" speed="700" manacost="0">
	<health now="80200" max="80200"/>
	<look type="287" corpse="8937"/>
	<targetchange interval="1000" chance="50"/>
	<strategy attack="99" defense="1"/>
	<flags>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag canpushitems="1"/>
		<flag lightlevel="5"/>
        <flag lightcolor="30"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="90" attack="50"/>
		<attack name="lifedrain" interval="1261" chance="14" target="0" radius="5" min="-425" max="-874">
			<attribute key="areaEffect" value="redshimmer"/>
		</attack>
		<attack name="cursecondition" interval="1093" chance="11" length="7" min="-400" max="-600">
			<attribute key="areaEffect" value="smallclouds"/>
		</attack>
		<attack name="energy" interval="952" chance="11" target="1" range="7" min="-385" max="-621">
			<attribute key="areaEffect" value="energy"/>
			<attribute key="shootEffect" value="energyball"/>
		</attack>
		<attack name="death" interval="853" chance="13" target="1" range="7" min="-374" max="-611">
			<attribute key="areaEffect" value="mortarea"/>
			<attribute key="shootEffect" value="suddendeath"/>
		</attack>
		<attack name="death" interval="1283" chance="13" target="1" radius="4" min="-485" max="-721">
			<attribute key="areaEffect" value="mortarea"/>
			<attribute key="shootEffect" value="suddendeath"/>
		</attack>
		<attack name="lifedrain" interval="1632" chance="14" length="7" spread="0" min="-627" max="-916">
			<attribute key="areaEffect" value="redspark"/>
		</attack>
	</attacks>
	<defenses armor="100" defense="90">
		<defense name="healing" interval="1131" chance="13" min="100" max="1000">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
		<defense name="speed" interval="1632" chance="13" speedchange="620" duration="10000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element icePercent="-50"/>
		<element firePercent="-50"/>
		<element physicalPercent="-50"/>
		<element deathPercent="-50"/>
		<element holyPercent="-50"/>
		<element energyPercent="-50"/>
		<element earthPercent="-50"/>
	</elements>
	<immunities>
		<immunity lifedrain="1"/>
		<immunity paralyze="1"/>
		<immunity drunk="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="HAIL!"/>
	</voices>
	<summons maxSummons="4">
		<summon name="hellhound" interval="1000" chance="12" max="3"/>
		<summon name="demon" interval="1000" chance="12" max="1"/>
	</summons>
	<loot> 
      <item id="2160" countmax="47" chance="100000"/> --cc
      <item id="2160" countmax="43" chance="100000"/> --cc
      <item id="2646" chance="40000"/> --golden boots
      <item id="2493" chance="50000"/> --DH
	  <item id="2469" chance="15000"/> --DSL
      <item id="6500" countmax="30" chance="80000"/> --ess
      <item id="1987" chance="100000">  -- bag
        <inside> 
          <item id="6500" countmax="15" chance="80000"/> --ess
          <item id="2514" chance="80000"/> --mms
          <item id="2472" chance="100000"/>  --MPA
		  <item id="3976" countmax="14" chance="100000"/> --worm
        </inside> 
      </item> 
    </loot> 
  </monster>
Do monsters.xml wklej:
PHP:
<monster name="Predator" file="Predator.xml"/>
 

Seminari Master Kaga

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Odp: Potwory na zam?wienie.

To teraz zn?w ja bym prosi? o Real Monstera

w 100% jak na rl

name: Ungreez

mi?dzy flags a atacks wklej:

<script>
<event name="Ungreez"/>
</script>

Z g?ry thx :D
 

Oskar

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Odp: Potwory na zam?wienie.

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Ungreez" nameDescription="Ungreez" race="blood" experience="500" speed="280" manacost="0">
  <health now="8200" max="8200"/>
  <look type="35" corpse="5995"/>
  <targetchange interval="10000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
	<script>
		<event name="Ungreez"/>
	</script>
  <attacks>
    <attack name="melee" interval="2000" skill="80" attack="70"/>
    <attack name="manadrain" interval="1632" chance="13" range="7" min="-80" max="-140">
	<attribute key="shootEffect" value="suddendeath"/>
		</attack>
    <attack name="fire" interval="1142" chance="14" range="7" radius="7" target="1" min="-180" max="-250">
      <attribute key="shootEffect" value="fire"/>
      <attribute key="areaEffect" value="firearea"/>
    </attack>
    <attack name="energy" interval="2000" chance="18" range="1" min="-200" max="-400">
      <attribute key="shootEffect" value="energy"/>
	  <attribute key="areaEffect" value="purpleenergy"/>
    </attack>
    <attack name="energy" interval="1413" chance="8" length="8" spread="0" min="-300" max="-380">
      <attribute key="areaEffect" value="purpleenergy"/>
    </attack>
  </attacks>
  <defenses armor="50" defense="55">
    <defense name="healing" interval="2000" chance="15" min="90" max="150">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
<elements>
		<element physicalPercent="30"/>
		<element deathPercent="20"/>
		<element energyPercent="55"/>
		<element earthPercent="60"/>
		<element holyPercent="-5"/>
		<element icePercent="-5"/>
</elements>
  <immunities>
    <immunity fire="1"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity outfit="1"/>
    <immunity drunk="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="I teach you that even heroes can die!" yell="1"/>
    <voice sentence="You will die begging like the others did!" yell="1"/>
  </voices>
   <loot>
 	<item id="2148" countmax="90" chance="60000"/> --gold
	<item id="2795" countmax="6" chance="3000"/> --fire mushroom
	<item id="7591" chance="3000"/>	--GHP
	<item id="7590" chance="3000"/>	--GMP
   </loot>
</monster>
 

HaiT

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Odp: Potwory na zam?wienie.

nazwa ; blue demon
hp ; 4000
hity ; 90-1000 (jakies fajne czary)
wyglad ; niebieski demon
szybkosc; jak morghorat (czy jakos tak ;d)
loot; pare gp,robaki,demon dusty 0-9,platinium coinsy 0-40,ice rapier,dragon hamy 0-7,blue backpack,talons 0-12,demodrage sword,giantsword,demon helmet - zajebiscie zadko,blue gem,shiver arrows 0 - 15
 

tytan53

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Odp: Potwory na zam?wienie.

Ja chcial Bym Fajnego monstera ale pod tibie 8.54.855 da si? zrobic? bardzo bym prosil
nazwa Niewazna chcem Zeby Byl On potworem Dobrym I Zeby W miare dobrze dawal aha i chal bym zeby pojawial sie na najazdach wienc najazdy tez bym prosil zebyscie mi wytlumaczyli jak zrobic zeby sie pojawial np. kolo depo :p
 

Oskar

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Odp: Potwory na zam?wienie.


#HaiT:
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Blue Demon" nameDescription="a blue demon" race="blood" experience="2750" speed="240" manacost="0">
  <health now="4000" max="4000"/>
  <look type="12" head="0" body="89" legs="0" feet="89" corpse="6068"/>
  <targetchange interval="2000" chance="10"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="90"/>
    <flag targetdistance="1"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="80" attack="40"/>
	<attack name="lifedrain" interval="1432" chance="10" radius="5" target="0" min="-80" max="-174">
		<attribute key="areaEffect" value="redshimmer"/>
	</attack>
    <attack name="ice" interval="1216" chance="15" range="7" target="1" min="-116" max="-152">
      <attribute key="shootEffect" value="ice"/>
      <attribute key="areaEffect" value="iceattack"/>
    </attack>
    <attack name="ice" interval="1652" chance="14" radius="4" min="-60" max="-216">
      <attribute key="shootEffect" value="suddendeath"/>
	  <attribute key="areaEffect" value="poff"/>
    </attack>
    <attack name="physical" interval="1151" chance="14" length="7" spread="0" min="-190" max="-217">
      <attribute key="areaEffect" value="blackspark"/>
    </attack>
  </attacks>
  <defenses armor="125" defense="145"/>
  <immunities>
	<immunity drunk="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <loot>
	<item id="2148" chance="60000" countmax="23"/> --gold
	<item id="2148" chance="50000" countmax="63"/> --gold
	<item id="2152" chance="11000" countmax="40"/> --platinum coins
	<item id="3976" chance="7000" countmax="3"/> --worm
	<item id="2672" chance="7000" countmax="7"/> --dragon ham
	<item id="5906" chance="2250"/> --demon dust
	<item id="2396" chance="1200"/> --ice rapier
	<item id="2002" chance="100000"> --blue backpack
	  <inside>
		<item id="2151" countmax="12" chance="4500"/> --talon
		<item id="7382" chance="800"/> --demonrage sword
		<item id="2393" chance="1000"/> --giant sword
		<item id="2493" chance="100"/> --DH
		<item id="2158" chance="5000"/> --blue gem
		<item id="7839" countmax="15" chance="15000"/> --shiver arrow
	  </inside>
	</item>
  </loot>
</monster>
 

Gazder

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Odp: Potwory na zam?wienie.

Bardzo fajny temat, prosz? o: Morgarotha takiego jak na RL - 100%
 
Last edited:

GarQet

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Odp: Potwory na zam?wienie.

No wi?c tak, poprosz? o 7 monster?w o takich "atrybutach" jak na stronkach - IDENTYCZNE :)









B?d? czeka?, reput tak?e czeka :)
 

Oskar

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Odp: Potwory na zam?wienie.

I prosz? bardzo:
PoI Bosses
Na przysz?o?? prosz? najpierw przeszuka? forum czy czasem nikt nie napisa? owych skrypt?w.

Jest to m?j zaufany monster maker, wi?c z pewno?ci? s? one takie jak na RL.
 

Untical

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Odp: Potwory na zam?wienie.

Tibia 8.54 tfs 0.3.6

Z g?ry pisz?,?e jak si? da to taki efekt ?eby jak zmieni outfit to ma nowy pasek hp i jak si? zabije go w tym jednym outficie nie ginie,zmienia sie na drugi outfit i ten te? trzeba uwalic ?eby pad?.Jak si? tak nie da to zr?b bez tego.

*Death Demon
*Morgaroth
*800000 hp i 160000 expa
*500 lvl
*50 % atk.,50 deff.
*15 %
*Nie mo?na z?apa?,przywo?a?,przesuwa itemy,hp widoczne,nie utrzymuje dystansu,rusza si?,nie ucieka(jak si? nie da zrobi? wymienionego na pocz?tku to niech ucieka przy 10000)
*exori san,exori frigo,exori mort,exori vis,exori san,exori flam,exori tera,jednokratkowe namierzaj?ce exori(wszystkie te ataki 1000-2000 atk.),exevo gran mas flam,exevo gran mas frigo,exevo gran mas mort,exevo gran mas tera,exevo gran mas vis,exevo mas san(zasi?g jak wy?ej wymienione),exori(zasi?g jak wy?ej wymienione)[wszystkie te ataki 2000-3000 atk.),zwyk?e obra?enia od 400-700
*leczy si? bardzo szybko po 100 hp(jak da si? zrobi? to o czym pisa?em na pocz?tku to na ghazbarana)
*odporny na wszystko 20%
*ilo?? deffa i arma to nie wiem jak? ale ?eby tak z 5% zmniejsza?a obra?enia
*?eby zawsze jeden z losowych item?w o tym id pada? ale tylko jeden:2390,2453,2914 i ?eby? napisa? gdzie trzeba zmieni? ?eby pada?y inne ale nadal tylko jeden z nich
*Chcia?bym zda? si? na Ciebie w kwestii odg?os?w
#?eby ?wieci? na zielono bardzo intensywnie w ciemno?ciach(oba outfity)
 
Last edited:

damsej

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Odp: Potwory na zam?wienie.

Witam. Chcia?bym z?o?y? zam?wienie na skrypt monster kt?ry wygl?dem przypomina? by Darakan the Executioner (gladiator) i nosi? nazw? Pudzian.
"Pudzian" mia?by przywo?ywa? dwa s?absze stworki wygl?dem przypominaj?ce jego samego np (Barbarian Bloodwalker).
Staty Pudziana:
-ma do?? szybko si? porusza?
-mie? ko?o 25 000 tysi?cy Hp 20 0000ty? expa
-ma skupi? si? w 50% na obronie jak i ataku
-Szansa na zmian? celu 30%
- Specjalne mo?e przesuwa? skrzynki nie mo?na go przejmowa? run? ani przywo?ywa? czarem, ma si? rusza?
-ilos? defa 34 i 17 arma :D
-jego uderzenia z ?apy maj? w?cha? si? w granicach od 300-600
-ma uderza? z Groundshaker (exori mas) cios w granicach od 800-1500
-ma si? leczy? oraz by? odpory cz??ciowo na sd
-po zabiciu potworka ma pojawi? si? tp o wsp??rz?dnych x151 y34 z8
-monster ma ?wieci? na zielono
Sumony:
-8 000 ty? Hp
-cios w granicach 200-300

Mam nadziej? ?e to nie jest zbyt skomplikowane czekam na szybk? odp.
Pozdrawiam
 

Oskar

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Odp: Potwory na zam?wienie.

#Untical
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Death Demon" nameDescription="a death demon" race="undead" experience="160000" speed="280" manacost="0">
  <health now="8000000" max="8000000"/>
  <look type="12" head="0" body="94" legs="79" feet="79" corpse="6068"/>
  <targetchange interval="2000" chance="10"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="90"/>
	<flag lightlevel="7"/>
    <flag lightcolor="30"/>
    <flag targetdistance="1"/>
    <flag runonhealth="10000"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="-400" max="-700"/>
	<attack name="ice" interval="1531" chance="15" range="7" target="1" min="-956" max="-2051">
      <attribute key="shootEffect" value="ice"/>
      <attribute key="areaEffect" value="iceattack"/>
    </attack>
    <attack name="earth" interval="1261" chance="16" range="7" target="1" min="-956" max="-2051">
      <attribute key="shootEffect" value="earth"/>
      <attribute key="areaEffect" value="carniphila"/>
    </attack>
    <attack name="fire" interval="1895" chance="15" range="7" target="1" min="-956" max="-2051">
      <attribute key="shootEffect" value="fire"/>
      <attribute key="areaEffect" value="firearea"/>
    </attack>
    <attack name="energy" interval="1724" chance="13" range="7" target="1" min="-956" max="-2051">
      <attribute key="shootEffect" value="energyball"/>
      <attribute key="areaEffect" value="energyarea"/>
    </attack>
	<attack name="death" interval="1532" chance="14" range="7" target="1" min="-956" max="-2051">
      <attribute key="shootEffect" value="suddendeath"/>
      <attribute key="areaEffect" value="mortarea"/>
    </attack>
	<attack name="holy" interval="1943" chance="16" range="7" target="1" min="-956" max="-2051">
      <attribute key="shootEffect" value="holy"/>
      <attribute key="areaEffect" value="holydamage"/>
    </attack>
	<attack name="holy" interval="2163" chance="16" radius="11" target="0" min="-956" max="-2051">
      <attribute key="areaEffect" value="holyarea"/>
    </attack>
	<attack name="death" interval="1842" chance="16" radius="11" target="0" min="-956" max="-2051">
      <attribute key="areaEffect" value="mortarea"/>
    </attack>
	<attack name="fire" interval="2513" chance="17" radius="11" target="0" min="-956" max="-2051">
      <attribute key="areaEffect" value="firearea"/>
    </attack>
	<attack name="energy" interval="2215" chance="16" radius="11" target="0" min="-956" max="-2051">
      <attribute key="areaEffect" value="bigclouds"/>
    </attack>
	<attack name="earth" interval="2418" chance="16" radius="11" target="0" min="-956" max="-2051">
      <attribute key="areaEffect" value="bigplants"/>
    </attack>
	<attack name="ice" interval="2194" chance="16" radius="11" target="0" min="-956" max="-2051">
      <attribute key="areaEffect" value="icetornado"/>
    </attack>
	<attack name="physical" interval="2616" chance="18" radius="11" target="0" min="-956" max="-2051">
      <attribute key="areaEffect" value="blackspark"/>
    </attack>
  </attacks>
  <defenses armor="74" defense="68">
    <defense name="healing" interval="121" chance="18" min="98" max="118">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <elements>
		<element physicalPercent="20"/>
		<element icePercent="20"/>
		<element holyPercent="20"/>
		<element firePercent="20"/>
		<element energyPercent="20"/>
		<element earthPercent="20"/>
		<element deathPercent="20"/>
		<element drownPercent="20"/>
	</elements>
  <immunities>
    <immunity lifedrain="1"/>
    <immunity invisible="1"/>
	<immunity drunk="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="I was the shadow that haunted the cradle of humanity!"/>
    <voice sentence="I exist since eons and you want to defy me?"/>
	<voice sentence="Can you feel the passage of time, mortal?"/>
  </voices>
  <loot>
	<item id="2390;2453;2914" chance="100000"/> --pierwszy item/drugi item/trzeci item
  </loot>
</monster>
Oczywi?cie jest mo?liwe by zmienia? outfit, ale to jest dzia? od monsters, nie creaturescripts.

#damsej
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Pudzian" nameDescription="a pudzian" race="blood" experience="20000" speed="280" manacost="0">
  <health now="25000" max="25000"/>
  <look type="255" head="78" body="95" legs="0" feet="114" corpse="6080"/>
  <targetchange interval="2000" chance="30"/>
  <strategy attack="50" defense="50"/>
  <flags>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="90"/>
	<flag lightlevel="5"/>
    <flag lightcolor="30"/>
    <flag targetdistance="1"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="-300" max="-600"/>
	<attack name="physical" interval="1321" chance="11" range="5" target="0" min="-749" max="-1495">
      <attribute key="areaEffect" value="groundshaker"/>
    </attack>
  </attacks>
  <defenses armor="34" defense="17">
    <defense name="healing" interval="1121" chance="18" min="98" max="118">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <elements>
		<element deathPercent="10"/>
	</elements>
  <immunities>
    <immunity invisible="1"/>
	<immunity drunk="1"/>
  </immunities>
  <summons maxSummons="2">
    <summon name="Summon" interval="2300" chance="22" max="2"/>
  </summons>
</monster>
Summon:
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Summon" nameDescription="a summon" race="blood" experience="0" speed="260" manacost="0">
  <health now="8000" max="8000"/>
  <look type="255" head="114" body="132" legs="132" feet="132" corpse="6080"/>
  <targetchange interval="2000" chance="10"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="90"/>
	<flag lightlevel="5"/>
    <flag lightcolor="30"/>
    <flag targetdistance="1"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="-200" max="-300"/>
  </attacks>
  <defenses armor="34" defense="17"/>
  <immunities>
    <immunity invisible="1"/>
	<immunity drunk="1"/>
  </immunities>
</monster>

#down
Nie zrozumia?em z tego ani s?owa xd

#edit
Wci?? nie rozumiem xD
Pisz na PW albo GG.
 
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Untical

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Odp: Potwory na zam?wienie.

Chodzi o to ze jak umiesz i mo?esz to ?ebys mimo wszystko spr?bowa? to zrobi? z t? zmian? outfitu i osobnymi paskami hp co pisa?em w pierwszym temacie-czas si? nie liczy dla mnie.Tworzy?e? te? potwory:Holy,Death,Ice,Physical,Fire,Energy,Earth.To ja bym prosi? ?eby? mi tego skrypta co ju? zrobi?e? przerobi? ?eby summonowa? te wy?ej wymienione.I jakby? zrobi? potwora(nazw? wymy?l) co nie wali wog?le z magii tylko normalne hity i ?eby na obra?enia z broni by? odporny(te? by?by summonem Death Demona).Te wszystkie 8 potwor?w co napisa?em o nich wcze?niej(w??czam w to tego nowego) ?eby naraz przywo?ywa? Death Demon.
 
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Seminari Master Kaga

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Odp: Potwory na zam?wienie.

Ja bym prosi? o
Ghazbarana

Jak na rl i ?eby bi? jako skill

np dla minosa:
<attack name="melee" interval="2000" skill="25" attack="15"/>


Bo tak to eq gracza nie ma znaczenia jak jest taki zapis:
<attack name="melee" interval="2000" min="0" max="-2975"/>

Wi?c jak dasz rade to ustaw na skille, czas nie okre?lony, mo?esz to zrobi? i nawet za tydzie?, byle by ten Ghaz wali? ze skillem :D
 

Oskar

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Odp: Potwory na zam?wienie.

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Ghazbaran" nameDescription="Ghazbaran" race="UNDEAD" experience="15000" speed="400" manacost="0">
  <health now="60000" max="60000"/>
  <look type="12" head="0" body="123" legs="97" feet="94" corpse="6068"/>
  <targetchange interval="1000" chance="20"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="80"/>
    <flag targetdistance="1"/>
    <flag runonhealth="2500"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="230" attack="150"/>
	<attack name="manadrain" interval="1283" chance="13" radius="7" target="0" min="0" max="-1000">
		<attribute key="areaEffect" value="blueshimmer"/>
	</attack>
    <attack name="melee" interval="1162" chance="14" range="7" target="1" skill="300" attack="200">
		<attribute key="shootEffect" value="whirlwindsword"/>
    </attack>
    <attack name="speed" interval="1518" chance="16" range="7" speedchange="-620" target="1">
		<attribute key="shootEffect" value="throwingknife"/>
    </attack>
    <attack name="ice" interval="1403" chance="14" radius="9" target="0" min="0" max="-800">
		<attribute key="areaEffect" value="bigplants"/>
    </attack>
  </attacks>
  <defenses armor="125" defense="145">
    <defense name="healing" interval="1173" chance="25" min="263" max="748">
		<attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <elements>
	<element holyPercent="-1"/>
	<element deathPercent="1"/>
	<element physicalPercent="1"/>
  </elements>
  <immunities>
	<immunity drunk="1"/>
		<immunity paralyze="1"/>
		<immunity fire="1"/>
		<immunity ice="1"/>
		<immunity earth="1"/>
		<immunity invisible="1"/>
	</immunities>
  <summons maxSummons="4">
    <summon name="deathslicer" interval="4000" chance="100"/>
	<summon name="deathslicer" interval="4000" chance="100"/>
	<summon name="deathslicer" interval="4000" chance="100"/>
	<summon name="deathslicer" interval="4000" chance="100"/>
  </summons>
  <voices interval="5000" chance="30">
    <voice sentence="COME HERE AND DIE!"/>
    <voice sentence="COME AND GIVE ME SOME AMUSEMENT!" yell="1"/>
    <voice sentence="IS THAT THE BEST YOU HAVE TO OFFER, TIBIANS?" yell="1"/>
    <voice sentence="I AM GHAZBARAN OF THE TRIANGLE... AND I AM HERE TO CHALLENGE YOU ALL!" yell="1"/>
    <voice sentence="FLAWLESS VICTORY!"/>
  </voices>
  <loot>
	<item id="2148" chance="90000" countmax="100"/>
	<item id="2148" chance="80000" countmax="100"/>
	<item id="2152" chance="11000" countmax="73"/>
	<item id="2160" chance="7000" countmax="3"/>
	<item id="7365" chance="27000" countmax="75"/>
	<item id="7368" chance="7000" countmax="47"/>
	<item id="2143" chance="7000" countmax="15"/>
	<item id="2144" chance="7000" countmax="15"/>
	<item id="2149" chance="7000" countmax="6"/>
	<item id="2150" chance="7000" countmax="17"/>
	<item id="2146" chance="7000" countmax="4"/>
	<item id="2151" chance="6000" countmax="4"/>
	<item id="6500" chance="10000" countmax="5"/>
	<item id="2145" chance="8000" countmax="5"/>
	<item id="2155" chance="1000"/>
	<item id="2158" chance="1000"/>
	<item id="5954" chance="1000"/>
	<item id="2179" chance="3000"/>
	<item id="6300" chance="3000"/>
	<item id="2436" chance="3000"/>
	<item id="5943" chance="4000"/>
	<item id="8903" chance="4000"/>
	<item id="1984" chance="6000"/>
	<item id="8901" chance="6000"/>
	<item id="8918" chance="3000"/>
	<item id="1987" chance="100000">
	  <inside>
		<item id="7896" chance="8000"/>
		<item id="2520" chance="6000"/>
		<item id="2514" chance="3000"/>
		<item id="2472" chance="1000"/>
		<item id="2421" chance="6000"/>
		<item id="7431" chance="1000"/>
		<item id="2646" chance="5000"/>
		<item id="2447" chance="2000"/>
		<item id="8904" chance="1000"/>
		<item id="8878" chance="1000"/>
		<item id="7405" chance="5000"/>
		<item id="8884" chance="6000"/>
		<item id="6553" chance="7000"/>
		<item id="8887" chance="6000"/>
		<item id="7428" chance="7000"/>
		<item id="8866" chance="6000"/>
	  </inside>
	</item>
  </loot>
</monster>
 

Zeki

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Odp: Potwory na zam?wienie.

Chcial bym potwora na zam?wienie ma miec lock typ 303 nazwa Pancernik
ma bic z takiego morta jak morgaroth przywolywac 1 Grim reapera ma bic z exori mort ma miec okolo 9000hp dawac z 4.5 expa max hity po 1400 lot
k armor k legi tower shield woi 1/10 Ham 5/100 gold coins 2/15 platinum coins i ma zniego tez wypadac ale to Bardzo zadko Rose Shield

 

Oskar

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Odp: Potwory na zam?wienie.

PHP:
<?xml version="1.0" encoding="UTF-8"?> 
  <monster name="Pancernik" nameDescription="pancernik" race="blood" species="fire" experience="4500" speed="250" manacost="0"> 
    <health now="9000" max="9000"/> 
    <look type="303" corpse="9780"/> 
    <targetchange interval="2500" chance="10"/> 
    <strategy attack="100" defense="0"/> 
    <flags>
      <flag attackable="1"/> 
      <flag hostile="1"/> 
      <flag canpushitems="1"/> 
	  <flag canpushcreatures="1"/>
      <flag staticattack="90"/> 
      <flag targetdistance="1"/> 
      <flag runonhealth="0"/> 
    </flags> 
 <attacks> 
    <attack name="melee" interval="2000" skill="100" attack="45"/> 
		<attack name="death" interval="1662" chance="11" radius="11" target="0" min="-410" max="-1120"> 
		<attribute key="areaEffect" value="mortarea"/> 
    </attack>
	<attack name="death" interval="1173" chance="13" range="7" target="1" min="-201" max="-423">
		<attribute key="areaEffect" value="suddendeath"/>
		<attribute key="shootEffect" value="mortarea"/>
	</attack>
 </attacks> 
    <defenses armor="70" defense="80"/> 
    <immunities>
      <immunity paralyze="1"/> 
      <immunity invisible="1"/> 
	  <immunity drunk="1"/>  
    </immunities>
	<summons maxSummons="1">
		<summon name="Grim Reaper" interval="2000" chance="20"/>
	</summons>
    <loot> 
      <item id="2671" countmax="10" chance="9000"/> --ham
      <item id="2148" countmax="100" chance="60000"/> --gold
      <item id="2187" chance="2100"/> --woi
	  <item id="2528" chance="3000"/> --tower shield
      <item id="2476" chance="6000"/> --knight armor
      <item id="1987" chance="100000">  -- bag
        <inside> 
          <item id="2152" countmax="15" chance="10000"/> --platinum coin
          <item id="2477" chance="4500"/> --knight legs
          <item id="2527" chance="100"/>  --rose shield
        </inside> 
      </item> 
    </loot> 
  </monster>
 

Seminari Master Kaga

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Odp: Potwory na zam?wienie.

To ja bym poprosi? o 3 moby je?li da rad? ;]

Jak na rl i ?eby dmg z ?apy zadawa?y na skill, a nie losowe obra?enia od x do y.

Czyli tak jak z Ghazem mi zrobi?e? to zr?b mi tak z tymi mobami:
- Deathslicer
- Morgaroth
- Ferumbras
- Dwarf Henchman
- Mad Technomancer

Z g?ry thx ;]
 

Oskar

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Odp: Potwory na zam?wienie.

?apaj same ataki.
Morg:
PHP:
<attack name="melee" interval="2000" skill="200" attack="130"/>
    <attack name="death" interval="1742" chance="9" radius="9" target="0" min="-500" max="-800">
		<attribute key="areaEffect" value="mortarea"/>
    </attack>
	<attack name="manadrain" interval="1934" chance="10" radius="11" target="0" min="-200" max="-450">
        <attribute key="areaEffect" value="greenshimmer"/>
    </attack>
	<attack name="speed" interval="1521" chance="9" radius="5" target="0" speedchange="-620" duration="25000">
			<attribute key="areaEffect" value="rednote"/>
	</attack>
	<attack name="melee" interval="1172" chance="14" radius="5" target="0" skill="200" attack="130">
		<attribute key="areaEffect" value="blackspark"/>
	</attack>
    <attack name="fire" interval="1723" chance="20" radius="6" range="7" min="-500" max="-600">
		<attribute key="areaEffect" value="firearea"/>
		<attribute key="shootEffect" value="fire"/>
    </attack>
    <attack name="physical" interval="1743" chance="12" length="8" spread="0" min="0" max="-580">
        <attribute key="areaEffect" value="mortarea"/>
    </attack>
Deathslicer:
PHP:
<attack name="melee" interval="2000" skill="95" attack="60"/>
		<attack name="energy" interval="1241" chance="20" radius="3" target="0" min="-200" max="-400">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
		<attack name="energy" interval="1164" chance="20" length="8" spread="0" min="-100" max="-200">
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
Feru nie ma podane obra?e?.
Henchman i Mad Technomancer:
PHP:
<attack name="melee" interval="2000" skill="29" attack="18"/>
 
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