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Potwory na zam?wienie.

Status
Zamknięty.
Odp: Potwory na zam?wienie.

Stw?rz plik o nazwie:
Kod:
Electric Glimmer.xml
I wklej:
Kod:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Electric Glimmer" nameDescription="an electric glimmer" race="undead" experience="100000" species="energy" speed="1270" manacost="0">
    <health now="200000" max="200000"/>
    <look type="293" corpse="8966"/>
    <targetchange interval="2000" chance="80"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="80"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="0"/>
    </flags>
<attacks>

    <attack name="manadrain" interval="3000" chance="82" radius="7" target="0" min="-952" max="-1495">
      <attribute key="areaEffect" value="watersplash"/>
    </attack>
	<attack name="energy" interval="2000" chance="68" length="7" spread="3" min="-1210" max="-2440">
<attribute key="areaEffect" value="purpleenergy"/>
</attack>
	<attack name="energy" interval="2000" chance="64" length="7" spread="0" min="-849" max="-1567">
<attribute key="areaEffect" value="yellowenergy"/>
</attack>
<attack name="energy" interval="2200" chance="76" radius="10" target="0" min="-1864" max="-2148">
		<attribute key="areaEffect" value="energyarea"/>
</attack>
<attack name="energy strike" interval="2000" chance="74" range="7" target="1" min="-1853" max="-2147"/>
	<attack name="speed" interval="1800" chance="63" speedchange="-220" range="7" target="1">
		<atttribute key="areaEffect" value="yellowenergy"/>
		<atttribute key="shootEffect" value="flasharrow"/>
	</attack>	
</attacks>
    <defenses armor="45" defense="75">
    <defense name="healing" interval="2300" chance="15" min="90" max="150">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
	    <defense name="invisible" interval="2000" chance="10" duration="2000">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
	<elements>
		<element deathPercent="50"/>
		<element holy="-15"/>
		<element physicalPercent="-15"/>
	</elements>
  <immunities>
    <immunity energy="1"/>
    <immunity invisible="1"/>
  </immunities>
    <summons maxSummons="4">
    <summon name="massive energy elemental" interval="2000" chance="33" max="5"/>
  </summons>
  </monster>
Do monsters.xml wklej:
Kod:
<monster name="electric glimmer" file="electric glimmer.xml"/>
 
Ostatnia edycja:
Odp: Potwory na zam?wienie.

Nazwa: Gloryblood
Wygl?d: jak Vampire Bride
Ilo?? HP/EXP: 500 000/100 000
Szybko??: 300
Szansa na zmiane celu: 80%
Specjalne: nie da sie w nia zamienic, nie da sie przejmowac ja za pomoca runy, przesuwa itemy, nie da sie summonowac, atak na dystans (3 sqm od gracza), znika czesto,
Ataki:wysysa mane obszarowo (po 300), paralizuje (mocno), upija (lekko), ataki ue swietosc (do 3k), smierc (3k), te ataki bd pojawialy sie rzadko, by nie przesadzac, dalej -> pojedyncze ataki exori san po 500, runa sd po 500, czeste ue od energii (po 400), summonuje od 0-4 Vampire Bride
Odporno??: nie da sie paralizowac, swietosc (100%), smierc (100%), energia (100%), ziemia (50%), wrazliwy na fizyczne, reszta normalnie
Odg?osy: "Mah, mah, mah" "You are my bitch" "I love you Sero" "i WIll change the World!"
Loot: 0-10 cc (50%), great mana potion (90%), ankh 0-2 (70%), demon helmet (90%), demon armor (50%), dragon scale mail (90%), boots of haste (90%), velvet mantle (20%)
 
Odp: Potwory na zam?wienie.

Stw?rz plik o nazwie:
Kod:
Gloryblood.xml
I wklej:
Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Gloryblood" nameDescription="a gloryblood" race="blood" experience="100000" speed="665" manacost="0">
	<health now="500000" max="500000"/>
	<look type="312" corpse="9660"/>
	<targetchange interval="3000" chance="80"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="3"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="65" attack="75"/>
		<attack name="manadrain" interval="3000" chance="21" range="7" target="1" radius="5" min="-287" max="-352">
			<attribute key="areaEffect" value="rednote"/>
			<attribute key="shootEffect" value="suddendeath"/>
		</attack>
		
	    <attack name="death" interval="4000" chance="12" radius="10" target="0" min="-2953" max="-3015">
			<attribute key="shootEffect" value="suddendeath"/>
			<attribute key="areaEffect" value="mortarea"/>
		</attack>
		<attack name="holy" interval="4000" chance="12" radius="10" target="0" min="-2880" max="-3175">
			<attribute key="shootEffect" value="holy"/>
			<attribute key="areaEffect" value="holyarea"/>
		</attack>
			<attack name="energy" interval="1500" chance="52" radius="8" target="0" min="-364" max="-432">
			<attribute key="areaEffect" value="bigclouds"/>
		</attack>
		<attack name="holy" interval="2600" chance="23" range="7" target="1" min="-367" max="-532">
			<attribute key="shootEffect" value="holy"/>
			<attribute key="areaEffect" value="holyarea"/>
		</attack>
		<attack name="death" interval="2400" chance="21" range="7" target="1" min="-462" max="-526">
			<attribute key="shootEffect" value="suddendeath"/>
			<attribute key="areaEffect" value="mortarea"/>
		</attack>
		
		
		<attack name="drunk" interval="3200" chance="21" range="7" radius="6" target="0" duration="60000">
			<attribute key="shootEffect" value="suddendeath"/>
			<attribute key="areaEffect" value="stun"/>
		</attack>
				<attack name="speed" interval="2200" chance="19" speedchange="-640" radius="4" range="7" target="1" duration="10000">
			<attribute key="shootEffect" value="suddendeath"/>
			<attribute key="areaEffect" value="redshimmer"/>
		</attack>
	</attacks>
	<defenses armor="57" defense="83">
		<defense name="invisible" interval="1400" chance="80" duration="2000">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
	<elements>
		<element physicalPercent="-10"/>
		<element earthPercent="50"/>
	</elements>
	<immunities>
		<immunity energy="1"/>
		<immunity holy="1"/>
		<immunity drunk="1"/>
		<immunity death="1"/>
		<immunity invisible="1"/>
		<immunity paralyze="1"/>
	</immunities>
	<voices interval="4000" chance="100">
		<voice sentence="Mah, mah, mah"/>
		<voice sentence="You are my bitch"/>
		<voice sentence="I love you Sero"/>
		<voice sentence="i WIll change the World!"/>
	</voices>
	  <summons maxSummons="4">
    <summon name="Vampire Bride" interval="2000" chance="22" max="4"/>
  </summons>
	<loot>
		<item id="2160" countmax="7" chance="50000"/>
		<item id="7590" chance="90000"/>
		<item id="2193" countmax="2" chance1="70000"/>
		<item id="2494" chance="50000"/>
		<item id="8868" chance="20000"/>
		<item id="1987" chance="100000">
			<inside>
				<item id="2195" chance="90000"/>
				<item id="2493" chance="90000"/>
				<item id="2160" countmax="3" chance="50000"/>
				<item id="2492" chance="90000"/>
			</inside>
		</item>
	</loot>
</monster>
Do monsters.xml wklej:
Kod:
<monster name="gloryblood" file="gloryblood.xml"/>
 
Odp: Potwory na zam?wienie.

Nazwa potwora: Terror Dog
Wygl?d jak Gnarlhound
Ilosc HP 7 000 Exp 5 000
Szybkosc: 400
szanse na zmiane celu 60 %
Ataki: zeby bylo kolorowo (zeby walil z obszarowych, po 900) co 10 sek. -lodowe, energia, ogien, ziemia, smierc, z lapy niech wali po 1k, niech przywoluje od 0-3 hell hound
Odpornosc: na smierc100%, na ogien w 70%, fizyczne (80%)
Specjalne: przesuwa skrzynki, itemy, nie mozna go przywolywac, nie mozna przyciagac za pomoca runy, zmieniajacy sie wyglad, atak w zwarciu (ma byc blisko gracza), przy niskim HP ma sie szybciej uleczac, ma sie ogolnie uleczac (srednio szybko), upija (mocno) i paralizuje lekko, znika
Leczenie: haste (jak ma malo hp) bardzo szybkie przy black hp, leczenie sie jak ma malo hp
Loot tutaj nie wiem :D
Odglosy : You killed this dog in Thais " I smell your stink "Now you have to die!" "Wof wof"
 
Odp: Potwory na zam?wienie.

Tworzysz plik o nazwie:
Kod:
Terror Dog.xml
I wklejasz:
Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Terror Dog" nameDescription="a terror dog" race="blood" experience="5000" speed="400" manacost="0">
<health now="7000" max="7000"/>
<look type="341" corpse="11241"/>
<targetchange interval="3000" chance="60"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="80"/>
<flag runonhealth="0"/>
</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-850" max="-1136"/>
	<attack name="energy" interval="8000" chance="18" range="7" radius="10" target="1" min="-894" max="-931">
	<attribute key="shootEffect" value="energy"/>
<attribute key="areaEffect" value="bigclouds"/>
</attack>
	<attack name="fire" interval="8000" chance="18" range="7" radius="10" target="1" min="-857" max="-954">
	<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
	<attack name="earth" interval="8000" chance="18" range="7" radius="10" target="1" min="-895" max="-951">
	<attribute key="shootEffect" value="earth"/>
<attribute key="areaEffect" value="plantattack"/>
</attack>
	<attack name="ice" interval="8000" chance="18" range="7" radius="10" target="1" min="-863" max="-953">
	<attribute key="shootEffect" value="ice"/>
<attribute key="areaEffect" value="icetornado"/>
</attack>
	<attack name="holy" interval="8000" chance="18" range="7" radius="10" target="1" min="-883" max="-995">
	<attribute key="shootEffect" value="holy"/>
<attribute key="areaEffect" value="holyarea"/>
</attack>
	<attack name="death" interval="8000" chance="18" range="7" radius="10" target="1" min="-826" max="-914">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="mortarea"/>
</attack>	
	<attack name="speed" interval="2100" chance="21" range="7" radius="4" target="1" speedchange="-320" duration="28000">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="poff"/>
</attack>		
	<attack name="drunk" interval="2700" chance="18" radius="4" target="0" duration="120000">
<attribute key="areaEffect" value="yellownote"/>
</attack>		
	</attacks>
    <defenses armor="45" defense="75">
    <defense name="healing" interval="2300" chance="45" min="420" max="840">
      <attribute key="areaEffect" value="redspark"/>
    </defense>
		    <defense name="invisible" interval="2000" chance="10" duration="4000">
      <attribute key="areaEffect" value="blackspark"/>
    </defense>
	  </defenses>
		<elements>
		<element firePercent="70"/>
		<element physicalPercent="80"/>
	</elements>
  <immunities>
    <immunity death="1"/>
    <immunity invisible="1"/>
  </immunities>
<voices interval="5000" chance="10">
<voice sentence="You killed this dog in Thais"/>
<voice sentence="I smell your stink"/>
<voice sentence="Now you have to die!"/>
<voice sentence="Wof wof"/>
</voices>
    <summons maxSummons="3">
    <summon name="hellhound" interval="2000" chance="33" max="3"/>
  </summons>
	<loot>
 	<item id="2148" countmax="100" chance1="100000" chancemax="0"/> 
 	<item id="2148" countmax="100" chance1="100000" chancemax="0"/> 
	<item id="2152" countmax="3" chance1="33333" chancemax="2000"/> 
 	<item id="2514" chance="1900"/> 
 	<item id="2472" chance="200"/> 
	<item id="2795" countmax="6" chance1="7500"/> 
 	<item id="5906" countmax="1" chance="2000"/> 
	<item id="5954" countmax="1" chance="2345"/> 
    <item id="2164" chance="2100"/> 
    <item id="2176" chance="3500"/> 
	<item id="1982" chance="1300"/> 
    <item id="2165" chance="2300"/> 
	<item id="7591" chance="4500"/>
 	<item id="1987" chance="100000">
		<inside>
		 	<item id="2393" chance="3800"/> 
		 	<item id="2432" chance="3800"/> 
			<item id="2214" chance="2222"/> 
			<item id="2396" chance="2600"/> 
			<item id="2179" chance="1100"/> 
			<item id="2795" countmax="6" chance1="13000"/>
			<item id="2678" countmax="3" chance1="10000" chancemax="0"/> 
			<item id="2148" countmax="100" chance1="100000" chancemax="0"/> 
			<item id="2151" countmax="4" chance1="5500" chancemax="0"/>
			<item id="2462" chance="3200"/> 
			<item id="2149" countmax="3" chance1="11000" chancemax="0"/>
			<item id="2171" chance="2200"/> 
			<item id="2387" chance="32000"/> 
			<item id="2470" chance="1350"/> 
			<item id="7382" chance="300"/> 
			<item id="7393" chance="1700"/> 
			<item id="2520" chance="3100"/> 
			<item id="2418" chance="1500"/> 
			<item id="2377" chance="6666"/> 
		</inside>
 	</item>
</loot>
</monster>
W monsters.xml wklej:
Kod:
<monster name="Terror Dog" file="Terror Dog.xml"/>
 
Ostatnia edycja:
Odp: Potwory na zam?wienie.

Nazwa: Blade Master
Wygl?d: full outfit zenski brotherhooda kolory czarne z czerwonym (ta czaszka na plaszczu w kolorze czerw, plaszcz, kaptur czarny)
Ilo?? HP/EXP: 100 000/100 000
Szybko??: 300 lvl
Ataki: ataki obszarowe typu exori gran (po 1k), walilby z lapy po 2k
Szansa na zmiane celu: 30%
Specjalne: nie mozna summonowac, przesuwa rzeczy (skrzynki i itemy), nie mozna przejmowac runka, nie mozna sie w niego zamieniac, atak w zwarciu, obszarowo wali UE (jak exori, tylko obszarowe) okolo 1k obszarowy, wali z exori gran po 1k, z lapy po 1k, te ataki maja byc czesto, tak zwane combo, nie paralizuje, nie upija, nie znika, summonuje od 0-6 Black Knight?w, zabiera obszarowo mane (do 1k)
Ilo?? arma i defa: wg ciebie
Odg?osy: "Headshot, bum bum bum" "You are dead!" "You must be joking! You never kill me!" "I'm waiting for you"
Loot: 0-50 gold (90%), dwarven legs (15%), dwarven armor (40%), dragon scale helmet (5%), dragon scale legs (3%), zaoan legs (15%), zaoan armor (20%), zaoan helmet (10%)
 
Odp: Potwory na zam?wienie.

Stw?rz plik o nazwie:
Kod:
Blade Master.xml
I wklej:
Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Blade Master" nameDescription="a blade master" race="blood" experience="100000" speed="820" manacost="0">
<health now="150000" max="150000"/>
<look type="279" head="114" body="114" legs="94" feet="94" addons="3" corpse="6081"/>
<targetchange interval="3000" chance="30"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="80"/>
<flag runonhealth="0"/>
</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-850" max="-1136"/>
	<attack name="physical" interval="2000" chance="28" radius="10" target="0" min="-894" max="-1131">
		<attribute key="areaEffect" value="blackspark"/>
</attack>
	<attack name="melee" interval="2300" chance="31" radius="3" target="0" min="-963" max="-1125">
<attribute key="areaEffect" value="blackspark"/>
</attack>		
	</attacks>
    <defenses armor="85" defense="95"/>
		<elements>
		<element firePercent="-15"/>
	</elements>
  <immunities>
    <immunity drunk="1"/>
	<immunity physical="1"/>
    <immunity invisible="1"/>
  </immunities>
<voices interval="5000" chance="10">
<voice sentence="Headshot, bum bum bum"/>
<voice sentence="You are dead!"/>
<voice sentence="You must be joking! You never kill me!"/>
<voice sentence="I'm waiting for you"/>
</voices>
    <summons maxSummons="6">
    <summon name="black knight" interval="2000" chance="33" max="6"/>
  </summons>
	<loot>
 	<item id="2148" countmax="36" chance="90000"/> 
 	<item id="2148" countmax="24" chance="90000"/> 
 	<item id="2503" chance="40000"/> 
 	<item id="2469" chance="3000"/> 
 	<item id="11295" chance="20000"/> 
 	<item id="1987" chance="100000">
		<inside>
	<item id="11296" chance="10000"/> 
	<item id="2504" chance="15000"/> 
    <item id="11298" chance="15000"/>
	<item id="2506" chance="5000"/> 
		</inside>
 	</item>
</loot>
</monster>
Do monsters.xml wklej:
Kod:
<monster name="Blade Master" file="Blade Master.xml"/>
 
Odp: Potwory na zam?wienie.

Nazwa: Pro Elo Magus
Wygl?d: ruszczka do maga (mag)
Ilo?? HP/EXP: 10 000 / 10 000
Szybko??: 400 lvl
Ataki: ataki obszarowe takie jak exevo gran mas mort po 3k
Szansa na zmiane celu: 50%
Specjalne: nie mozna summonic i przesuwa all

Odg?osy: "ROZWALE CI LEB" "jestem panem magi" "nigdy mnie nie pokonasz" "zabiore twoja dusze"

Loot: 0-3cc (50%), dragon scale legs (5%), magic plate armor (50%), golden legs (50%), bag (100%), zaoan legs (10%), zaoan helmet (15%), zaoan shoes (15%), ferumbras hat (100%), 25-50 platinum coins (80%), 0-100gp (99%), golden boots (10%)
 
Odp: Potwory na zam?wienie.

Nazwa: Na'vi
Wygl?d: elf scout, ale skora niebieska, wlosy czarne
Ilo?? hp/exp: 80 000/40 000
Specjalne: nie mozna sie w niego zamienic, nie mozna summonowac, nie mozna przejmowac runka, przesuwa itemy, widzi niewidzialnych, nie upija, nie paralizuje, wysysa mane od 0-1,5k (nie obszarowo, tylko pojedynczo)
Ataki: waliby z crystal arrow + z exori cona
Odporny: na ataki fizyczne w (60%), wrazliwy na ogien, odporny na ziemie, reszta normalnie
Ilosc arma i defa: wg ciebie
Szansa na zmiane ofiary: 40%
Loot: takie jak z elf scouta + crystal arrow (10%), Elethriel's Elemental Bow (5%), the devileye (4%), royal crossbow (10%), the ironworker (2%), Warsinger Bow (40%)
Odg?osy: "We want to live!" "Die bitch, die!" "Wanna know what means DEAD?!"
 
Odp: Potwory na zam?wienie.

#tibiasamozuo
Stw?rz plik o nazwie:
Kod:
Pro Elo Maugs.xml
I wklej:
Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Pro Elo Magus" nameDescription="a Pro Elo Magus" race="blood" experience="10000" speed="400" manacost="0">
<health now="10000" max="10000"/>
<look type="130" head="0" body="113" legs="132" feet="106" addons="1" corpse="6080"/>
<targetchange interval="3000" chance="50"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="80"/>
<flag runonhealth="0"/>
</flags>
	<attacks>
	<attack name="energy" interval="1800" chance="18" range="7" radius="10" target="0" min="-2758" max="-3127">
<attribute key="areaEffect" value="bigclouds"/>
</attack>
	<attack name="fire" interval="2000" chance="18" range="7" radius="10" target="0" min="-2965" max="-3217">
<attribute key="areaEffect" value="firearea"/>
</attack>
	<attack name="earth" interval="2200" chance="18" range="7" radius="10" target="0" min="-2936" max="-3054">
<attribute key="areaEffect" value="plantattack"/>
</attack>
	<attack name="ice" interval="1600" chance="18" range="7" radius="10" target="0" min="-2853" max="-3156">
<attribute key="areaEffect" value="icetornado"/>
</attack>
	<attack name="holy" interval="2400" chance="18" range="7" radius="10" target="0" min="-2952" max="-3232">
<attribute key="areaEffect" value="holyarea"/>
</attack>
	<attack name="death" interval="1600" chance="18" range="7" radius="10" target="0" min="-2834" max="-3223">
<attribute key="areaEffect" value="mortarea"/>
</attack>		
	</attacks>
    <defenses armor="45" defense="75"/>
<voices interval="5000" chance="10">
<voice sentence="ROZWALE CI LEB"/>
<voice sentence="jestem panem magi"/>
<voice sentence="nigdy mnie nie pokonasz"/>
<voice sentence="zabiore twoja dusze"/>
</voices>

	<loot>
 	<item id="2160" countmax="3" chance="50000"/> 
 
	<item id="2469" chance="5000"/> 
 	<item id="2472" chance="50000"/> 
 	<item id="2470" chance="50000"/> 
	<item id="1987" chance="100000"> 
	<inside>
 	<item id="11296" chance="15000"/> 
	<item id="11298" chance="10000"/> 
	<item id="2148" countmax="99" chance="99000"/>
	<item id="2152" countmax="50" chance="80000"/>
    <item id="5903" chance="100000"/> 
	<item id="11297" chance="15000"/> 
    <item id="2646" chance="10000"/> 
	</inside>
	</item>
</loot>
</monster>
Do monsters.xml wklej:
Kod:
<monster name="Pro Elo Magus" file="Pro Elo Magus.xml"/>
#jedrek1231
Stw?rz plik o nazwie:
Kod:
Na'vi.xml
I wklej:
Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Na'vi" nameDescription="a na'vi" race="blood" experience="40000" speed="620" manacost="0">
  <health now="80000" max="80000"/>
  <look type="159" head="114" body="88" legs="107" feet="107" corpse="6003"/>
  <targetchange interval="2000" chance="40"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="80"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="physical" interval="2000" chance="100" range="7" min="-756" max="-1256">
      <attribute key="shootEffect" value="onyxarrow"/>
    </attack>
    <attack name="manadrain" interval="1700" chance="24" range="7" target="1" min="-214" max="-1643">
      <attribute key="shootEffect" value="holy"/>
	  <attribute key="areaEffect" value="holyarea"/>
    </attack>
    <attack name="Ethereal Spear" interval="1400" chance="31" range="7" min="-756" max="-1256"/>
  </attacks>
  <defenses armor="68" defense="84"/>
  <elements>
<element firePercent="-15"/>
<element physicalPercent="60"/>
</elements>
  <immunities>
    <immunity earth="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="Ulathil beia Thratha!"/>
    <voice sentence="Bahaha aka!"/>
    <voice sentence="You are not welcome here."/>
    <voice sentence="Flee as long as you can."/>
    <voice sentence="Death to the defilers!"/>
  </voices>
   <loot>
    <item id="3976" countmax="10" chance1="50000" chancemax="0"/>
    <item id="2148" countmax="10" chance1="100000" chancemax="0"/>
    <item id="2544" countmax="10" chance1="50000" chancemax="0"/>
    <item id="2484" chance="10000"/>
    <item id="2456" chance="10000"/>
	<item id="8851" chance="10000"/>
	<item id="8858" chance="5000"/>
    <item id="2681" chance="20000"/>
    <item id="1987" chance="100000">
      <inside>
        <item id="2148" countmax="5" chance1="80000" chancemax="0"/>
        <item id="2642" chance="5500"/>
		<item id="2352" chance="10000"/>
        <item id="2397" chance="4000"/>
		<item id="8852" chance="4000"/>
		<item id="8854" chance="40000"/>
		<item id="8852" chance="2000"/>
        <item id="5921" countmax="1" chance1="5000" chancemax="0"/>
      </inside>
    </item>
  </loot>
</monster>
Do monsters.xml wklej:
Kod:
<monster name="Na'Vi" file="Na'Vi.xml"/>
 
Ostatnia edycja:
Odp: Potwory na zam?wienie.

Nazwa: Poisoner Madam
Wygl?d: jak Medusa
HP/EXP: 90 000/20 000
Szybko??: 300 lvl
Specjalne: moze przesuwa? wszystko, nie mozna go summonowac ani przejmowa? run?, atak w zwarciu, przy 10 000 hp ma ucieka?, nie wysysa many,paralizuje obszarowo , nie upija, widzi niewidzialnych, sama staje sie niewidzialna, summonuje od 0-2 medusa
Ataki: obszarowe exevo gran mas tera (do 2k), exori tera (bardzo ale to bardzo szybkie ataki ale tylko z tego czaru) (po 400), zatruwa po 30 (poisonon), stawia poison bomby, wali terra wave (exevo tera hur) po 600)
Obrona: uzywa haste (na 400 lvl), leczy sie lekko
Odporno??: na ziemie (100%), wrazliwy na ogien, odporny czesciowo na smierc (50%)
Odg?osy: "There isss no chhhanccce of essscape" "Are you tired or why are you moving thhat ssslow?" "Kssss"
Loot: taki jak medusy + swampair armor (10%), terra rod, springsproud rod (ta i ta rozdzka po 30%)

@offtop:
sorry, ze tak zawracam Ci g?owe, ale jako jedyny wykonujesz to w szybkim tempie + robisz to bardzo dobrze, a mi potrzebne s? bossy na ots, jesli nie chcesz robi?, to napisz mi, a jak nie masz czasu, to poprostu zrobisz jak masz czas :)
 
Odp: Potwory na zam?wienie.

Stw?rz plik o nazwie:
Kod:
Poisoner Madam
I wklej:
Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Poisoner Madam" nameDescription="a poisoner madam" race="blood" experience="20000" speed="800" manacost="0">
  <health now="90000" max="90000"/>
  <look type="330" head="20" body="30" legs="40" feet="50" corpse="10524"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="80"/>
    <flag runonhealth="10000"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="-300" max="-350"/>
    <attack name="speed" interval="1000" chance="17" range="7" radius="6" target="1" speedchange="-350" duration="10000">
      <attribute key="shootEffect" value="poison"/>
      <attribute key="areaEffect" value="greenbubble"/>
    </attack>
    <attack name="earth" interval="2500" chance="17" radius="10" target="0" min="-1875" max="-2053">
      <attribute key="areaEffect" value="bigplants"/>
    </attack>
    <attack name="earth" interval="1000" chance="80" range="7" target="1" min="-385" max="-415">
      <attribute key="areaEffect" value="carniphila"/>
	  <attribute key="shootEffect" value="earth"/>
    </attack>
    <attack name="poisonfield" interval="1600" chance="16" raius="5" target="1">
      <attribute key="shootEffect" value="poison"/>
    </attack>
    <attack name="poisoncondition" interval="1900" chance="20" range="7" target="1" min="-1500" max="-2100">
      <attribute key="areaEffect" value="plantattack"/>
	  <attribute key="shootEffect" value="earth"/>
    </attack>
    <attack name="earth" interval="1900" chance="20" length="5" spread="3" min="-537" max="-673">
      <attribute key="areaEffect" value="smallplants"/>
	  <attribute key="shootEffect" value="earth"/>
    </attack>
  </attacks>
  <defenses armor="75" defense="97">
    <defense name="healing" interval="2000" chance="25" min="1300" max="1900">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
	    <defense name="speed" interval="2100" speedchange="360" chance="17" duration="6000">
      <attribute key="areaEffect" value="plantattack"/>
    </defense>
	    <defense name="invisible" interval="2200" chance="18" duration="4000">
      <attribute key="areaEffect" value="carniphila"/>
    </defense>
  </defenses>
  <elements>
	<element firePercent="-15"/>
	<element deathPercent="50"/>
  </elements>
  <immunities>
	<immunity earth="1"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
    <voices interval="5000" chance="10">
      <voice sentence="There isss no chhhanccce of essscape" yell="1"/>
      <voice sentence="Are you tired or why are you moving thhat ssslow?" yell="1"/>
      <voice sentence="Kssss" yell="1"/>
    </voices>
  <loot>
    <item id="2148" countmax="100" chance1="100000" chancemax="0"/>
    <item id="2148" countmax="80" chance1="100000" chancemax="0"/>
    <item id="2671" countmax="3" chance="60000"/>
    <item id="7590" countmax="2" chance="60000"/>
    <item id="2476" chance="30000"/>
    <item id="2536" chance="10000"/>
	<item id="8912" chance="30000"/>
    <item id="3976" countmax="10" chance1="50000" chancemax="0"/>
    <item id="2149" countmax="3" chance="5000"/>
    <item id="2004" chance="100000">
      <inside>
        <item id="2152" countmax="2" chance="50000"/>
        <item id="7887" chance="2000"/>
        <item id="7885" chance="1000"/>
        <item id="7884" chance="1000"/>
        <item id="7413" chance="1000"/>
		<item id="8880" chance="10000"/>
		<item id="2181" chance="30000"/>
        <item id="8473" countmax="2" chance1="50000" chancemax="0"/>
        <item id="2143" countmax="2" chance1="50000" chancemax="0"/>
      </inside>
    </item>
  </loot>
</monster>
W monsters.xml wklej:
Kod:
<monster name="Poisoner Madam" file="Poisoner Madam.xml"/>
 
Odp: Potwory na zam?wienie.

Nazwa: The Leaved Bride
Wygl?d: jak panna m?oda w sukni bia?ej
HP/EXP: 70 000/30 000
Szybko??: 300 lvl
Specjalne: moze przesuwa? wszystko, nie mozna go summonowac ani przejmowa? run?, atak w zwarciu, przy 5000 hp ma uciekac, wysysa mane obszarowo (do 500), nie upija, nie paralizuje, staje sie niewidzialna dopoki jej ktos nie walnie z obszarowego
Ataki: atak tak zwany z ciasta(/x 40), jak sie da to obszarowe) (po 400), atak z elektrycznosci(/x 35) po 400 (tu tez moze byc obszarowo), dodatkowo walilby z rege of the skies(2k) + exevo vis hur (po 500)
Obrona: leczy sie (powoli i malo), uzywa haste (na 400 lvl)
Odporno??: na elektryczno?c (100%) wrazliwa na swietosc, czesciowo odporna na ziemie i smierc (po 40%), reszta normalnie
Odg?osy: "Czemu nikt mnie nie kocha?!" "Dajcie mi piwa!" "Rzuci? mnie dla jakiej? szmaty!"
Loot: widding ring (100%), ring of tke sky (90%), + loot jak z morgarotha
Ilo?? def i arm: wg ciebie
 
Odp: Potwory na zam?wienie.

Stw?rz plik o nazwie
Kod:
The Leaved Bride.xml
I wklej:
Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Leaved Bride" nameDescription="a leaved bride" race="blood" experience="30000" speed="820" manacost="0">
  <health now="70000" max="70000"/>
  <look type="329" head="0" body="19" legs="19" feet="0" addons="0" corpse="6081"/>
  <targetchange interval="2000" chance="20"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="80"/>
    <flag targetdistance="1"/>
    <flag runonhealth="5000"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="-259" max="-351"/>
    <attack name="lifedrain" interval="2200" chance="23" radius="6" range="7" target="1" min="-375" max="-413">
		<attribute key="areaEffect" value="cake"/>
		<attribute key="shootEffect" value="cake"/>
    </attack>
	    <attack name="manadrain" interval="2200" chance="23" radius="6" target="0" min="-375" max="-513">
		<attribute key="areaEffect" value="bluefirework"/>
    </attack>
	    <attack name="energy" interval="2300" chance="29" radius="6" range="7" target="1" min="-365" max="-431">
		<attribute key="areaEffect" value="energyarea"/>
		<attribute key="shootEffect" value="energy"/>
    </attack>
    <attack name="energy" interval="2100" chance="19" radius="10" target="0" min="-1964" max="-2343">
		<attribute key="areaEffect" value="bigclouds"/>
    </attack>
    <attack name="energy" interval="2100" chance="19" length="5" spread="3" min="-476" max="-536">
		<attribute key="areaEffect" value="energyarea"/>
    </attack>
  </attacks>
  
  
  <defenses armor="89" defense="93">
		
					<defense name="healing" interval="3000" chance="15" min="200" max="450">
			<attribute key="areaEffect" value="holyarea"/> 
		</defense>
	  </defenses>
  <elements>
	<element holyPercent="-15"/>
	<element physicalPercent="50"/>
	<element earthPercent="50"/>
	<element deathPercent="50"/>
  </elements>
  <immunities>
    <immunity energy="1"/>
    <immunity drunk="1"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <summons maxSummons="4">
    <summon name="fry" interval="3000" chance="33" max="4"/>
  </summons>
  <voices interval="5000" chance="30">
    <voice sentence="Czemu nikt mnie nie kocha?!" yell="1"/>
    <voice sentence="Dajcie mi piwa!" yell="1"/>
    <voice sentence="Rzuci? mnie dla jakiej? szmaty!" yell="1"/>
  </voices>
  <loot>
	<item id="2148" chance="70000" countmax="100"/>
	<item id="2148" chance="50000" countmax="90"/>
	<item id="2148" chance="13000" countmax="100"/>
	<item id="2151" chance="10000" countmax="79"/>
	<item id="6500" chance="1000" countmax="5"/>
	<item id="2149" chance="6000" countmax="7"/>
	<item id="2145" chance="6000" countmax="5"/>
	<item id="7431" chance="800"/>
	<item id="2462" chance="9000"/>
	<item id="2387" chance="8000"/>
	<item id="2167" chance="700"/>
	<item id="2162" chance="8000"/>
	<item id="2472" chance="700"/>
	<item id="7899" chance="600"/>
	<item id="2514" chance="800"/>
	<item id="2164" chance="7000"/>
	<item id="2178" chance="800"/>
	<item id="2171" chance="1000"/>
	<item id="1982" chance="8000"/>
	<item id="2214" chance="1000"/>
	<item id="2123" chance="8000"/>
	<item id="2170" chance="8000"/>
	<item id="2402" chance="700"/>
	<item id="2436" chance="6000"/>
	<item id="2165" chance="600"/>
	<item id="2197" chance="600"/>
	<item id="2174" chance="6000"/>
	<item id="2377" chance="160"/>
	<item id="8473" chance="9000"/>
	<item id="8850" chance="810"/>
	<item id="8865" chance="7000"/>
	<item id="8881" chance="900"/>
	<item id="2522" chance="9000"/>
	<item id="8886" chance="7000"/>
	<item id="5943" chance="600"/>
	<item id="8928" chance="600"/>
	<item id="1987" chance="100000">
		<inside>
	<item id="2432" chance="6000"/>
	<item id="2393" chance="8000"/>
	<item id="2033" chance="5000"/>
	<item id="2470" chance="7000"/>
	<item id="7591" chance="6000"/>
	<item id="7590" chance="6000"/>
	<item id="8472" chance="7000"/>
	<item id="2155" chance="900"/>
	<item id="2396" chance="700"/>
	<item id="2177" chance="900"/>
	<item id="2143" chance="9000" countmax="11"/>
	<item id="2146" chance="9000" countmax="9"/>
	<item id="2144" chance="900" countmax="13"/>
	<item id="9971" chance="9000" countmax="2"/>
	<item id="5954" chance="7000" countmax="2"/>
	<item id="6529" chance="6000" countmax="100"/>
	<item id="2142" chance="700"/>
	<item id="2158" chance="7000"/>
	<item id="2195" chance="9000"/>
	<item id="2192" chance="8000"/>
	<item id="2121" chance="90000"/>
	<item id="2124" chance="7000"/>
	<item id="6300" chance="6000"/>
	<item id="2520" chance="9000"/>
	<item id="2185" chance="8000"/>
	<item id="2186" chance="700"/>
	<item id="7421" chance="8000"/>
	<item id="2176" chance="5000"/>
	<item id="8851" chance="5000"/>
	<item id="2112" chance="3000"/>
	<item id="8852" chance="200"/>
	<item id="8853" chance="5000"/>
	<item id="8929" chance="200"/>
	<item id="2421" chance="3000"/>
		</inside>
	</item>
  </loot>  
</monster>
Do monsters.xml wklej:
Kod:
<monster name="The Leaved Bride" file="The Leaved Bride.xml"/>
 
Ostatnia edycja:
Odp: Potwory na zam?wienie.

Nazwa: Rift Lord
Wygl?d:
Rift_Lord.gif

HP/EXP: 60 000/30 000
Szybko??: 500 lvl
Specjalne:moze przesuwa? wszystko, nie mozna go summonowac ani przejmowa? run?, atak w zwarciu, nie ucieka jak ma malo hp, nie upija, paralizuje (lekko), nie jest niewidzialny, widzi niewidzialnych, summonuje od 0-4 deadbeast
Ataki: ataki z lapy (po 1,5k), ue ze smierci + exevo mas san --> po 500, wali z kamienia te? (jak Behemoth) po 1000
Obrona: leczy sie (powoli), uzywa lekkiego haste (na 550)
Odporno??: na smierc(100%), na ?wieto?? (100%), na fizyczne (40%), wrazliwy na l?d, reszta normalnie
Odg?osy: "COME AND GIVE ME SOME AMUSEMENT" "IS THAT THE BEST YOU HAVE TO OFFER?"
Loot: jak z Ghazbarana + jak z demona
Ilo?? def i arm: wg ciebie
 
Odp: Potwory na zam?wienie.

Stw?rz plik o nazwie:
Kod:
Rift Lord.xml
I wklej:
Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Rift Lord" nameDescription="a rift lord" race="UNDEAD" experience="30000" speed="1020" manacost="0">
  <health now="60000" max="60000"/>
  <look type="12" head="19" body="19" legs="19" feet="85" corpse="6068"/>
  <targetchange interval="2000" chance="50"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="80"/>
    <flag targetdistance="1"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="-1434" max="-1546"/>
	<attack name="speed" interval="2100" chance="20" radius="7" target="0" speedchange="-220" duration="10000">
			<attribute key="areaEffect" value="sleep"/>
		</attack>
     <attack name="death" interval="2300" chance="25" radius="10" target="0" min="-456" max="-567">
      <attribute key="areaEffect" value="mortarea"/>
    </attack>
	    <attack name="holy" interval="2200" chance="31" radius="10" target="0" min="-436" max="-578">
      <attribute key="areaEffect" value="holyarea"/>
    </attack>
	<attack name="physical" interval="1900" chance="20" range="7" target="1" min="-920" maax="-1052">
			<attribute key="areaEffect" value="redspark"/>
			<attribute key="shootEffect" value="largerock"/>
		</attack>
  </attacks>
  <defenses armor="85" defense="95">
    <defense name="healing" interval="3000" chance="15" min="400" max="900">
      <attribute key="areaEffect" value="holyarea"/>
    </defense>
    <defense name="speed" interval="4000" chance="80" speedchange="280" duration="6000">
      <attribute key="areaEffect" value="smallclouds"/>
    </defense>
  </defenses>
  <elements>
	<element icePercent="-10"/>
	<element physicalPercent="40"/>
  </elements>
  <immunities>
  <immunity holy="1"/>
  <immunity death="1"/>
  <immunity drunk="1"/>
  <immunity paralyze="1"/>
  <immunity invisible="1"/>
  <immunity lifedrain="1"/>
  </immunities>

  <summons maxSummons="4">
    <summon name="dreadbeast" interval="2000" max="4" chance="30"/>
  </summons>
  <voices interval="3000" chance="30">
    <voice sentence="COME AND GIVE ME SOME AMUSEMENT"/>
    <voice sentence="IS THAT THE BEST YOU HAVE TO OFFER?" yell="1"/>
  </voices>
<loot>
	<item id="2148" chance="90000" countmax="100"/>
	<item id="2148" chance="80000" countmax="100"/>
	<item id="2152" chance="11000" countmax="73"/>
	<item id="2160" chance="7000" countmax="3"/>
	<item id="7365" chance="27000" countmax="75"/>
	<item id="7368" chance="7000" countmax="47"/>
	<item id="2143" chance="7000" countmax="15"/>
	<item id="2144" chance="7000" countmax="15"/>
	<item id="2149" chance="7000" countmax="6"/>
	<item id="2150" chance="7000" countmax="17"/>
	<item id="2146" chance="7000" countmax="4"/>
	<item id="2151" chance="6000" countmax="4"/>
	<item id="6500" chance="10000" countmax="5"/>
	<item id="2145" chance="8000" countmax="5"/>
	<item id="2155" chance="1000"/>
	<item id="2158" chance="1000"/>
	<item id="5954" chance="1000"/>
	<item id="2179" chance="3000"/>
	<item id="6300" chance="3000"/>
	<item id="2436" chance="3000"/>
	<item id="5943" chance="4000"/>
	<item id="8903" chance="4000"/>
	<item id="1984" chance="6000"/>
	<item id="8901" chance="6000"/>
	<item id="8918" chance="3000"/>
	<item id="1987" chance="100000">
	  <inside>
		<item id="7896" chance="8000"/>
		<item id="2520" chance="6000"/>
		<item id="2514" chance="3000"/>
		<item id="2472" chance="1000"/>
		<item id="2421" chance="6000"/>
		<item id="7431" chance="1000"/>
		<item id="2646" chance="5000"/>
		<item id="2447" chance="2000"/>
		<item id="8904" chance="1000"/>
		<item id="8878" chance="1000"/>
		<item id="7405" chance="5000"/>
		<item id="8884" chance="6000"/>
		<item id="6553" chance="7000"/>
		<item id="8887" chance="6000"/>
		<item id="7428" chance="7000"/>
		<item id="8866" chance="6000"/>
	  </inside>
	</item>
	 	<item id="1987" chance="100000">
		<inside>
		 	<item id="2514" chance="1900"/> --mastermind shield
 	<item id="2472" chance="200"/> --magic plate armor
	<item id="2795" countmax="6" chance1="7500"/> --Fire Mushroom
 	<item id="5906" countmax="1" chance="2000"/> -- demon dust
	<item id="5954" countmax="1" chance="2345"/> -- demon horn
    <item id="2164" chance="2100"/> --might ring
    <item id="2176" chance="3500"/> --orb
	<item id="1982" chance="1300"/> --purpel tome
    <item id="2165" chance="2300"/> --stealth ring
	<item id="7591" chance="4500"/> -- GHP
		 	<item id="2393" chance="3800"/> --giantsword
		 	<item id="2432" chance="3800"/> --fire axe
			<item id="2214" chance="2222"/> --ring of healing
			<item id="2396" chance="2600"/> --ice rapier
			<item id="2179" chance="1100"/> --golden ring
			<item id="2795" countmax="6" chance1="13000"/> --fire mushroom
			<item id="2678" countmax="3" chance1="10000" chancemax="0"/> --coconut
			<item id="2148" countmax="100" chance1="100000" chancemax="0"/> -- gold coin
			<item id="2151" countmax="4" chance1="5500" chancemax="0"/>
			<item id="2462" chance="3200"/> --devil helmet
			<item id="2149" countmax="3" chance1="11000" chancemax="0"/>
			<item id="2171" chance="2200"/> --platinum amulet
			<item id="2387" chance="32000"/> --double axe
			<item id="2470" chance="1350"/> --golden legs
			<item id="7382" chance="300"/> -- Demonrage Sword
			<item id="7393" chance="1700"/> -- Demon Trophy
			<item id="2520" chance="3100"/> --demon shield
			<item id="2418" chance="1500"/> --golden sickle
			<item id="2377" chance="6666"/> --two-handed sword
		</inside>
 	</item>
  </loot>
</monster>
W monsters.xml wklej:
Kod:
<monster name="Rift Lord" file="Rift Lord.xml"/>
 
Odp: Potwory na zam?wienie.

Nazwa: The Chosen One
Wygl?d: Lizard Chosen
HP/EXP: 100 000/50 000
Szybko??: 100 lvl
Specjalne: moze przesuwac itemy, nie mozna sie w niego zamieniac, nie mozna summonowac,zatruwa (po 30), nie mozna go sparalizowac, leczy sie (srednio), ucieka gdy ma 2k hp
Ataki: z lapy (po 500), poision beam (po 1k), poison berserk (500), ue exevo gran mas tera (po 1k) exori tera (po 500)
Odporno??: ziemia (100%), energia (50%), ogien (30%), l?d (60%)
Odg?osy: "Grzzzzzzzz" "Wanna something new?"
Loot: taki jak z Lizard Chosen + loot z meduzy
Ilosc arma i def: wg ciebie
 
Odp: Potwory na zam?wienie.

Stw?rz plik o nazwie:
Kod:
The Chosen One.xml
I wklej:
Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Chosen One" nameDescription="a chosen one" race="blood" experience="50000" speed="420" manacost="0">
<health now="100000" max="100000"/>
<look type="344" corpse="11279"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="2000"/>
</flags>
<attacks>
	<attack name="melee" interval="2000" min="-446" max="-523"/>
	<attack name="poison" interval="1800" chance="17" length="7" spread="0" min="-956" max="-1034">
		<attribute key="areaEffect" value="poison"/>
</attack>
	<attack name="poison" interval="2300" chance="18" radius="3" target="0" min="-489" max="-524">
<attribute key="areaEffect" value="poison"/>
</attack>
	<attack name="earth" interval="2200" chance="21" radius="10" target="0" min="-954" max="-1083">
<attribute key="areaEffect" value="bigplants"/>
</attack>
	<attack name="earth" interval="1600" chance="33" target="1" range="7" min="-428" max="-512">
<attribute key="areaEffect" value="carniphila"/>
<attribute key="shootEffect" value="earth"/>
</attack>
	<attack name="poisoncondition" interval="1700" chance="23" target="1" range="7" min="-900" max="-1100">
<attribute key="areaEffect" value="poison"/>
<attribute key="shootEffect" value="poison"/>
</attack>
</attacks>
<defenses armor="96" defense="119">
    <defense name="healing" interval="3000" chance="20" min="100" max="150">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
</defenses>
<elements>
<element energyPercent="50"/>
<element icePercent="60"/>
<element firePercent="30"/>
</elements>
<immunities>
<immunity earth="1"/>
<immunity invisible="1"/>
<immunity paralyze="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Grzzzzzzz!"/>
<voice sentence="Wanna something new?"/>
</voices>
<loot>
<item id="2148" countmax="89" chance="80000"/>
<item id="2148" countmax="86" chance="70000"/>
<item id="2148" countmax="31" chance="60000"/>
<item id="11319" chance="2900"/>
<item id="11321" chance="1100"/>
<item id="11320" chance="1500"/>
<item id="11296" chance="300"/>
<item id="1987" chance="100000">
<inside>
<item id="11297" chance="700"/>
<item id="5876" chance="1633"/>
<item id="2671" countmax="3" chance="60000"/>
<item id="7590" countmax="2" chance="60000"/>
<item id="2476" chance="30000"/>
<item id="7887" chance="2000"/>
<item id="7885" chance="1000"/>
<item id="7884" chance="1000"/>
<item id="7413" chance="1000"/>
<item id="8473" countmax="2" chance1="50000" chancemax="0"/>
<item id="2143" countmax="2" chance1="50000" chancemax="0"/>
<item id="2536" chance="10000"/>
<item id="3976" countmax="10" chance1="50000" chancemax="0"/>
<item id="2149" countmax="3" chance="5000"/>
<item id="7591" chance="2533"/>
<item id="5881" chance="1900"/>
</inside>
</item>
</loot>
</monster>
Do monsters.xml wklej:
Kod:
<monster name="The Chosen One" file="The Chosen One.xml"/>
 
Odp: Potwory na zam?wienie.

Nazwa: Ise
Wygl?da?by jak: Spectre
Specjalne: moze przesuwac itemy, nie mozna sie w niego zamieniac, nie mozna summonowac, wysysa mane (tylko ofiare po 300), wysysa zycie (obszarowo 500)
HP/EXP: 30 000/20 000
Szybko??: 150 lvl
Ataki: zatruwa po 30, leczy sie (mocno), great musical bomb, drown bomb, widzi niewidzialnych, nie mozna sparalizowac, atakuje z ue smierci (1k), ue z obrazeniem od toni?cia (1k)
Odporno??: w calosci odporny na ziemie, smierc, toni?cie, wrazliwy na energie i ogien, czesciowo odporny na l?d (40%)
Odg?osy: "Revenge ... is so ... sweet" "Life...force! Feed me your... lifeforce"
Loot: jak ze Spectre + sea serpent coat (10%), velvet mantle (15%), crystaline armor (10%), Oceanborn levaithan armor (20%), mastermind shield (40%)
Ilo?? def i arm: taki jak Spectre
 
Odp: Potwory na zam?wienie.

Stw?rz plik o nazwie:
Kod:
Ise.xml
I wklej:
Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="ise" nameDescription="an ise" race="undead" experience="20000" speed="420" manacost="0">
  <health now="30000" max="30000"/>
  <look type="235" head="20" corpse="6348"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="80"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="-321" max="-532"/>
    <attack name="lifedrain" interval="2200" chance="18" range="7" radius="6" target="1" min="-476" max="-550">
		<attribute key="shootEffect" value="suddendeath"/>
		<attribute key="areaEffect" value="sleep"/>
    </attack>
	    <attack name="drowncondition" interval="2400" chance="23" range="7" radius="4" target="1" min="-500" max="-550">
		<attribute key="shootEffect" value="energy"/>
		<attribute key="areaEffect" value="bluebubble"/>
    </attack>
		    <attack name="poisoncondition" interval="1900" chance="18" range="7" target="1" min="-900" max="-1100">
		<attribute key="shootEffect" value="poison"/>
		<attribute key="areaEffect" value="poison"/>
    </attack>
		    <attack name="death" interval="2500" chance="18" radius="10" target="0" min="-965" max="-1076">
		<attribute key="areaEffect" value="mortarea"/>
    </attack>
		    <attack name="drown" interval="2100" chance="21" radius="10" target="0" min="-943" max="-1053">
		<attribute key="areaEffect" value="watersplash"/>
    </attack>
    <attack name="manadrain" interval="3000" chance="25" range="7" target="1" min="-285" max="-325"/>
	<attack name="drunk" interval="2300" chance="21" radius="6" target="1" duration="60000">
		<attribute key="areaEffect" value="rednote"/>
		<attribute key="shootEffect" value="suddendeath"/>
	</attack>
  </attacks>
  <defenses armor="25" defense="20">
    <defense name="healing" interval="1000" chance="18" min="1136" max="1954">
      <attribute key="areaEffect" value="redfirework"/>
    </defense>
  </defenses>
  <elements>
	<element firePercent="-15"/>
	<element icePercent="40"/>
	<element energyPercent="-15"/>
  </elements>
  <immunities>
    <immunity death="1"/>
    <immunity earth="1"/>
    <immunity drown="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="Revenge ... is so ... sweet!"/>
    <voice sentence="Life...force!"/>
    <voice sentence="Feed me your... lifeforce!"/>
  </voices>
  <loot>
	<item id="5909" chance="3500" countmax="1" /> -- white piece of cloth
	<item id="2134" chance="4444" /> -- silver brooch
	<item id="6500" chance="8100" countmax="1" /> -- demonic essence
	<item id="2642" chance="5000" /> -- sandals
	<item id="2071" chance="1818" /> -- lyre
	<item id="8868" chance="15000"/>
	<item id="2148" chance="100000" countmax="100" /> -- gold coin
	<item id="1987" chance="100000" > -- bag
	  <inside>
		<item id="2189" chance="7000" /> -- wand of cosmic energy
		<item id="8884" chance="20000"/>
		<item id="2152" chance1="9500" countmax="7" /> -- platinum coin
		<item id="2148" chance="100000" countmax="100" /> -- gold coin
		<item id="2148" chance="100000" countmax="100" /> -- gold coin
		<item id="2260" chance="6000" /> -- blank rune
		<item id="8878" chance="10000"/>
		<item id="2260" chance="5000" /> -- blank rune
		<item id="8866" chance="10000"/>
		<item id="2514" chance="40000"/>
		<item id="5944" chance="2000" countmax="1" /> -- soul orb
		<item id="6300" chance="800"/> -- death ring
		<item id="2136" chance="600"/> -- demonbone amulet
		<item id="7451" chance="300"/> --Shadow Sceptre
	  </inside>
	</item>
  </loot>
</monster>
Do monsters.xml wklej:
Kod:
<monster name="ise" file="ise.xml"/>
 
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