Silnik DBWarrior

Status
Zamknięty.
Odp: Silnik DBWarrior

Siema posiadam ten silnik i ten akurat ma problem ze swordem
 
Odp: Silnik DBWarrior

siemka udostepnilby ktos ten silnik albo skrypt z transformem ?
 
Odp: Silnik DBWarrior

z silnika transform to to : chyba ?e jest dodany w cpp. :
spells/
Kod:
function onCastSpell(cid, var)

if getPlayerVocation(cid) == 1 then
if getPlayerLevel(cid) >= 30 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,2)
     doCreatureChangeOutfit(cid, {lookType=7})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 2 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,3)
     doCreatureChangeOutfit(cid, {lookType=8})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 3 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,4)
     doCreatureChangeOutfit(cid, {lookType=257})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end	

elseif getPlayerVocation(cid) == 4 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,5)
     doCreatureChangeOutfit(cid, {lookType=59})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 5 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,6)
     doCreatureChangeOutfit(cid, {lookType=59})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 6 then
if getPlayerLevel(cid) >= 250 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,49)
     doCreatureChangeOutfit(cid, {lookType=46})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 7 then
if getPlayerLevel(cid) >= 30 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,8)
     doCreatureChangeOutfit(cid, {lookType=70})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 8 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,9)
     doCreatureChangeOutfit(cid, {lookType=71})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end


elseif getPlayerVocation(cid) == 9 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,10)
     doCreatureChangeOutfit(cid, {lookType=66})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 10 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,11)
     doCreatureChangeOutfit(cid, {lookType=71})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 11 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,12)
     doCreatureChangeOutfit(cid, {lookType=274})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 12 then
if getPlayerLevel(cid) >= 250 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,50)
     doCreatureChangeOutfit(cid, {lookType=274})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 13 then
if getPlayerLevel(cid) >= 30 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,14)
     doCreatureChangeOutfit(cid, {lookType=24})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 14 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,15)
     doCreatureChangeOutfit(cid, {lookType=30})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 15 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,16)
     doCreatureChangeOutfit(cid, {lookType=29})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 16 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,17)
     doCreatureChangeOutfit(cid, {lookType=23})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 17 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,18)
     doCreatureChangeOutfit(cid, {lookType=101})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 18 then
if getPlayerLevel(cid) >= 250 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,51)
     doCreatureChangeOutfit(cid, {lookType=280})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 19 then
if getPlayerLevel(cid) >= 30 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,20)
     doCreatureChangeOutfit(cid, {lookType=64})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 20 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,21)
     doCreatureChangeOutfit(cid, {lookType=81})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 21 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,22)
     doCreatureChangeOutfit(cid, {lookType=76})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 22 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,23)
     doCreatureChangeOutfit(cid, {lookType=63})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 23 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,24)
     doCreatureChangeOutfit(cid, {lookType=83})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 24 then
if getPlayerLevel(cid) >= 250 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,52)
     doCreatureChangeOutfit(cid, {lookType=83})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 25 then
if getPlayerLevel(cid) >= 30 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,26)
     doCreatureChangeOutfit(cid, {lookType=106})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 26 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,27)
     doCreatureChangeOutfit(cid, {lookType=106})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 27 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,28)
     doCreatureChangeOutfit(cid, {lookType=105})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 28 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,29)
     doCreatureChangeOutfit(cid, {lookType=105})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 29 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,30)
     doCreatureChangeOutfit(cid, {lookType=31})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 30 then
if getPlayerLevel(cid) >= 250 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,53)
     doCreatureChangeOutfit(cid, {lookType=31})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 31 then
if getPlayerLevel(cid) >= 30 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,32)
     doCreatureChangeOutfit(cid, {lookType=212})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 32 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,33)
     doCreatureChangeOutfit(cid, {lookType=211})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 33 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,34)
     doCreatureChangeOutfit(cid, {lookType=100})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 34 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,35)
     doCreatureChangeOutfit(cid, {lookType=61})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 35 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,36)
     doCreatureChangeOutfit(cid, {lookType=109})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 36 then
if getPlayerLevel(cid) >= 250 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,54)
     doCreatureChangeOutfit(cid, {lookType=109})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 37 then
if getPlayerLevel(cid) >= 30 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,38)
     doCreatureChangeOutfit(cid, {lookType=344})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 38 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,39)
     doCreatureChangeOutfit(cid, {lookType=345})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 39 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,40)
     doCreatureChangeOutfit(cid, {lookType=339})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 40 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,41)
     doCreatureChangeOutfit(cid, {lookType=347})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 41 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,42)
     doCreatureChangeOutfit(cid, {lookType=216})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 42 then
if getPlayerLevel(cid) >= 250 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,55)
     doCreatureChangeOutfit(cid, {lookType=216})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 43 then
if getPlayerLevel(cid) >= 30 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,44)
     doCreatureChangeOutfit(cid, {lookType=78})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 44 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,45)
     doCreatureChangeOutfit(cid, {lookType=35})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 45 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,46)
     doCreatureChangeOutfit(cid, {lookType=262})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 46 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,47)
     doCreatureChangeOutfit(cid, {lookType=262})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 47 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,48)
     doCreatureChangeOutfit(cid, {lookType=104})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 48 then
if getPlayerLevel(cid) >= 250 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,56)
     doCreatureChangeOutfit(cid, {lookType=104})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 57 then
if getPlayerLevel(cid) >= 30 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,58)
     doCreatureChangeOutfit(cid, {lookType=67})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 58 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,59)
     doCreatureChangeOutfit(cid, {lookType=80})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 59 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,60)
     doCreatureChangeOutfit(cid, {lookType=56})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 60 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,61)
     doCreatureChangeOutfit(cid, {lookType=56})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 61 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,62)
     doCreatureChangeOutfit(cid, {lookType=39})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end


elseif getPlayerVocation(cid) == 62 then
if getPlayerLevel(cid) >= 250 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,63)
     doCreatureChangeOutfit(cid, {lookType=39})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 68 then
if getPlayerLevel(cid) >= 30 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,69)
     doCreatureChangeOutfit(cid, {lookType=36})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 69 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,70)
     doCreatureChangeOutfit(cid, {lookType=38})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 70 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,71)
     doCreatureChangeOutfit(cid, {lookType=84})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 71 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,72)
     doCreatureChangeOutfit(cid, {lookType=99})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 72 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,73)
     doCreatureChangeOutfit(cid, {lookType=119})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end


elseif getPlayerVocation(cid) == 73 then
if getPlayerLevel(cid) >= 250 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,74)
     doCreatureChangeOutfit(cid, {lookType=119})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 75 then
if getPlayerLevel(cid) >= 30 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,76)
     doCreatureChangeOutfit(cid, {lookType=113})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 76 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,77)
     doCreatureChangeOutfit(cid, {lookType=123})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 77 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,78)
     doCreatureChangeOutfit(cid, {lookType=218})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 78 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,79)
     doCreatureChangeOutfit(cid, {lookType=114})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 79 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,80)
     doCreatureChangeOutfit(cid, {lookType=116})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end


elseif getPlayerVocation(cid) == 80 then
if getPlayerLevel(cid) >= 250 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,81)
     doCreatureChangeOutfit(cid, {lookType=116})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end





elseif getPlayerVocation(cid) == 82 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,83)
     doCreatureChangeOutfit(cid, {lookType=271})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 83 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,84)
     doCreatureChangeOutfit(cid, {lookType=272})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 84 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,85)
     doCreatureChangeOutfit(cid, {lookType=281})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 85 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,86)
     doCreatureChangeOutfit(cid, {lookType=4})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end




elseif getPlayerVocation(cid) == 87 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,88)
     doCreatureChangeOutfit(cid, {lookType=300})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 88 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,89)
     doCreatureChangeOutfit(cid, {lookType=300})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 89 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,90)
     doCreatureChangeOutfit(cid, {lookType=302})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 90 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,91)
     doCreatureChangeOutfit(cid, {lookType=9})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end



elseif getPlayerVocation(cid) == 92 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,93)
     doCreatureChangeOutfit(cid, {lookType=233})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 93 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,94)
     doCreatureChangeOutfit(cid, {lookType=237})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 94 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,95)
     doCreatureChangeOutfit(cid, {lookType=248})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 95 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,96)
     doCreatureChangeOutfit(cid, {lookType=54})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end



elseif getPlayerVocation(cid) == 97 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,98)
     doCreatureChangeOutfit(cid, {lookType=296})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 98 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,99)
     doCreatureChangeOutfit(cid, {lookType=296})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 99 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,100)
     doCreatureChangeOutfit(cid, {lookType=297})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 100 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,101)
     doCreatureChangeOutfit(cid, {lookType=58})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end




elseif getPlayerVocation(cid) == 102 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,103)
     doCreatureChangeOutfit(cid, {lookType=211})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 103 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,104)
     doCreatureChangeOutfit(cid, {lookType=100})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 104 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,105)
     doCreatureChangeOutfit(cid, {lookType=61})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 105 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,106)
     doCreatureChangeOutfit(cid, {lookType=73})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end




elseif getPlayerVocation(cid) == 107 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,108)
     doCreatureChangeOutfit(cid, {lookType=259})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 108 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,109)
     doCreatureChangeOutfit(cid, {lookType=47})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 109 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,110)
     doCreatureChangeOutfit(cid, {lookType=47})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 110 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,111)
     doCreatureChangeOutfit(cid, {lookType=265})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end




elseif getPlayerVocation(cid) == 112 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,113)
     doCreatureChangeOutfit(cid, {lookType=106})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 113 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,114)
     doCreatureChangeOutfit(cid, {lookType=105})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 114 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,115)
     doCreatureChangeOutfit(cid, {lookType=31})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 115 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,116)
     doCreatureChangeOutfit(cid, {lookType=57})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end




elseif getPlayerVocation(cid) == 117 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,118)
     doCreatureChangeOutfit(cid, {lookType=262})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 118 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,119)
     doCreatureChangeOutfit(cid, {lookType=304})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 119 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,120)
     doCreatureChangeOutfit(cid, {lookType=104})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 120 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,121)
     doCreatureChangeOutfit(cid, {lookType=284})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end




elseif getPlayerVocation(cid) == 122 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,123)
     doCreatureChangeOutfit(cid, {lookType=56})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 123 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,124)
     doCreatureChangeOutfit(cid, {lookType=51})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 124 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,125)
     doCreatureChangeOutfit(cid, {lookType=51})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 125 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,126)
     doCreatureChangeOutfit(cid, {lookType=39})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end




elseif getPlayerVocation(cid) == 127 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,128)
     doCreatureChangeOutfit(cid, {lookType=232})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 128 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,129)
     doCreatureChangeOutfit(cid, {lookType=231})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 129 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,130)
     doCreatureChangeOutfit(cid, {lookType=231})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 130 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,131)
     doCreatureChangeOutfit(cid, {lookType=119})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end




elseif getPlayerVocation(cid) == 132 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,133)
     doCreatureChangeOutfit(cid, {lookType=240})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 133 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,134)
     doCreatureChangeOutfit(cid, {lookType=244})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 134 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,135)
     doCreatureChangeOutfit(cid, {lookType=249})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 135 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,136)
     doCreatureChangeOutfit(cid, {lookType=261})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end



elseif getPlayerVocation(cid) == 137 then
if getPlayerLevel(cid) >= 30 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,138)
     doCreatureChangeOutfit(cid, {lookType=309})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 138 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,139)
     doCreatureChangeOutfit(cid, {lookType=245})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 139 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,140)
     doCreatureChangeOutfit(cid, {lookType=285})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end	

elseif getPlayerVocation(cid) == 140 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,141)
     doCreatureChangeOutfit(cid, {lookType=285})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 141 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,142)
     doCreatureChangeOutfit(cid, {lookType=287})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 142 then
if getPlayerLevel(cid) >= 250 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,143)
     doCreatureChangeOutfit(cid, {lookType=287})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end




elseif getPlayerVocation(cid) == 144 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,145)
     doCreatureChangeOutfit(cid, {lookType=313})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 145 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,146)
     doCreatureChangeOutfit(cid, {lookType=311})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 146 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,147)
     doCreatureChangeOutfit(cid, {lookType=312})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 147 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,148)
     doCreatureChangeOutfit(cid, {lookType=317})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end





elseif getPlayerVocation(cid) == 149 then
if getPlayerLevel(cid) >= 30 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,150)
     doCreatureChangeOutfit(cid, {lookType=301})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 150 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,151)
     doCreatureChangeOutfit(cid, {lookType=245})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 151 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,152)
     doCreatureChangeOutfit(cid, {lookType=285})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end	

elseif getPlayerVocation(cid) == 152 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,153)
     doCreatureChangeOutfit(cid, {lookType=285})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 153 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,154)
     doCreatureChangeOutfit(cid, {lookType=287})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 154 then
if getPlayerLevel(cid) >= 250 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,155)
     doCreatureChangeOutfit(cid, {lookType=287})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end




elseif getPlayerVocation(cid) == 156 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,157)
     doCreatureChangeOutfit(cid, {lookType=308})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 157 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,158)
     doCreatureChangeOutfit(cid, {lookType=311})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 158 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,159)
     doCreatureChangeOutfit(cid, {lookType=312})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 159 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,160)
     doCreatureChangeOutfit(cid, {lookType=317})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end




elseif getPlayerVocation(cid) == 161 then
if getPlayerLevel(cid) >= 30 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,162)
     doCreatureChangeOutfit(cid, {lookType=41})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 163 then
if getPlayerLevel(cid) >= 30 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,164)
     doCreatureChangeOutfit(cid, {lookType=41})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end





elseif getPlayerVocation(cid) == 165 then
if getPlayerLevel(cid) >= 30 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,166)
     doCreatureChangeOutfit(cid, {lookType=296})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 166 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,167)
     doCreatureChangeOutfit(cid, {lookType=197})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 167 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,168)
     doCreatureChangeOutfit(cid, {lookType=313})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end	

elseif getPlayerVocation(cid) == 168 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,169)
     doCreatureChangeOutfit(cid, {lookType=43})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 169 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,170)
     doCreatureChangeOutfit(cid, {lookType=43})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 170 then
if getPlayerLevel(cid) >= 250 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,171)
     doCreatureChangeOutfit(cid, {lookType=300})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end




elseif getPlayerVocation(cid) == 172 then
if getPlayerLevel(cid) >= 50 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,173)
     doCreatureChangeOutfit(cid, {lookType=220})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 173 then
if getPlayerLevel(cid) >= 100 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,174)
     doCreatureChangeOutfit(cid, {lookType=68})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 174 then
if getPlayerLevel(cid) >= 150 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,175)
     doCreatureChangeOutfit(cid, {lookType=68})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end

elseif getPlayerVocation(cid) == 175 then
if getPlayerLevel(cid) >= 200 then
if exhaustion.get(cid,61260) == false then
doPlayerSetVocation(cid,176)
     doCreatureChangeOutfit(cid, {lookType=108})
     doSendMagicEffect(getCreaturePosition(cid), 12)
exhaustion.set(cid,61260,0)
else

end
return true
end


end
end
 
Odp: Silnik DBWarrior

Serwer jak ka?dy inny w necie ma sporo bug?w ale mo?na je szybko naprawi? i zrobi? z tego naprawd? dobrego otsa :)

Serwer 6/10 mo?e komu? si? przyda :)

Za wstawienie leci Rep+
 
Odp: Silnik DBWarrior

Siemanko jak by ktos mogl to prosil bym o wstawienie linka do silniku spowrotem
 
Odp: Silnik DBWarrior

reupload silnik , link wygas? ;P
 
Odp: Silnik DBWarrior

Silnik jest dobry ma bugi ale te bugi mozna szybko oragnac. Dodac wlasne skrypt i dytowac reszte to silnik bedzie bardzo dobry ;D a source jest dobre mozna kompilowac smialo...
 
Odp: Silnik DBWarrior

tego sie nie da ?ciagnac

---Aktualizacja---

faza ss'y itp , itd ale moge sciagnac clienta ale z silnikiem jest cos nie tak
 
Odp: Silnik DBWarrior

skasowane ;d ma ktos inny link do silnika dwarrior
 
Odp: Silnik DBWarrior

Dajcie mi ten silnik na speedy lub cos gg 35709982 , z ch?ci? go puszcz? :]
 
Odp: Silnik DBWarrior

Siema ej ... gdzie ten DBW ma (SILNIK) xD? bo tu widze all jest world itd a silnika nie moge znale?? czekam na odpowiedz z g?ry dzi?ki. :)
 
Odp: Silnik DBWarrior

yyy? tu wszystko jest .. ma ktos moze acc maker do niego albo zrobi mi dosatnie posade na serwerze bo w chuj dodalem tutaj pq lpq itp ;p df chou maretsugeki itp wlasne grafiki
 
Odp: Silnik DBWarrior

sci?gnij sobie Gesiora 0.3.6 i ogarnij sample w cfg i tyle.
 
Odp: Silnik DBWarrior

nie chce mi sie ^^ a po za tym gesiora wlasnie nie ogarniam nicaw only ^^
 
Odp: Silnik DBWarrior

@UP
Kurwa ty wirek jestes.. tam jest source i data wiec gdzie moze byc wirek mozgu? .dll'ek tam nie ma, otb nie moze byc, lua/xml no chyba nie... ty jestes wirek + .exe nie ma zeby pajace twojego pokroju bez wiedzy jak skompilowac ot nie odpala?y tego :*
 
Odp: Silnik DBWarrior

@UP
Kurwa ty wirek jestes.. tam jest source i data wiec gdzie moze byc wirek mozgu? .dll'ek tam nie ma, otb nie moze byc, lua/xml no chyba nie... ty jestes wirek + .exe nie ma zeby pajace twojego pokroju bez wiedzy jak skompilowac ot nie odpala?y tego :*

Bez wiedzy to by?em kiedy?, a wirek niestety tam jest(wystarczy zeskanowa? anty-virkiem)
 
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